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Showing content with the highest reputation on 06/23/2025 in all areas

  1. 2 points

    Version 1.3.0

    25 downloads

    This is my attempt to restore the Dantooine water after the Aspyr Patch broke water effects. The bumpmap still doesn't work but the reflection works in conjunction with C3-FD Patcher. Install Instructions: 1) Apply C3-FD patcher to fix the game's reflections 2) extract water restoration mod contents to override directory
  2. 2 points
    Excellent work! We’re on our way to fixing the patch.
  3. 1 point

    Version 1.0.0

    7 downloads

    Makes it so your alignment affects the potency of Light and Dark Side Force powers. SUMMARY The main effect of alignment on gameplay in vanilla is to modify the FP cost of using powers. For how central LS/DS side choices and alignment are in the game, it isn’t really that much. And while I guess it makes enough sense for a Jedi’s alignment to affect the energy or whatever it takes to use the powers, it seems more appropriate that your alignment actually affects how potent these powers are. I mean, it’s a little odd that a full-on Light Side paragon can go from meditating on peace and serenity one minute, to summoning the full power of the Dark Side to vaporize their enemies with lightning the next, dealing the same damage as a Sith Lord. With this mod you’re no longer the Avatar Master of All Two Alignments. I know it’s fun to be and part of why people love KOTOR and its main character, so this mod may not be for everyone. But if you’re looking for a new challenge and a new angle to the combat and role-playing mechanics, try this mod. All Light and Dark side powers will have their effects modified according to the user’s alignment. The closer your alignment is to that of the power, the stronger its effects become (damage, healing amounts, stat bonuses or debuffs, etc.) up to 25%. On the other hand, the further your alignment is from that of the power, the weaker it becomes, down to -50%. The powers are the same as vanilla for neutral characters, adding some advantage to playing a gray Jedi if you want to use both LS and DS powers. The penalty to FP cost for opposite alignment has been reduced to balance the reduction in potency. For example, with full LS alignment you’ll heal 25% more, stuns will last an extra round, and you’ll get an extra bonus point in your stats from Armor and Valor. However, fear powers will last less time, lightning/choke will deal half damage, plague will be less potent, and death field will heal you less. On the other hand, fully DS characters will deal 25% more damage with DS powers, but will only get half of the bonuses from LS buffing powers. INSTALLATION Please read compatibility notes below before installing. To install, go to the “Main Install” folder and run TSLPatcher.exe. Select one of the two options. One applies the base version of the mod, and the other installs the base version plus the mod Treat Injury Affects Force Healing. This option is required for compatibility between these mods. If you have K2 Force Powers for K1 installed, after installing the main mod, run TSLPatcher.exe inside the Patch folder. Again, there are two options: One to apply the changes from this mod only, and one to apply the changes from this mod plus the effects of Treat Injury Affects Force Healing to the Master Heal power. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe. UNINSTALLATION 1. Remove the following files from override: 2. If a dialog.tlk was created in the backup folder, move it to the main game folder (outside override). 4. If any other files were created inside the backup folder, move them to override. COMPATIBILITY This mod is not compatible with any other mods that change the effects of vanilla LS or DS Force powers. It will overwrite any other changes. Mods affecting only universal powers (Push, Throw Lightsaber, etc.) are fine. Mods that change FP cost, visuals, icons, etc or add new Force powers are probably compatible. You can install this mod after them to be safe. Repair Affects Stun Droid is fully compatible as this mod doesn’t affect Stun Droid powers. I know they are LS but it didn’t really make sense for immersion and anyway I can avoid the incompatibility. Treat Injury Affects Force Healing is only compatible by using the combined install option. It will not work with this mod if installed separetely. If you already have that mod installed, it is OK to install the combined option over it. Compatible with K2 Force Powers for K1 with patch. Patch must be installed last, but otherwise install order doesn’t matter. I recommended using NPC Alignment Fix alongside this mod so that more NPCs will be affected. PERMISSIONS Do not reupload this mod or any contained files without my expressed permission. CREDITS offthegridmorty KOTOR Tool - Fred Tetra TSLPatcher, TLKed - stoffe, Fair Strides
  4. 1 point
    An outstandingly creative idea, I absolutely wonder just how impactful this will be on fights against Sith Lords and Jedi Masters, and how much it will effect force power choice with player consideration to alignment decisions.
  5. 1 point
    I really like the new reskin, specially the stone and lightning textures. I would add a little more color in the hallways, but that is just my personal opinion. I also like that you made Assasins have lightsabers, perhaps you could diversify them further if some of them had dual sabers (even one normal length and one short). And I still think some rooms could have more placeables (like the antechambers to the training room in front of the archives), or some placeables shuffled from the Dantooine enclave layout (for example, I think the dorm room with the lockboxes is the exact same one as the one in the Jedi Enclave, that could be changed to be more distinct), although I don't know if that is in the scope of the mod.
  6. 1 point

    Version 1.2

    963 downloads

    Replacement Onderon Cantina Sign (version 1.0) ============================================== MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 26 AUG 2018 GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords Notes: ------ This mod is not recommended for Knights of the Old Republic 1 for what should be obvious reasons. This probably isn't my best work. Description: ------------ This texture replaces the lower resolution Onderon Cantina sign seen in the game. Installation: ------------- Drop the texture into your Override folder. Uninstall: ---------- Remove the texture from the Override folder. Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use. Here's a video because . . . why not? Yep. I was bored today.
  7. 1 point

    Version 1.2

    1,331 downloads

    AUTHOR: Sith Holocron ORIGINAL RELEASE: 15 NOV 2024 UPDATE RLEASE: 21 NOV 2024 GAME: Star Wars Knights of the Old Republic 2: The Sith Lords Description: While recuperating after open heart surgery, I needed a small project to keep me occupied. Something relatively stress-free so I could go about the work without getting to frustrated. I landed on redoing some of the panels for the various planets that *mostly* tend to look the same with minor difference in coloring. I settled on the panels included here. There are separate downloads for each game but some of the textures appear in both as Obsidian did reuse some of the textures. Update to release: I have added the following textures to this mod package. dxn_SPn01, HAR_Pn02, PER_Tek1, PLC_WtrLvl Answer to Possible Question: Where is the texture for the panel on Peragus? It is included in this separate download: https://deadlystream.com/files/file/1375-peragus-medical-monitors-and-computer-panel/ Installation: Drop the TGA files and TXI files into your Override. My textures have been labeled with their names on the download page so if there's one that you don't particularly care for, don't drop that one into your Override folder. If using another texture pack that includes identically named textures (whether they are TGA, TGA with TXI, or a TPC file), remove those from your Override before putting mine in. Uninstallation: Take the files you put in, out again. Known Bugs: None known at this time. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration.. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Thieves need not apply. (You know who you are.) Credits: Jorak Uln: For frame created used in NIH_tk02 texture. ScrierOne: For one of the buttons they designed and I used in the Onderon texture (OND_tk01). ConansHair: For overlay on the Onderon texture (OND_tk01), and for feedback on textures before release. Fair Strides and LordMerek: For feedback on textures before release.
  8. 1 point

    Version 1.2

    2,304 downloads

    MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 03 OCT 2018 MOST CURRENT RELEASE: 22 NOV 2024 GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords Description: The video on the download page covers what I’ve done with the Medical Monitors you encounter at the start of your game. The “PER_Cpanel.tga” texture has been remade from ground up. First off, it uses a new upscaled version of the texture to bring it from 256 x 256 to 1024 x 1024. Then, I added new blinking LEDs. Also included: new tachometers to replace the old meters. And there are new monitors . . . and those have 8 frames of animation. The “PER_Cpan” and “PER_Cpin” textures are also new. PER_Cpan uses a upscaled version of the texture to bring it from 256 x 256 to 1024 x 1024. Then I added new LEDs. The “PER_Cpin” texture is now sized at 256 x 256 (upscaled to twice its original size) with 4 frames of animation and new lighted buttons. The final new texture is PER_Tek2 has 16 frames on animation. I used Thor110’s upscale of the texture added a frame around it and created the missing TXI file. Installation: Put all TGA and TXI files into your KotOR2 Override folder. Uninstallation: Take them out again. Known Bugs: None known at this time. (None were ever reported for the first release.) Special Thanks: To ConansHair: For providing the upscaled “PER_Cpanel.tga” in the previous version of this mod and for helpful feedback. Though I used my own upscale for this updated version, I wanted to keep this shout out intact. To Malkior: For suggestions on texture inclusions (including the fader levels on the lower left -most monitor. To Fair Strides: For helpful feedback. To Thor110 for making his upscale package a modder’s resource – indispensable for the PER_Tek2 texture. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Additional Information: If you're curious what the monitors on the Computer Panel looked like before I shrank them down, look below. Keep in mind that GIF speeds are not indicative of speeds of animations in the game. And in the video below, you can see what the Medical Monitors look like in the game.
  9. 1 point

    Version 1.0

    17,597 downloads

    Swoop Monitor Replacement Pack ============================================================================== AUTHOR: Sith Holocron ORIGINAL RELEASE: 17 APR 2018 GAMES: Star Wars Knights of the Old Republic 2 [This mod will not work in Star Wars Knights of the Old Republic 1. If you're looking for swoop monitors for KotOR1, try Ebmar's Animated Swoop Screen mod instead.] Description: Were you ever dissatisfied with the low-resolution monitors that show the swoop footage in TSL? What if there was a mod that took care of that for you? Psssst…it’s this mod! Installation: ------------- Drop the TGA and TXI files and loadscreen.2da into your Override folder. Uninstall: ---------- Remove what you put in above. Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Special Thanks: ------------------- Thanks to YOU for giving this monstrosity a whirl! Won’t you leave some feedback on the download page? (I’d like to see if I’ve done something right , you see…) Here's a review of the mod so you can see it in action. Thanks Xuul!
  10. 1 point

    Version 1.0.0

    1,430 downloads

    Out of all the amazing texture packs out there, I still haven't found one that covered the ritual sphere for Freedon Nadd's tomb. By default it is a very low quality texture, and in my opinion looks pretty ugly because of it. This texture replaces it for a looping image of clouds that emit from the center of the sphere and move upwards, there is thunder inside the clouds to match the electricity that constantly comes out of the ritual sphere. Another thing that has always bothered me is the water. Freedon Nadd's tomb default water texture does have an animated bump map, and reflections. However, I feel like the effect is ruined by an ugly, overly saturated, and static blue image, which feels completely out of place within Freedon Nadd's tomb. Other areas within TSL implemented water much better in my opinion, so I modified the water in the tomb to better match those. The new water animates and reflects properly. It just doesn't look like there is a static blue drawing of water in the middle of it. I've kept both in separate folders in case you only want to install one or the other. -To Install simply drag the contents of the folders you want into your Override folder. -To Uninstall, remove those files from your Override folder.