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Showing content with the highest reputation on 05/25/2025 in all areas

  1. 1 point

    589 downloads

    ******************************************** Knights of the Old Republic - The Sith Lords ******************************************** TITLE: Effixian's Miner Uniforms AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Unzip, copy the files from one of the folders to your override folder. ************ DESCRIPTION ************ Two simple reskins of the Miner Uniform. This mod should not conflict with any other mod, except mods that also change this armor. ************* UNINSTALLING ************* Remove from the Override folder: ia_class4_009.tga PFBC09.tga PMBC09.tga ********* THANKS TO ********* Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  2. 1 point

    Version 1.1.0

    27 downloads

    Ever wanted to bring back that broken GONK droid from the Ebon Hawk prologue? No? Too bad, I did. Because why wouldn’t the Ebon Hawk have a backup power droid? This half-joke, half-cheat mod allows you to repair and reactivate the useless GONK droid found in the Ebon Hawk's floor. Once restored, this little power pack becomes an infinite energy source, letting you recharge personal shields, droid shields, and droid utility items for free. The mod works only on saves where you did not leave Peragus yet. Once you board the ship, you can find the droid at the same place as during the prologue. Requirements: None! Modder's Tool: Power/Gonk Droid from newbiemodder is already included withing the mod. Bugs: The droid is a bit stupid (or is it me), so he does not diffirintiate between your fully and partially charged items. You should have the exact amount of 1 of the item you want to recharge, or the droid will just do its thing on random. Credits: newbiemodder, for Modder's Tool: Power/Gonk Droid zbyl2, for M4-78 Enhancement Project Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset
  3. 1 point

    Version 1.3.0

    2,189 downloads

    Improves the AI of KotOR 1. Changes: - Companions and most other NPCs use blaster feats - Enemy forceusers now use Force Breach and Lightsaber Throw (previously the AI ignored these force powers completely) - Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...) - NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target - Enemys reactivate shields after 200s - Some minor bug fixes - Jedi Support AI reworked - NPCs use Master Rapid Shot or Master Flurry if available instead of the default attack - NPCs use the highest level of feats and force powers available to them - The AI now uses feats granted by items - Once the player reaches a high enough level, the Jedi Support AI no longer uses low level force buffs, because they became obsolete - Companions now heal every team member properly not just the one controlled by the player (injury check fix) - Companions now use all types of force buffs (Jedi Support AI: uses buffs that apply to the whole team, Other AI styles: use powers that only buff the caster) - Version 1.2.7 and higher supports plugins - Grenade target selection fix List of supported plugins: - Repeating blaster attacks restoration 2.0 by R2-X2 - all of darthbdaman's mods
  4. 1 point
    True but here is what I changed I gave the Dak Vesser, Sith Students and Yuthura New appearances of Player head for male and female, The Same Applies to Belaya I replaced Ajunta Pall, Tulak Hord, Marka Ragnos' Sith Sarcophagi with Their Mummified Corpses and I renamed the Tomb Doors "Ajunta Pall's Sarcophagus" "Tulak Hord's Sarcophagus" and Marka Ragnos' Sarcophagus. Conversely I replaced The Sith Statue in Naga Sadow's tomb with a Sith Sarcophagus and named It Naga Sadow's Sarcophagus as in my Head-Canon of Star Wars which my Module Mods take place in, After his Death Naga Sadow's Body was taken back to Korriban where it was buried in his tomb. Also I renamed the Skeletons we find in the Shyrack Caves and Naga Sadow's tomb to Duron Qel-Droma's Skeleton and Shaela Nurr's Skeleton since they died on Korriban. I Replaced The Dark Jedi Force ghost with Jedi Member White 5 as Ajunta Pall since he was a former Jedi which makes sense. I changed Master Zhar Lestin to have the face of PMHC02, Cause i felt it fitted him better. I changed Darth Bandon's Appearances to that of the "Mullet Man" as in my Head canon Revan is Female. Also in both the Dantooine and Star Forge Module Mods, I replaced two Jedi and Turned into one familiar Character Vima Sunrider, She replaces the Jedi who is walking by the Rooms and the Jedi who greets Revan when She arrives on the Star Forge and I Have her Battle Meditation, also in the Star Forge Mod, I replaced the Jedi Generics with my three original Characters Duro Windu, Kaio Jinn and Luna Secura (Mace Windu, Qui Gon and Aayla's Ancestors) I also renamed one Jedi to Zayne Carrick, the Main Protagonist of the KOTOR Comic to have some continuity, also one of the Jedi who dies by the Dark Jedi I renamed to Nomi Sunrider, Vima's Mother, as her age caught up to her after 40 years. In both the Cutscenes of Dodona contact the Ebon hawk for Light I added T3, Jolee and Juhani while for Dark Side I add HK and T3, and they would Secretly intend on Stealing the Ebon Hawk behind Revan's Back. For the resume the Bombardment and Jawless Malak scenes I replaced Both Saul Karath and Varko with my OC Commander Gerath as in both He refers to Saul and Varko as Commander, so I created Gerath. For the Revelation I had both male and Female Revan full on Dark Side. For the Dark Side Ending, I added Gerath and Utharr Wynn as in my Head-Canon Utharr lives, and the Dark side ending is canon too. I do intend on Updating them, as I intend on giving Trask Insta-Kill Pistols. Have Canderous In Mandalorion Armour head to toe. And I intend on making full on Module Mods where there are two Sith Tombs on Tattooine and Kashyyyk, One for Sith lord Ortan Cela, the Apprentice of Tulak Hord. The Other of Sith Vampire Nefina https://starwars.fandom.com/wiki/Ortan_Cela I plan on reusing The Tomb of Naga Sadow and Ajunta Pall for Ortan Cells and Nefina, I also intend on making two Planet Mods, One for Ziost and Ossus from Tales of the Jedi, so I can add continuity with the Comic Ziost would Reuse the Dreshdae module and two Tattooine modules, and the tomb of Marka Ragnos module for the tomb of Simus, Marka Ragnos' rival for Tales of the Jedi. And Ossus I will also reuse the Dreshdae Module but add a Statue as a Memorial for Cay Qel-Droma Ulic's Brother and The Anchorhead Module and the Dantooine ruins module for Cay's Tomb where we will meet his Spirit where we would ask for his LIGHT SABER he agrees and let's take his light saber and even take his old toy plush he had when he was a child.
  5. 1 point
    @tff500 Overriding the whole .mod files is a very bad idea for compatibility. What even did you do in these ? Some of them aren't even about Korriban
  6. 1 point
    I'm definitely planning to do that in the coming months. Always wanted to polish this mod to better match my vision, and learning to properly patch mods will help me tremendously in both improving this mod and creating new ones. I had some unexpected troubles with TSLPatcher anyway, so I might just try a new one.
  7. 1 point
    I'll take a look, when I have time. Shouldn't be too much of a problem.
  8. 1 point
    It's a modder's resource, you don't have to force players to use the modder's resource since you can outright use those files in your mod so long as you credit newbiemodder for the assets.
  9. 1 point
  10. 1 point

    Version 1.0 beta1

    528 downloads

    toolkit is a GUI application that can be used to preview, extract, edit and create KotOR and TSL resources. Part of reone engine project. ## Features Extract BIF, RIM and ERF archives Create RIM, ERF or MOD archive from directory Preview and export almost every resource type, including 3D models, images and audio files Export TPC as TGA / TXI Export encoded WAV as regular WAV / MP3 Visually edit 2DA, GFF, TLK, LIP, SSF, NCS and plaintext files Decompile NCS to NSS-like pseudocode Compose LIP files from text and audio files https://github.com/seedhartha/reone/wiki/Tooling
  11. 1 point

    Version 1.1.8

    323 downloads

    SotOR: Saves of the Old Republic A new save editor for KotOR 1 and 2 Warning SotOR is a pathway to many abilities some consider to be unnatural, and generally lacks sanity checks, potentially allowing you to break the save. Also there are bugs, probably. It creates a zip with the previous version of the save in it's directory, but you may still want to back it up manually. May or may not work with saves from non-English versions of the game. Use at your own risk. Differences from KSE Aims to provide the same features and more. Currently WIP. Runs natively on Windows, Linux and in the browser (experimental, using wasm). Mac version should work, but pre-built releases won't be available here. Uses a built-in game database, allowing it to work wihout the game installed. Still capable of loading provided game files for your modding needs. Provided releases assume KotOR 1 Community patch and KotOR2 TSLRCM. Support for the updated steam version of TSL, including workshop. Does NOT support xbox and switch saves. See "Contributing" section. Contributing If you encounter a bug or have a suggestion, please open an issue on github. I would like to add support for the console versions, but I don't own any of them. If you're willing to provide save files and help with testing, please open an issue. Thanks Thanks to KSE , NWN Wiki, KotOR.js and xoreos projects for providing references on where and how to get the required game data.
  12. 0 points
    @tff500 I won't be installing this for many reasons I won't list but some of your ideas are good. If you enjoy the game with these changes, everything's alright.
  13. 0 points