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Posts posted by Markus Ramikin
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VP: I agree, for the sake of avoiding argument.
*installs the fixed Kreia mod with a bullied expression*
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That's because I know in my "ultimate" playthrough I won't see this problem, because I'm a lightsider at heart.
A sneaky, manipulative lightsider who gets 100 INF with Kreia, but a lightsider nonetheless.
Also because I don't think there is any content that could fix it, so I know that outside non-restoration mods, I'll have to live with it.
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Anyway. So Stream, the author of this mod, is our Doctor? Doctor, if you're reading this, any chance you could release a fixed version that does not grant an infinite XP/LS/DS points exploit?
Also, is this the same person as the Stream guy listed here?
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*nod* I can totally live with this, I just wanted to be sure I'm not going crazy here and missing something obvious.
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Cool!
Of course you then went and tested if it works right, right?
Not trying to be a pain, but now that I think of it, the Doton Het line has been a problem for many versions now. For instance last vesion, if I remember right, I was reporting it being duplicated rather than missing.
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I usually play Lightside, so I somehow only noticed this now...
Yes, of course. I will provide a shuttle for you to land on the planet's surface as per our agreement.This is what Lorso tells me after I've dealt with Slusk. However, I don't remember her ever talking about a shuttle before; what "agreement" is she talking about? I've tried to find relevant dialogue, by reloading a previous save and by searching through the 203lorso.dlg file, but I could find nothing.
With the Ithorians, Chodo Habat explicitely tells you about Bao-Dur and the shuttle they can offer you, so that makes sense. But with Czerka the subject seems to enter conversation out of the blue. Why exactly is the Exile even interested in going to the surface?
Is this a plot hole or am I just missing something that makes this make sense?
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Playing a Darkside female Jedi Guardian atm.
The availability of the Doton Het dialogue on Luxa is a weird thing. I talked to Harra, he advised me to get the Exchange interested. When talking to Luxa though, I wasn't able to see that option. This was after helping Czerka get the droid. So I got a mission from Luxa to buy some weapons from some mercenaries. I left, came back, still unable to see the Doton dialogue. I went to Harra a second time and got him to speak of it a second time, went back to Luxa, and the option was there. Weird.
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VP: Nope, I already said I looked at the before and after and I don't notice this in-game
Why would you want to skip Telos? I guess this thread has by now degenerated from "essential" to "everything I like". Not that I had no part in that...
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EDIT: wrong thread. Meh.
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Bet it had to do with the zips being a mess *ducks for cover*.
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Haha, I'm so sorry. I'm actually your fan, not nemesis, remember HK factory is my favorite part of TSLRCM.
It's just that looking at those screenies, the before and after, sure I could see that one of them is greener and the other one a little less green... just kind of failing to see why one is so much better than the other. Maybe I'm missing something.
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What's wrong with yourself?
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Always a pleasure.
The guys in the fuel depot - originally, in the vanilla game, it was a normal clothes guy. If you can't get the miner corpse to work right, maybe just leave him as he was in vanilla? even a civilian is vastly better than a Sith corpse...
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Looking good so far. I like the new corpses, for sure. And Coorta corpse and the other two guys having the right faces.
It's fun to have a collapsible weapon this early on. But hm, the Prototype Beacon is lacking a description. Which is a shame because there's potential for cool there.
Holy crap, the heavy laser is overpowered
Not that I mind, it's fun. EDIT: Those new weapons: heavy lasers, beacons - there's a lot of them loading everywhere. Maybe too many?
Hm, problems:
- Ugh. The corpse in the hangar bay sub level, from which you get the "Datapad: Peragus Depot Survey" as T3, is wrong. It's decomposed and dessicated as hell. In fact it's not even a miner corpse, it's exactly like one of the Sith corpses on Korriban.
- When I enter the Dormitories from the Asteroid Exterior, there's a miner image in the first room, still standing but not interactive. I imagine he was supposed to fall over and be a corpse, before I got to open the door and see him, but he didn't. EDIT: I quicksaved and quickloaded, and that fixed it.
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Haha, good reply Cata.
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I looked into that and was struck by its massive irrelevance
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Oh hm. Seems there's a guy named "Stream" on their staff, as one of the "file posters". Which I imagine is people handling uploads. Is this the same as our Doctor?
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How long do they normally take to process an upload? I don't seem to be able to find any FAQ or such that would address it. But I know we have multiple kotorfiles uploaders here, so figured I'd ask.
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Huh? Why, what's wrong with that option? It just means one presses 2. or 3. to use the usual workbench functions rather than 1 or 2...
Is this what you wanted?
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VP: Just mentioning it because it looks unintended... and potentially confusing as one is not initially sure if both peragus fixes are the same version and which one to use. Not a big deal, just notifying.
Hassat: hm... the word "forgot" would apply if I ever knew that before; this is the first time I ever encountered that problem when installing a mod. Which is interesting, doesn't TSLRCM mess with module files itself? And yet I don't remember getting errors with that one.
Okay, giving it another go...
...seems to have installed. Guess I'm restarting my DS playthrough.
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First of all, the contents of the zip are a huge mess, there are duplicate zips there. I don't know if you're aware of it.
More importantly:
• Installation started 2010-09-07 13:38:51...
• Installing unmodified files...
• Adding file plc_gencrps5.utp to the Modules101PER_s.rim archive...
• Adding file dead_miner.utc to the Modules101PER_s.rim archive...
• Adding file dead_secoff.utc to the Modules101PER_s.rim archive...
• Replacing file g_tresgencorp004.utp in the Modules101PER_s.rim archive...
• Replacing file g_tresgencorp005.utp in the Modules101PER_s.rim archive...
• Replacing file g_tresgencorp006.utp in the Modules101PER_s.rim archive...
• Replacing file g_tresgencorp007.utp in the Modules101PER_s.rim archive...
• Replacing file g_tresmillow012.utp in the Modules101PER_s.rim archive...
• Replacing file g_w_qtrstaff002.uti in the Modules101PER_s.rim archive...
• Adding file plc_gencrps3.utp to the Modules101PER_s.rim archive...
• Adding file plc_gencrps4.utp to the Modules101PER_s.rim archive...
• Error: Unhandled exception: Access violation at address 00005C31. Read of address 00005C31 (0)
Any ideas?
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andprotecting Revan's junk is srs bsns
Okay, I'll give you that, at least you're using the right pitch with me.
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Ugh. That was an unpleasant ending to the trailer. They couldn't afford the old HK voice actor?
And yeah. As a fan/consumer I'm going to exercise my right to simply ignore their contributions to the story if they end up something I don't like, and treat Kotor 2 as a self-contained whole.
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Well, I find my Workbench Crystal Attunement mod essential.
can't imagine ever playing another game without it!
I also just discovered the Movie Style Darkside Transitions mod, which I'm trying out in my current, DS, playthrough. I suspect I'm about to fall in love with that one, too, though I guess that's in no way "essential".
Oooh, I just had a look at that VP's peragus tweak. I'm going to restart the playthrough just to experience that.
It doesn't fix the T3 in the fuel line thing though?
EDIT: Ugh, the zip contents are a huge farking mess. VPuppeeeeeet!! *shake fist*
Does this increase number of badguys/make them stronger?
in TSLRCM
Posted · Edited by Markus Ramikin
Hm. Were you paying attention to your team's equipment? Are you using good weapons, with workbench upgrades? Are you wearing items that help your combat abilities (dexterity for people using ranged weapons, for instance)?
I don't seem to have much of a problem with these bounty hunters, using only 2 party members at that... but then again by the time I get to this part of the game, I'm on my second planet and everyone is Jedified. Which helps.