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  1. 1 point

    Version v0.6

    10,580 downloads

    L0ki's Jedi Armor Mod v0.6 Stealth Suits & Pirate War Armor Add-on
  2. 1 point
    So i wasnt 100% sure if the default picture i had first taken was with 0 mods, but after double checking it does indeed still happen with no mods installed. All i had in the override folder was the 9 files to correct hud for 1920x1080 widescreen. So it wasn't a totally fresh/clean install test, but the problem we're testing is if i had placed something in the override folder that was overriding the character model right?
  3. 1 point
    [TUTORIAL] - KotOR Modding Tutorial Series These tutorials should be enough to get anybody started making levels for the game using the available resources and tutorials / tools etc IMPORTANT NOTE : A lot of the tools I use are outdated now that Holocron Toolset is out, however I still prefer working with each filetype as I am use to the programs that edit them directly that I use throughout this tutorial. So if you are using Holocron Toolset or KotOR Level Editor, things will be different, but the general idea should be the same. I suggest trying out Holocron Toolset if you want an all in one program for editing levels, it does everything KotOR Level Editor does and most of what all the tools I have below do, except perhaps findrefs, dencs, kotor gui editor, walkswitch, anicam, ptheditor and lip synch editor, but it does everything the rest of the programs do and it might even do some of the things from the programs I just mentioned, I am not sure! Available Source Material & Tools These are the tools I use for modding the game. I also use the KotOR Level Editor which requires Unity, but I started modding using many of these tools and tried to make sure I had a tool for working with each and every filetype if possible. Lots of source material is available as well as many tutorials, some old, some new and very detailed information on the filetypes and the game itself. .nss scripts for every script I have been able to access from both games are included within the .mod files for my project which can be opened with the latest ERFEdit.exe available via the KotOR Modding Tools Section on the Downloads page of this site. ( NOTE : I will be removing them when the project reaches a final release, but I will make sure to post them somewhere for people to access ) If there are not then I have either not included them for some reason and will do in future as soon as I notice or I have not been able to decompile them using DeNCS.jar and nwnnsscomp.exe. ( I think below is an example of the only scripts that I haven't included .nss counterparts for and they can easily be decompiled using the following tutorial anyway, I believe the .nss scripts for them exist in another level and I chose not to put them into multiple levels, either way I have them in my source scripts folder ) Some scripts from KotOR1 require the files to be trimmed of some excess bytes, there is some information on it around here somewhere and I will post a link to it when I next find it, the scripts in question are some of those from Tatooine, Manaan, Kashyyyk and the Unknown World. Actually Decompiling Scripts KotOR2 Expanded Galaxy Thor110/Expanded-Galaxy-Main: Expanded Galaxy Main (github.com) KotOR1 in TSL Expanded Galaxy Thor110/Expanded-Galaxy-Port: Expanded Galaxy Port (github.com) Brotherhood of Shadow : Solomon's Revenge in TSL Expanded Galaxy Thor110/Expanded-Galaxy-Hood: Expanded Galaxy Hood (github.com) PLEASE do not redistribute the entire project anywhere without my express permission, but feel free to learn from the source material to make as many modifications to the game as you wish. If you wish to work on the project or contribute by offering or allowing your mod to be included with the project feel free to contact me on here or elsewhere. In future I might go beyond these basic scripting tutorials and add other types of tutorials such as texturing and modelling that are focused around KotOR2 TSL or working with others towards making a comprehensive KotOR modding guide. Most material I write will be aimed at KotOR 2 TSL, though alot of the structure of the game is very similar between them both if not almost identical. For now here are some really basic written tutorials for getting setup with Blender and modding for KotOR or just messing around with the models from the game. I will continue to work on these providing screenshots and more as necessary. Blender Tutorial 00 - Getting Blender Setup Blender Tutorial 01 - Asset Editing ( INCOMPLETE TUTORIAL ) Blender Tutorial 02 - Creating A Placeable Blender Tutorial 03 - Character Editing Outdated Tutorials & Intro Individually written and quite specific tutorials, mostly scripts and guidance towards achieving specific goals or tasks. 01 - [TUTORIAL] - Creating a Module for TSL using a KotOR Map! The first tutorial should be a great guide for porting a level from the first game into the second game as well as that it shouldn't be too difficult to work out how to do it the other way around from there on out! These are some useful links that I have found around that might guide you towards making mods for the game. Useful Links for learning to mod TSL & KotOR Thor110 In the following post in this topic are many more tutorials that I am working on to guide people through the process of making mods for KotOR.
  4. 0 points
    How about this pauldrons https://torf.mmo-fashion.com/balanced-combatant/