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Showing content with the highest reputation on 09/29/2025 in all areas

  1. 2 points
    Yes that looks a bit off, i can fix that. thanks! Updating the kashyyyk walls since they look pretty bad even after my retexture.. Trying to make sense out of the wookie wood wall building technique is a mind bender Not sure my attempts will be 100% true to the original but not sure they need to be either. looks nicer but like the original it doesnt make a lot of sense. i think its the layering that is just off overall from the start.
  2. 1 point
  3. 1 point
    View File Weequay Player Race with Soundset Now you can play the game as a Weequay. Before placing the two folders from the archive into the root of /swkotor - please backup your streamsounds folder by e.g packaging it into a rar or zip (whatever you prefer) because the mod will overwrite your original player sounds. The new face and head mesh is a replacement for PMHA03 (in the unedited game it is the asian looking bald guy). If you want to go back to having the default textures then place the files from /override from this mod archive into your /override again, then directly press Delete to delete all files from the mod. The mod uses a new soundset for the player sounds since the default ones does not fit the race/look at all. A sound and graphics video can be found here: KoTOR Weequay Race - voice and graphics showcase The mod comes with new underwear/body texture for the new head and all portraits and Dark Side transition changes. Submitter vurt Submitted 09/27/2025 Category Mods K1R Compatible Yes  
  4. 1 point
    vurt, looking at the LKO_sky01SM.tga retexture included in your package, I noticed that the AI must have interpreted a narrow cloud in the original as star light of some sort. I have attached a picture to demonstrate.
  5. 1 point
    No idea what that means unfortunately. Chat GPT says:
  6. 1 point
    Still WIP but here's a comparison of default vs 2K dewback texture Showcase of mod on YouTube: KoTOR Visual Resurgence
  7. 1 point
    no, anything purple or red etc is removed in the color. but otherwise the same, its just more leaning towards green. i updated it again. there were 2 doors that just looked awful and had text on them that shouldnt be there, i made new lore friendly text for their displays.
  8. 1 point
    4K version, looks much nicer than the former 1024. These textures are very in-your-face and needs good quality a gif comparison of default vs new wall textures
  9. 1 point
    Essential mod; Permanent install One of my favourite mods out there, the new force powers are very nicely implemented and well thought out. Gives your chosen Jedi class a unique advantage and also makes force alignment more interesting (playing a grey Jedi should be much more appealing with this mod, have yet to try it)
  10. 0 points
    Try to remove or comment out the "procedure type water" line from the TXI
  11. 0 points
    As the name implies, it's a distortion VFX for the force cage placeable.
  12. 0 points
    10/10 mod, the Sith Assassin's won't have an embarrassing resume after TSL's story now. The Sith Assassin's on Malachor are now a challenge which is great. They're not overly difficult on Normal difficulty but they require you to use energy shields and many medpacs. Although they can be obnoxious attacking you in big groups. I think this mod is very important because it makes the Sith Assassins no longer just obstacles you strike down in a couple hits and you have to be careful if you're surrounded by too many assassins or by some assassins and other enemies.