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Posts posted by Markus Ramikin
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It generally doesn't mess with the INF system (unlike what Team Gizka was planning).
But it does add a few INF influences. Some according to my suggestions, for instance if you refuse HK-47's help with the airspeeder on NS you didn't lose INF in the vanilla game, but you lose in the mod.
There was also a bug with one of the HK-47 reactions to you being Lightside, the mod fixes the bug and makes the response available.
Some other minor stuff like that too, I'm sure. -
It's done, see the first post in the thread for the files to download.
It's been done for a while, in fact. (The discussion you see in these last posts above is for an update which functionally changed nothing for most people, merely was rewritten with better code to fix a very hypothetical problem.)
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<Atton> Anybody catch that? All I understood was "!!!"
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Sure, that would work too.
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Oh yeah, I was going to investigate in the nwscript.nss listing for that. Thank you, GetIsPlayerMadeCharacter sounds exactly like what we need. I'm using GetPCSpeaker to get the object, though, not GetFirstPC. That checks for the person currently interacting with the workbench. GetFirstPC does not quite do what we want here (I know, I tested).
Here we go...:
// c_wrkb_crys, version 1.1, by Markus Ramikin // // Conditions to let you attune the <Player> crystal at a workbench: // - the character using the workbench is the Exile // - you have obtained the crystal // - you meet a Wisdom check // int StartingConditional() { int NotEnuffWisdom = GetScriptParameter( 1 ); if (GetIsPlayerMadeCharacter(GetPCSpeaker())) { if( GetGlobalNumber("604DAN_PC_Crystal") ) { if( GetGlobalNumber("000_Quest_Crystal") ) { if (GetAbilityScore( GetPCSpeaker(), ABILITY_WISDOM ) > NotEnuffWisdom ) { return TRUE; } } } } return FALSE; }
Compiled and tested thoroughly, it does the job.
This is a seriously awesome mod, I'm downloading it and keeping it in my override PERMANENTLY!Thank you, Markus!
You're welcome
I'm always happy to hear about it when others find my stuff useful.
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So we're in agreement that as it is now, the dialogue is, like ExMachina pointed out, out of place?
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What if you have neither in party?
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I'm sure we understand, but the "edit post" button is your friend.
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HK Factory
in TSLRCM
Mysterious are the ways of the Machine.
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That's bad logic. The answer may be influenced by information Senka currently doesn't have, namely how soon 1.7 will be out. If it's, for instance, tomorrow, there's no point in starting a playthrough of 1.6. If it's going to take a long while, one might want to play 1.6 now and 1.7 when it comes out.
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Actually we already took out the "Not my fault this time" line by Atton that run there as well in 1.0Oh, I'm curious now, what was that about?
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Bead makes a compelling and persuasive argument *sagely nod*
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While I can't speak for the mod authors, I play with Improved AI and it works (I don't use the High Level FPs though).
There is one scene where I'm supposed to have a dialog choice before combat, but my companion rushes to fight and interrupts it, and I suspect AI mod is the culprit. Can't tell for sure though. It doesn't really matter.
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The ones you'd have to add to the scene.
I don't particularly care about the difficulty, one can always reload a save and try again. What I care about is dialog and gameplay being consistent, otherwise the game looks buggy or unfinished. So, either adding what they are talking about, or removing that line, would work fine. Though adding > removing in my book.
Also, your avatar has something hypnotic about it, I just spent half a minute staring at it for no good reason.
What -is- that thing?
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Yeah that would be nice.
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Yes, yes, you best do that. *grin*
By all means keep up the reports,they are very helpful.I've quoted Dopak before: "I'm happy to hear that. I really am."
Stoney, I split my report into two threads this time, just making sure you don't miss either.
And no rush on 1.7. I started on NWN2 actually so the DS playthrough can wait.
(Though knowing me, for the purpose of testing I'll probably do another LS Jedi Master, anyway. The same as with 1.6. And 1.5. And 1.4. Limiting variables when doing tests is compulsive behaviour for me.
).
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Speedy recovery, Doctor.
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It was a public beta I think. Could be remembering wrong, though.
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Not 100% sure because I use the Rebalance mod, which tosses all that nonsense out the window. But let me quickly remove it and check...
...Yes, you get to keep both your original and switched class skills.
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Hm, I actually find it pretty liberating to have, from the start of the game. Not having to think about getting every last scrap of XP out of the game in order to get a crystal-upgrading level before Kreia becomes unresponsive.
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Thanks. It just confused the hell out of me, I'd never seen this on a forum
Kreia, what are you - are you a Jedi, a Sith?
in TSLRCM
Posted · Edited by Markus Ramikin
I object. Hero-worshiping Revan can never be wrong.
/blatant and unashamed fanboy
Also I refuse to take TOR 100% seriously as a source of information related to things in Kotor 2. Different company, different writer. It may be canon, but to me it's kinda like Dune books that are not by Frank Herbert. Or for that matter, Star Wars prequel films. All they have in common is that I quite prefer being able to answer the loose ends that are in the original stories with my own thinking and my own speculation, rather than with what they hand me down.