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Showing content with the highest reputation on 06/17/2025 in all areas

  1. 1 point

    Version 1.0

    2,311 downloads

    Replaced the main UI to something more slick, a little inspired by the original KoTOR one. Just put all the files into to your override folder. Should be compatible with everything except most other UI mods in a similar vein.
  2. 1 point
    I was able to use geometry nodes to do some placement, but after quite a bit of effort, it still looks pretty bad. I think it especially looks out of place since it's not lightmapped. I think I'll abandon this endeavor and just settle for a retexturing I was doing separately. Thank you for the offer! I actually already had some mossy retextures that I was doing for the bark and soil, though. My hope was to add some geometry for moss on top of the retexture. But I think I'm okay with giving up on that at this point :)
  3. 1 point
    I beat the mod. Or at least whats on the planet itself. That was great. Not perfect, but great which is pretty dang close. I seriously haven't had this much fun with a Kotor mod since I was a little kid playing BOSSR or the old Yavin 4 mod when those mods first came out. This was a blast from the past. And the writing was way better than I expected. Well, It would take me a looooong time to explain what I loved most about this mod, so I'll just focus this review on the few things I think could benefit from some improvement. -consider populating Sleheyron with various types of citizens even with the Iridonians walking around from start to finish. It feels weird without them, regardless of story. -make the one-text dialogue with characters like Sith and Iridonians not transition into full dialogue sequences, but just react like other simple NPCs with a text bubble only -Having a lot of areas look just like Taris again, even if it wasn't the exact same module, was still slightly immersion breaking. Please consider reskinning these areas in any way you like, just make it different. You already did this half the time with these modules and it worked well. -this might just be me, I'm not sure, but Rudos shop module is completely broken. The walls and floor are missing. I am running a clean install of the game, outside a resolution mod and some icon texture mods. I even reinstalled the resolution several times to see if that made a difference, the room is still bugged. If this is just me, I'm at a loss as to what could be the cause of this. -Some enemies give way too little experience for what they're worth. The (very neat) reference to the special NPC you fight in the Czerka lab is worth like 30XP which is a joke considering how tough he is. -Try to see if you can make a custom Sleheyron-themed door for all these modules. Having the doors not fully cover the entry/exit just feels kinda odd -Although I think the splicing of modules was really cool to see, it sometimes leaves holes in level geometry. Some weren't so noticable, others glaringly bad. -My biggest gripe with the mod, A few of the modules have absolutely terrible level transition boxes. I think it would be best to just edit the module so that you add an extra hallway that connects to these transition areas instead. This was most noticable in the Czerka lab area. This was frustrating and confusing at times. I'd give it 4.9/5 if possible but we don't have that so I'll settle with 5/5 Oh and what you did with Vanasseus, you're insane man lmao that was too funny
  4. 1 point
    Photosource it from nature and layer it on with GIMP. LDA_Bark01.tga in Kashyyyk textures. etc I might be able to get some good moss photos, it's how I do everything, if that is of interest to you. You can reskin the bark textures to have a repeating moss pattern. I might be able to take some of this work on for you, if you're interested. I think this would help you implement further geometry, blending the textures there.
  5. 1 point

    Version 8.1

    16,223 downloads

    DEFAULT REPLACEMENT HILTS MEGAPACK 8.1 -------------------------------------------------------------------------- by Kaidon Jorn This mod will replace the default lightsaber hilt models in KotOR 2:The Sith Lords. Should be compatible with TSLRCM 1.8.4 and beyond. This version omits the animated blade textures from the main mod but they are still offered as an option (copy and pate tga's and txi's into Override and let overwrite if necessary). It also comes with a new(er) model for the cyan double-bladed hilt, and alot of the icons have been remade. Other than that, I changed every hilt texture's name and hex edited them into the original models. Also, this mod is now set to replace file on every installation. This should be the last one I need to do, but you never know. -KJ Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
  6. 1 point

    6,289 downloads

    JUHANI THE CATLIKE CATHAR for K1 a Quanon, RedRob41, jonathan7 production ================================================================ Description: This mod changes Juhani the Cathar to have a more cat like face. The head model has been modified to give her mouth, nose and ears a more pleasing shape. There are seven different skin color variations, including standard yellow (similar to her default look), Siberian white tiger (based on idea by Redhawke), cheetah, lioness, tigress, black panther, and a blue one similar to (but more cat-like than) a Na'vi from the movie Avatar. This mod will change her face, underwear (it's really just fur), normal clothes, second set of clothes, and all icons and portraits. This mod also includes two new double bladed lightsabers and two sets of clothes for Juhani. The clothing (Juhani's Predatory Stealth Mesh) can only be worn by Juhani, since it requires Force Camouflage feat. The other clothing (Juhani's Light Armor) is just a uti file that adds some stats, but they will look the same as her basic clothes. ================================================================ Credits: Jonathan7: - the idea: http://www.lucasforums.com/showthread.php?t=199748&page=2 - cheetah and lioness face textures Quanon: - w_dblsbr_063 & w_dblsbr_064 models, textures, icons, uti - P_JuhaniBB63.tga (clothing areas) & uti RedRob41: - P_JuhaniH head model, textures (yellow, Siberian [inspired by Redhawke], Na'vi blue, Tigress, Panther) - fixes for cheetah and lioness textures face, neck & hairline to match uvw map seams - portraits: PO_pjuhani, PO_pjuhani2 & po_pjuhani3 - P_JuhaniBA01 fur underwear textures (all seven) - P_JuhaniBB body model (slight edit on back flap), BB01.tga textures (all seven) - P_JuhaniBB63.tga (skin and fishnet areas) - ia_cloths_063 & 62 icon textures - w_dblsbr_063 & w_dblsbr_064 uvw map fixes, compact (re-pack) the textures - TSLPatcher setup Thanks to Zhaboka for grammar tips on the item descriptions. ================================================================
  7. 1 point

    33,932 downloads

    Original Review on Filefront: As promised, the KotOR II version of Shem's Realistic Visual Effects mod is up! Because I'm lazy, I'll quote parts of the KotOR I review... All those nasty visual effects are gone with this mod. There are too many to count, and you'll probably want to see for yourself anyway, but here are the basics: As far as I can tell, this mod is identical to the KotOR I version, because in essence there weren't more annoying visuals in KotOR II, just more of the same. For those of you who are as annoyed by the special effects as I am, this mod is just for you! Also, it should come in handy for those fan film makers out there. Enjoy! The mod does use the TSL Patcher, of course, since this is a major edit of the visualeffects.2da file. But you'll need WinRAR or 7Zip to extract the files in the first place. NOTE: Please leave comments/feedback for the author, especially if you download and use this mod; usually it's the only reward modders receive for their efforts. ~JC