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Posts posted by Markus Ramikin
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Sorry to necro, but I put a link to my "guide" thing for beating Malak with Force Powers in this thread, and this might be as good a place as any to discuss developments.
This was written with the assumption that I don't regenerate Force Points at all during combat, or at least very slowly. It certainly seemed that way last time I played the game.This -would- imply that we only have to fail a Whirlwind twice too many to run out of Force Points, but every time I've tried this - and I tried many times - I still had over 100 FP left by the time Malak died. I'm honestly not sure why.However, I reloaded some K1 saves today to check some things (oh, the pain of getting K1 to work on Windows 7) and I noticed that my Force Points were in fact renegerating during combat. In the Malak fight, they were regenerating crazy fast, so I was at zero risk of running out no matter what I did. That's kind of sad, really, because I expect it will remove the difficulty and therefore the fun from the pre-Malak near-infinite wave of enemies if I ever choose to replay K1... but I digress.
I am wondering if this game suffers from the same problem as some of the very old DOS games, where some effects are directly tied to processor speed, and the better your computer, the faster they will happen.
Anyone here able to shed some light on the matter?
EDIT: or is it because I am playing the game patched this time, so the regeneration from items works?
EDIT2: no wait, I don't have any items with +regen...
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Oh, and don't worry too much about playing male vs female. Both can be perfectly satisfying playthroughs, so go with whatever you feel like.
But if you intend to play both and explore a lot of options, I recommend playing your female as physical combat-oriented, and your male as a Consular and focus on Wisdom and Force powers. This is because only males can get Battle Precognition, which adds your Wisdom bonus to defense.
Or just go with whatever the hell you want. The game is comfortably beatable with any basic setup.
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Yeah, you can jedify all meatbags except for Hanharr and Mandalore.
I recommend you get influence where you can. Some characters require more effort than others; for instance Mira you can do immediately if you converse with her the right way. After that there's little point wasting INF opportunities on her.
Also there are some influence opportunities that are character-specific, and you won't benefit from it unless you have the right character. For instance, when you're finding the atmospheric sensors for Saedhe on Dantooine, you might want to have Bao-Dur with you.
There are influence guides on the Internet if you don't mind spoilers. Mostly they're still accurate for TSLRCM, although some INF opportunities have been added (I had something to do with that
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Jedi Bao-Dur is a beast even without robes. Master Force Speed, Jump with a properly upgraded lightsaber, and he's instant death.
I think combat-wise it pays to Jedify everyone, because at the very least they can increase their damage output rather significantly with Knight and Master Speed.
However, what is most important to me is that Jedifying them means additional story content. Kotor 2 combat isn't very interesting, in terms of skill or difficulty. It's the story stuff that matters - to me, at least.
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Not that I'm a fan of SW cliches, but, I have a bad feeling about this...
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Uh. I think I am in cautious agreement with Hassat Hunter here. Your ideas are... er... what's the word I'm looking for.
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Curses, foiled again.Or..... was I?
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*nod* I heard about that.
Still, at least the line "I was the one who asked him to be exiled" needs to be seriously reconsidered, IMO. It does bad things to the Kotor 2 story, on many levels.
For instance, part of the lesson Kreia wanted to teach was to show that the original decision of the masters to exile the Exile was an important error. Instead of trying to understand what really happened to him, they send him away - out of fear of what he represented and brought, to avoid letting him have an impact on them. It was symptomatic of the flaw Kreia wanted removed from the Jedi Order and its teachings. Realizing this made Zez-Kai quit the order, or at least claim to (until Vrook turned them all around I guess?). In any case, it's a pretty big theme, in the unmodded game anyway. But if now that decision is not really the Masters' any more, but Kreia's, it takes away from all that. It makes their decision meaningless as a choice, and thus makes it impossible to carry a moral.
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Sorry to clutter the forum with this, but...
VP, clean your mailbox!
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Mandalore vs Esok
Any idea why my Exile ended up naked after the fight was over?
Also, could Esok perhaps get a gun or sword? It's kinda weird to be shooting him in the face while he tries to punch me. (And he clearly doesn't have the unarmed combat feats, given the damage output). In fact, all unarmed Mandalorians in the game should get weapons of some sort; isn't it revealed in the dialog with Kumus that being unarmed is against their code?
Kreia and Atris dialog
What ever possessed you guys to restore the line "I was the one who asked him to be exiled"? This must be an early draft line because it doesn't make sense with the rest of the story as it is in the released game. Kreia was long gone by the time the Exile's exile happened. The masters thought she "had died in the Mandalorian wars" (Kavar), obviously she wasn't around by then.
I'm sure this is from an early draft of the story, from when Atris' and Kreia's roles were planned in a somewhat reversed way to how they finally took shape.
"No, I could not bring myself to tell him. It would have changed nothing."
Wouldn't it only make sense if you failed the "[Persuade] If you know, tell me" check with Atris?
Also: the in-game dialog log shows this to be spoken by... Kreia. Would this be another dialog branch from the earlier idea of Kotor 2, which was cut on purpose because it didn't fit the final vision of the story (rather due to time constraints)?
The Visas-Mandalore scene right after killing Nihilus
I don't know if you guys changed anything, but now Visas doesn't kneel over him at all, just stops a good few steps from him. EDIT: ah, it happens if I click before Nihilus' body disappears.Currently it doesn't like being clicked through. If I do that, it leads to Visas crouching like 10 meters from Mandalore, while she's supposed to be right over him. I am guessing that to fix it you need to make the part where she walks back from Nihilus' corpse unskippable.
When I have a moment I'm going to play with finding the Minimum Necessary Unskippability to make this work well no matter what.
Most certainly not. The Gand's accomplishments are not worth mention.
Is this correct English? Or should it be "worth mentioning"? If so, a .tlk issue (StrRef 115559).
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That's why I use Aurora's Rebalance.
Though I kind of don't care any more. Kotor 2 is a combat round-based game and therefore doesn't require skill, so who cares anyway.
For a single player game with some challenge, and one where things like "class balance" matter, I go to Risen or its predecessors, Gothic 1 and 2. Kotor 2 I love for the characters, dialogue, atmosphere, subtleties of the story and background. Similar to Planescape Torment, where combat was even more irrelevant.
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Any "pro" player?
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Restore-able lines after Freedon Nadd's tomb
"Did something happen on Dxun? You seem a little calmer than normal."
After an NPC of yours led an assault on the Freedon Nadd temple, and faced temptation there, if they managed to resist it you'll get to ask them this. After asking "What did you learn?", usually there are two responses (except with Visas). For instance, with Mira:
- Unjedified:
{Casual, but not being mean about it}It's not important - maybe some other time we can talk about it.
- Jedified:
I learned why you act the way you do... and I learned that maybe I can have that kind of strength, too. (some more dialogue follows)
The problem is that Mira is the only NPC for which this is scripted properly. For Atton and Handmaiden (as well as Bao-Dur) there are no conditionals, so the second option is never available. It's a shame, really. Could those lines be restored please, by adding the conditonals?
EDIT: oh and for Disciple, too.
Wasn't Bao-Dur meant to be one of the possible leaders of that assault?
See above, he has dialogue for afterwards too.
Hm, I can't find any content for this in Kelborn.dlg. Any of you more knowledgeable modders have an idea if his possible response to being selected as a leader exists anywhere?
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I've always felt the same way.
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Curses, foiled again.
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Mandalorian Battle Circle
Submitted a fix proposal for the mines exploit.
Meeting Kavar in the Iziz cantina
The various NPC reactions could use more INF hits. Submitting a tweak proposal.
NPC Jedi training
Minor issues with Atton's dialogue (faulty conditions, typo). Submitting a fix.
All the training could use a major redo, really. It's unclear and confusing. The main problems are:
- the options do not reappear when you have something to teach, you just get one shot. If you try to teach while you don't have a form to teach - too bad for you. Compare the <player> crystal, with which you don't have to worry about when to upgrade it - doing so early doesn't prevent you from doing it again, later.
- except for Atton, you don't really know what's going on (you don't know if you successfully taught anything, and what it was if you did)
I'm working on this and will submit the redo proposal soon.
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Considering that "TSL" means the same as "Kotor 2" (Knights of the Old Republic II: The Sith Lords = Kotor 2 TSL), I'm not even sure what you're saying
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What, shame on me? I'm trying to help.
And mm, Witcher. There's a good game.
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It's not about being goodie-goodie, it's about the promised rewards. Even my Sith Exile has trouble choosing credits (Czerka) over healing his Force connection (Ithorians). And yes I know it's just 5 FP or something like that, but seeing this from the point of view of the story...
But yeah nowadays I choose Czerka on my DS playthroughs for the sake of testing TSLRCM. Unfortunately, as a side effect of learning how to mod, I practically don't actually play the game any more
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Yup. Breaking down items at a workbench always depends on the main character's Repair skill. On the other hand, a lab station depends on the Treat Injury skill of whichever character is actually using the station.
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Hm, I went through Dxun not long ago and had no problems...
I'm wondering how system-specific those crashes are. I used to get some of the crashes people talk about - mostly the 1.6 crash after downloading the HK-50 core in the Factory - but since I've started using Windows 7, I don't remember getting a single one.
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Still wrong. It wasn't copied from that.
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I'm currently at this quest, I have missed in my previous run with TSLRCM 1.6 this time with the new version I want to finish it. I was wondering is there no way to direct her to a Jedi Master or the "There are no one to teach. Anywhere" answer is the only reply that can be given to her, even though I told her that there are Jedi around but in hiding. Cause I found Master Vrook already and he's not far away, but seems like telling her to train on her own "free of rules" is the only way ?Yeah, I find this problematic too.
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You have no imagination.
Read what Varsity Puppet said. These are not the same thing. From the entertainment module, you're looking at a shuttle entrance. From the dock module, you're looking at an elevator, that presumably leads to a shuttle.
The entrance to the Harbinger has a hatch/door on the left when you look into it. This leads to a long docking connector/tunnel that sticks out into space normally. When Sion first arrived (while you walked around in the space suit) you saw the Harbinger connect to that.
So the door you see on the other side of the Harbinger is not the same room and not even the same door - there's that long docking tunnel between them.
Compliments and positive reactions about TSLRCM 1.7
in TSLRCM
Posted · Edited by Markus Ramikin
I've said it before, but why not: my main benefit from this mod is:
- the awesomeness that is HK factory ("Please shoot me there repeatedly until I die.")
- seeing GO-TO die. (Oh, yes please. Shoot him again, HK.)
I like the Khoonda battle, too, though that still needs a lot of w... *slap self* right, positive thread.
Atton vs Sion is another favorite bit of mine. Sure, it leads to additional content if he loses, but mostly I like it because it means one of the NPCs I've trained can actually prove himself against a Sith Lord (instead of just being Kreia's bitches and getting captured after attacking an unarmed old woman). I enjoy developing the NPCs as real characters that have futures of their own - so it's always a good moment for me when they get to prove themselves without the Exile being there to do the heavy lifting. For the same reason, I like the Bao + Atton + third choice vs Bounty Hunters, on Nar Shaddaa.
There's a ton of stuff which is minor in itself but appreciated. It would require serious effort for me to make a list now, because by now I've replayed TSLRCM so many times I can't help but be used to them as an obvious part of the game. Which only goes to show how successful those little changes were.
And last but not least, I like all the little improvements that I either suggested, or actually made and submitted
The extra influence hits come to mind. It's good to know that I've been able to contribute even a little bit, and I'm grateful for the opportunity.
So yeah. Waited years and years for Gizka, and you guys delivered instead. Thank you. (I vote that the TSLRCM forum subtag get changed to Mandalore's line:
"Been waiting for this for ten years. It's just time to do things the old fashioned way."
)