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Posts posted by Markus Ramikin
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So is there any possibility that it will be impletended outside the Ebon Hawk again or to wait after Telos. It feels like the game has progressed far further then, and asking her then seems late for me. But perhaps that is just my playstyle.
If you don't mind that that one dialogue line Hassat mentioned becomes nonsensical, unzip the attached file and put it in Override. (This is only for 1.8.2, though, not future releases)
I love problems that take 20 seconds to solve.
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I'm happy to see my suggestion was found worthwhile.
Well done, too.
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I've been insanely busy lately, but now that I have time again, I'm going to go back to trying to help out with things.
With that in mind, I took a glance at the main page
...and tried to put myself in the mindset of a complete newcomer. A hypothetical someone who, in some discussion of how incomplete Kotor 2 was, was told "google Deadly Stream".
Now, the main attraction of this site, no matter how much we style it as "home of Star Wars gaming" in general, is, was, and always will be TSLRCM. I think it should be more prominently exposed. A mention on the main page is probably worth considering. Ideally, an actual link, because the mod dropped off the first page of TSL mods listing, and unless someone specifically knows what exactly they are looking for, a user unfamiliar with the site will be statistically less likely to find it.
Just a thought/suggestion, does this make sense to the rest of you guys?
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That's well put.
Another thing I noticed in my last playthrough of K1 is that I do enjoy the finer shades of morality between different NPCs. You have, for instance, Bastila, Carth, Jolee, Zalbaar, Mission as essentially positive characters, but each one has a slightly different morality.
Carth is mostly a good guy, but primarily he's loyal to the Republic and that takes precedence over other considerations. He has no problem with you rigging the Sunry trial for instance, as long as it benefits the Republic. He has no problem with you Force Persuading the Cherka officer to give you more credits (and says so), something that would draw a disapproving comment from Bastila.
Bastila is kind of Lawful Good with strong Lawful elements - her focal point is the Jedi teachings, and obedience to the Masters. She will try to uphold the Jedi Code in her life very seriously, and will bitch you out if you do things contrary to it.
Zalbaar doesn't get much exposition, but the Life Debt thing strikes me as a Lawful trait (well I personally think it's Lawful Stupid
). And we know Wookies are big on the honor thing.
Mission is simply good, obviously not very big on the lawful thing. Her sacrifice as she attempts to sway you back if you're Darkside is very moving - this is a person who will lay her life on the line to accomplish a good thing, if it's important enough. She doesn't do it for the Republic or for the Jedi Code, it's just her.
Jolee is ostensibly neutral, but really a good guy - his neutrality is more like non-interventionism. I don't remember the exact dialog, but he thinks the Wookies could have thrown off the Czerka if they'd been up to it as a community; just becasue they didn't choose to get their act together doesn't mean they need rescuing by a Jedi. Kreia would have approved, I think. I also see strong paralels between his views on Jedi and love, and Kreia's more general views on how the pre-Exile Jedi teachings were flawed.
Okay, I wrote more than I intended, just wanted to bring this stuff up as an example that Bioware writing wasn't exactly bad, even if it had traditional SW themes to it.
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Thaaat's better.
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Hm, now something else is weird. When I click on Downloads here, I get to this page:
http://deadlystream.com/forum/files/
And there, the Knights of the Old Republic section is visible, but The Sith Lords is not. It exists, I can get there indirectly by clicking on the "The latest file submitted was Ithorian Cantina" and then going up one level, but not in the normal way.
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VLC actually has problems with this, at least for me and a friend of mine as well. Which came as a surprise as generally VLC can do anything.
I rename the files to .mp3 and then listen to them in Winamp. The ones I want to permanently keep or use/send to someone, I rerecord with Audacity.
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Haha, point taken
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File Name: Workbench Crystal Attunement
File Submitter: Markus Ramikin
File Submitted: 28 Dec 2010
File Category: Mods
TSLRCM Compatible: YesThis mod allows you to upgrade the personal crystal independently of Kreia. That way you can do that even after Kreia becomes unavailable.
The idea behind this mod is that if this crystal you get on Dantooine is so unusually responsive to you, why do you need someone else to keep it attuned? As I see it, the reason is Kreia's being the manipulator and control freak that she is. Most likely she wanted to seem even more indispensable to the Exile. Each time he runs to her with the crystal, it's a subtle reminder that he gains power, but through her.
However, what if our Exile was perceptive enough to pick up on the procedure himself?
Therefore, with this mod, you can attune the crystal at a workbench, without Kreia's help. However, you must have enough Wisdom (16 or more). That stands for the Exile having sufficient understanding of the Force and of his own connection to the crystal.
Hint: if you're playing a combat-oriented character with low Wisdom, you can still meet the Wisdom check with some Wisdom-increasing items and/or Force Valor.
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*awed whisper* nice...
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Hm, could this be made to work in K1? Sithspectre's is interesting but it has a minor thing that nevertheless annoys me, namely that if wearing his robe, and drawing my lightsabers while running, I somehow get no sound...
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I take it we're not running a family-friendly board
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Ill admit KOTOR 2 does have some annoying moments compared to KOTOR 1 (Peragus is just nothing compared to Taris)
I'll just add that I strongly disagree with this. Boring generic planet with things like the Promised Land plot? Meh, it'll do, but get me to my Jedi levels soon pls. A horror survival level/puzzle with apocalyptic logs in every terminal, a mastermind assassin droid who himself is an inferior copy of our favorite badass droid, taking out a few dozen people without anyone suspecting, and yet almost cackling with glee as he talks to you about it? Hell yeah.
Sure, it -looks- a bit drab and is fairly empty of characters (except a lot of dead ones on the holos), but thematically I loved it a great deal more. Taris vs Telos Citadel Station on the other hand...
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Well, asking on this forum you're bound to get an answer biased in favor of Kotor 2
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I think both games are very good. I rate Kotor 2 highly but much of that decision is based on its potential - had the game been polished off, it would have been a masterpiece, one of the very best games ever; as it happens, it's an inferior brother to Planescape Torment in my eyes. It did have better writing and more interesting characters than K1 overall (compare Hanharr vs Zalbarr). It had Kreia, the best written character in the history of all computer gaming, Atton, the former assassin and sadist (the dialog where he gets serious and angry as you talk to him about his past was just delicious), Bao-Dur, the soft-spoken badass with a history, Hanharr, the psycho with a curious worldview... even HK is better in K2 than K1, even more so now that the Factory has been restored. And as has been said, K2 had more interesting and mature themes and a less black and white morality.
Suffice it to say when I discovered Scorchy's Let's Play of the game - the original Something Awful thread, which had something like 80 pages to it - I read it all in one go.
On the other hand, you have two issues. One is the bugs and the unfinished content, which even TSLRCM will never be able to fix entirely because of lacking audio files. Kotor 1 is just more polished. Kotor 2 had more potential that only came close to realisation with TSLRCM (though, again, it will never be fully realised).
The other thing is that Kotor 2 isn't a very good Star Wars game. Kotor 1 pays off a good deal more if you're looking for a game that lets you play as one of the Jedi of the ancient order which "were the guardians of peace and justice in the Republic for a thousand generations", and face off against the Sith of old. It has typical Star Wars morality and a typical Star Wars plot and characters. A black and white morality isn't necessarily a bad thing, if executed well, the original Star Wars pretty much had it and it's a classic. Kotor 1 does execute it rather well, too. Kotor 2 introduces themes and ideas and the way it handles the Force that makes things interesting in its own right, but as a Star Wars story it's a bit off. This doesn't really bother me, but I imagine it explains all the SW fans whom you hear praising K1 over K2 because K2 didn't pay off on their expectations.
I recently replayed Kotor 1, and it's very enjoyable. Paradoxically, I enjoy K1 more after playing K2, due to the retconning of Revan which makes me aware of just how radically awesome this character I am playing is. In K1, everyone notices your strength and is in awe of your history, but in the end you still kind of feel like a pawn (why was there no identity crisis after Revan realizes he's been mindwiped? why is there no questioning as to whether his redemption counts/is really his choice, if he's LS?). On the other hand Revan shines more in his reflection through HK-47, Atton, Kreia and Mandalore than he does in his own game, as the true manipulator with a great understanding of people and of war. If you pay attention to the echoes
of his manipulations, you realize just how much he made everyone his bitch, including the Exile and even Kreia.
One thing I really prefer about Kotor 1 than 2 is the combat balance. It seems to me there is less level-scaling in K1, and more finely-tuned balance which they were able to do due to the level 20 restriction. The level restriction also makes you plan your character more strategically, you don't end up with a gazillion spells like a level 26 Consular in K2 but you have to choose wisely. Force Storm isn't as broken as in K2, since it caps to effectively half the power it has in K2. And it is very possible to run out of Force Points in fights, especially if you take on the Star Forge with a less than optimal party, and are playing a Force-oriented char rather than a Guardian. Good luck running out of FP in K2, once you're past the early levels...
Overall I rate K2 higher than K1, but ultimately they are different games, both very good.
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Oh, good. That certainly was an godawful idea, glad it got dropped before I even noticed it.
EDIT: and I can't type today.
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No worries then, and thank you.
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Where did my WCA mod go? I think some others are missing, too.
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Eh, if you look up the Jedi Exile on Wookiepedia, it's only canonical because some obscure official guide book decided it really needed to use a gender-specific pronoun, out of "editorial necessity". I don't think anyone really needs to feel compelled by this "canonicity".
Nicknacks: it's always been this way. You need to gain enough influence to make this possible, though. Or lose enough - it doesn't matter if they love or hate you, apparently, as long as they feel strongly one way or the other. And you may also need to visit specific places in the game to trigger specific events.
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File Name: Kill The Ithorian
File Submitter: Markus Ramikin
File Submitted: 26 Dec 2010
File Category: Mods
TSLRCM Compatible: Yes1. Description
This is an updated version of the Kill the Ithorian Mod. Posted with Doctor's permission.
On Telos, there is a caged Ithorian in the Exchange office, mistreated and unfed. Originally, after dealing with the local crimeboss, you could free the prisoner, or leave him in the cage. This had no impact on anything, such as your Light/Dark alignment, and there was no XP reward.
This mod gives you an Experience + Lightside Points reward if you free him.
Moreover, it offers an option to overload the cage and kill the flatworm, for Experience + Darkside Points.
Version 1.1 is essentially the same, but with bugs fixed:
- the infinite rewards exploit
- the computer skill check not working.
2. Installation
To install: copy the two files into your game's Override folder: Deadly_Cage.ncs, term_slusk.dlg.
To uninstall: delete these files from the Override folder.
This mod works fine with TSLRCM 1.7.
3. Compatibility.
Works with TSLRCM, but it does overwrite term_slusk.dlg. This causes no problems.
4. Credits
Original author: Doctor (Stream)
Version 1.1: Markus Ramikin
Concept: Murdrax
5. Disclaimers
The usual stuff applies. The mod is provided as-is; by installing it, you accept all liability for any game instability or damage caused.
Distribute freely, as long as you give due credit.
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Coughcheaterscough
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Yeah, neither lightsaber nor Force forms have a critical impact on anything. Pretty much the only form I ever bother with is Force Potency when playing Consular, because it increases the damage of Force Powers noticeably, and contrary to its own description it is more cost-effective (with damage-dealing Powers) than normal Force use.
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Did you shut down the HK-51 line? or overloaded or started charging their stations? or did you shut down the HK-50s production line and therefore the HK-51s are already active? Any of those will cause you to be unable to link with them. For you to be able to upload, they need to be dormant in their stations, basically you need to do that as the first thing.
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What weapon are you using? Have you created upgrades for that weapon at a workbench? Are you using Master Speed to get additional attacks? Do your attacks succeed but for low damage, or do they mostly miss?
And yes, Force Powers can be of use against Nihilus, though as a Guardian you should be able to defeat him with physical attacks just fine.
Oh and unless I'm missing something, TSLRCM doesn't mess with Nihilus' difficulty. Or pretty much anyone else's.
HK-51 Manufacturing Terminal
in TSLRCM
Posted
Frequent saving in different slots is a goooood habit.