Markus Ramikin

TSLRCM Crew
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Everything posted by Markus Ramikin

  1. Nope, that doesn't make any sense. Using Kreia doesn't involve any extra legwork or difficult combats or anything, so how is avoiding her lazy? Shem's quote doesn't impress me either. There's a big difference between mods that add content or change things for reasons of balance or story, and on the other hand mods that simply "give you stuff" or make things much easier. It's not a big deal, live and let live. It's a single player game, so the concept of "cheating" is meaningless. I just don't want certain things to become -too- easy for me. What anyone else does I don't care.
  2. Whereas Deadlystream is a safe place where nothing has ever been lost. Anyway I certainly didn't mean to generate more costs! If you wanna do that, go for it. Me, I'd be fine with just a forum. Should I turn off NoScript?
  3. And the Universe is that much closer to perfection. *grin*
  4. Before the period. Is: Should be: No big deal, but since I caught it...
  5. Just noticed this. Apostrophes are missing. And an unnecessary space. Sloppy!
  6. I was just hoping for a new forum like VP's or Logan's. Had no idea what TUCE is until just now, anyway. (I'm still clearly a newbie in the SW/Kotor circles!). If you better informed people have more interesting ideas, go for it.
  7. Oh and those of you guys who said you really like the mod: vote high on it on kotorfiles!
  8. I don't think it particularly matters. I'm pretty sure you can get him done on your first planet, whichever you choose. Someone correct me though, I always go Dantooine first so I'm not 100% sure.
  9. Could we perhaps add another forum the "Kotor Mods" section of the board? Maybe Other Mods or General Mods Discussion or something like that. For those of us who aren't VP or Logan. At the moment, there are two sections: "Kotor Modding" and "General", but for the rest of us there's nowhere to post mods in the correct section. The relevant threads could be moved there: the discussion of essential mods, my WCA mod, etc. That might also encourage people to post more of their stuff, since kotorfiles are so slow to accept new submissions... Just an idea, what do you think?
  10. I didn't know it was possible to kill Kodin Why would you do that, deprive yourself of a source of equipment and/or credits...
  11. You do remember correctly. Static: do you check droid shops too? I'm pretty sure I am able get the agrinium armor from Kodin every time.
  12. It doesn't have to be base, you can get the Wisdom with items and/or Valor. Obviously I want everyone to be able to use it, not just Force Powers-oriented characters. It's 16 minimum, though, not 15. Good to hear and you're welcome.
  13. *nod* what particularly makes me curious is the various reports of people's HK-47 doing low damage to enemies. This should not happen if you have - good weapons - good weapon upgrades. Regarding upgrades, what I like to do is use T3 as my crafting biatch. He can get a lot of skillpoints, especially if you improve his INT. Also, he can cross-class every skill, so you can get all his skills very high eventually, 25 and more. On top of that he can equip the various droid upgrades that affect skills. Thus he can create any upgrade in the game except the ones you create with Stealth or Treat Injury skills. I like to use Kreia for those two. Of course you have to make sure the guns you're using are upgradeable, especially regarding chamber and power cell (scope is nice too though). And two pistols are better than a rifle because you get to fire two shots rather than one, especially as a nonJedi character like HK who can't get Master Force Speed. Two fully upgraded Rippers or Disintegrators do a LOT of damage. But honestly, two Watchman's Blasters with good upgrades would do the job. I don't know what else to say maybe this will help someone. Probably not, but I tried.
  14. Either you guys really suck at developing HK-47 or you're playing with some hardcore difficulty-adjusting mods. I find the HK Factory level easy while playing at highest difficulty. After I find the Capacitator Armor, I find it very easy indeed. Here's what I make sure I have on HK: - Agrinium armor (until I find Capacitator) - Two good pistols: Mandalorian Rippers or ideally Disintegrators, if those dropped - all 3 two-handed combat feats, to use the pistols without penalty - for both pistols, best possible upgrades of the following line: Mandalorian Chamber, Rylith power cell, Accuracy scope - Master Sniper Shot (with rippers/disintegrators you can get a high % of critical hits) - A lot of Construction Kits for self-repair, and some points spent into Repair to make these more effective - equipment that increases Dex or Con. With all that, the Factory is a breeze. No point in activating shields in the middle of a fight, as the Agrinium armor means your own hitpoints absorb damage better than a shield would, so it's better to just self-repair as needed. Note that the above is not the only possible good setup. Also it's not even optimised for the factory, wher eyou only fight droids - I'm sure I could get better anti-droid damage if I used some ion upgrades. The setup I described is good all-around, against all sorts of targets.
  15. You got me curious. Can you put up a savegame of you in the factory?
  16. No idea about anything regarding language versions, I'll let someone else answer that. I'll answer just the things I know: 1. The Sith Lords Restored Content Mod 2. It's "complete" in the sense that versions intended as final have been released and 1.6 is perfectly playable; however 1.7 it's being worked on. 3. As I understand it, everything was restored as long as it didn't require adding too much non-Obsidian content. For instance the HK factory level was restored. Some content was just too incomplete for a "restoration" mod to use it, because lots of things would have to be created by the modders to complete it. I believe the Genoharaddan plot and the Droid Planet are such content. I also believe these two are subjects of separate mods from TSLRCM, though I'm not interested in those so I can't tell you more about that. 4. I don't know if you need it. I patched mine. 5. Yeah. Note that I am just a player like yourself and I don't speak for the mod owners.
  17. What are you talking about? The vanilla model in the particular place we're talking about is a normal civilian corpse, right? and there is no hologram recording of him dying so there is no inconsistency.
  18. I know that. But the Sith corpse isn't an improvement. Looking forward to your new idea!
  19. Happens every time I post a reply somewhere. The post still succeeds, though.
  20. Meh, still nothing about my mod. This is wiki age, things like contributing content to a site shouldn't take forever!
  21. Why? Depending on your setup, Kreia might not be easier to beat. She has higher saves than her sabers, for instance. And a lot of hitpoints to last her while the sabers are cutting you up. Unless you first lead the sabers away and then abuse their pathfinding, you mean, so you can hack at her with impunity... then yeah that's cheap.