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Showing content with the highest reputation on 08/24/2019 in Posts

  1. 2 points
    I don't think I can even bring myself to watch the trailer... I was so disappointed by the previous movie, and have such a distate for Rey, the character, that it is a complete turn off to see her with a lightsaber. Not to hijack this thread to talk about previous movies, but just to explain my lack of interest in the trailer and the movie.
  2. 1 point
    First trailer is out. Thoughts?
  3. 1 point
    New poster for the film. Actually quite digging it.
  4. 1 point
    These are great! My favorite one by far "my weapon isn’t doing anything!" @UnusualCharacters Well done!
  5. 1 point
    They are WAV files that most audio programs should be able to open with no problem. I was considering making a video but to be honest, I have been waiting since July (when I got UC's audio) to post this. I wouldn't be surprised to see someone post a video on the download page to show off the stuff in the game. Until then, folks should be able to listen to the files in their favorite audio program and hopefully, they'll use them in the game.
  6. 1 point
    This seems very interesting! I'll have to check it out, is there any way to hear the lines without installing them or did you compress them so only the game (Miles Studio software) can access them?
  7. 1 point
    That's why I refuse to accept the book and SWTOR as game canon. In my head canon the Exile is male and had a threeway with Briana and Visas. Revan never got captured. Both of them teamed up against the Yuushan Vong. Or in my other canon both fell to the darkside and killed each other over who got to rebuild the Sith Empire after dealing with the Yuushan Vong. But yeah I love both Revan and Jacen (My Exile). I've had fun playing both characters. I hate how cheaply the Exile died in the book. Bastila's fate is sad I did not know that. It's like I told Ebony Moon in a PM BioWare always had a history of making great characters and them canonizing them in a way that disrespects them. Obsidian/ Avellone respected Revan by making him a godlike figure. In fact Avellone respects Revan so much that he said Revan who is not his creation would beat both the Exile and Kreia who are both his creations. BioWare and especially Karpyshyn disrespected the Exile and made her from unique to mediocre. I know Vrook says in TSL that the Exile aside from making Force bonds was nothing special, but with Kreia's teachings the Exile became powerful, not Revan level but still powerful. Plus aside from making Force bonds the Exile had another special attribute. They could live without the Force as the Exile proved after the Manadalorian wars. I don't think even Revan could live without the Force.
  8. 1 point
    Woah lots of Nar Shaddaa bashing is making me sad....JK, JK. K1: Tatooine-for the fun quests, nostalgia, the loads of interactions, and that battle with Calo Nord at the end (I always go to this planet first). K2: Nar Shaddaa (given my name sake :P)-for the mystery, the music, the Exchange battles, the exploration, getting the majority of your remaining party members , and the Genoharadan fight at the end (thanks to my good friend @N-DReW25 ).
  9. 1 point
    I am not afraid to admit when I was wrong or being an idiot. I was wrong. I was an idiot... ... I thought they could do no worse than TLJ. So foolish of me. They sure showed me up with this teaser. This is going to be something else. Good thing all care got sucked out of me already. Do tell me how story #1, recton #1, retcon #2 is in any instance "coherent"? Me? I'll be waiting for the MauLer cut. Let's atleast be a little entertained watching our favorite franchise burn down in flames.
  10. 1 point
    Okay, so here we go. It's not necessary to follow the instructions exactly if you know what you're doing (if you know, you can most likely see the important parts yourself, so there's no need for me to list them) but if you don't, it might be a good idea to do as told here. You'll need ErfEdit and K-GFF, both are available at starwarsknights.com. 1. Install TSLRCM. 2. Install M4-78 EP. 3. Make a folder somewhere to put your working files into. I will call it "working folder" from now on. 4. Make a backup copy of module "701kor.mod" to your working folder. Rename the backup to something that makes you remember what it is. I will call it "RCM_701kor.mod" from now on. 5. Run the Korriban Expansion installer. Don't use the TSLRCM compability file, we'll do the merging manually. During the installation, you probably got a warning "global.jrl already exists in Override folder. Skipping file". That is to be expected and nothing to worry about - everything is as it should. If you get any other errors, however, something is wrong and you should not proceed. 6. Copy the 701kor.mod that Korriban Expansion installed (or pick the 701kor.mod from installer's "tslpatchdata" folder) to your working folder and rename the file to something that makes you remember what it is. I will call that file "EXP_701kor.mod" from now on. 7. Open your EXP_701kor.mod with ErfEdit and extract files "701kor.git", "new_701area_ent.ncs", "to_740.utt" and "wp_valpath.utw" to your working folder. 8. Rename the file "701kor.git" to "EXP_701kor.git". 9. Make a copy of your RCM_701kor.mod and rename it to "701kor.mod". Put that file into your working folder. 10. Open your RCM_701kor.mod with ErfEdit and extract files "701kor.are" and "701kor.git" to your working folder. 11. Make a copy of your 701kor.are, rename it to "RCM_701kor.are" and put it into your working folder. 12. Make a copy of your 701kor.git, rename it to "RCM_701kor.git" and put it into your working folder. 13. At this point, you should have following files in your working folder: 701kor.are 701kor.git 701kor.mod EXP_701kor.git EXP_701kor.mod new_701area_ent.ncs RCM_701kor.are RCM_701kor.git RCM_701kor.mod to_740.utt wp_valpath.utw 14. Open the file 701kor.are in K-GFF, find the field "OnEnter" and replace value "k_701area_enter" with "new_701area_ent". After that, click somewhere on the left side of the K-GFF window so the program recognizes that value has changed. Save file. 15. Open the file EXP_701kor.git in K-GFF. 16. Open the file 701kor.git in another instance of K-GFF (so you should have two K-GFF:s open right now). 17. Find the "PlaceableList" from EXP_701kor.git. In the end of it, there should be 4 structs whose TemplateResRef is "plc_doorinvblk". Copy them from EXP_701kor.git to 701kor.git's PlaceableList. (You can't copy more than one struct at time, so you have to copy them one by one. Make sure that you copy all 4, and not copy any of them more than once. You can click the "-" icon to minimize the struct you have copied, so you don't accidentally copy it again.) 18. Find the "TriggerList" from EXP_701kor.git. In the end of it, there should be a struct whose Tag is "To_740". Copy it from EXP_701kor.git to 701kor.git's TriggerList. The localized string that shows when you approach the point doesn't copy when copying the rest of the struct, so it does need to be copied separately. I don't have a screenshot of that, sorry - but it works perfectly the same way: Compare the differences, click on the line you want to copy, click the "copy string" line from the quick menu, click the correct line on the 701kor.git (the one that the localized string is under of, "TransitionDestin") and click "paste string". 19. Save 701kor.git and quit both K-GFF:s. 20. Open 701kor.mod in ErfEdit and add resources 701kor.are, 701kor.git, new_701area_ent.ncs, to_740.utt and wp_valpath.utw in it. Replace as needed. Save file, quit ErfEdit. 21. Put the 701kor.mod into your game's Modules folder overwriting the one that is in there (it should be the one that Korriban Expansion installed, unless you did something I didn't tell you to do). 22. Launch your game, pick up a savegame from before ever visiting Korriban, and you should be good to go. That should do it. If it doesn't work right, please let me know. I may have forgotten something, I still have a terrible headache. Known issues you should be aware of These seem to be issues with the Korriban Expansion itself, so I won't touch them in this compatibility patch. The quest "Great Escape" is empty. Kreia's level is reset during the mission, so she is like she is first when she joins your party (influence, however, remains). Her equipped items potentially may disappear also, so it might be a good idea to remove them before proceeding the quest.