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Showing content with the highest reputation on 04/23/2025 in all areas

  1. 1 point
    There have been three major repositories of KotOR mods: PCGamemods.com between about 2004-2006, KotORFiles, between about 2007-2012, and DeadlyStream. PCGamemods.com tapped out at around 750 mods for KotOR and 800 for TSL, or roughly about 1550 mods total. KotORFiles'counter stopped working at 1978 files for both games. Today, DeadlyStream has 1200 KotOR files, and 1184 TSL files. This makes it the largest KotOR modding repository ever! 🎉
  2. 1 point
    Nice. I always liked the dull / somber lights of the original, but perhaps I should try this in my next playthrough. I appreciate that it is higher definition and in the same style as the original.
  3. 1 point
    I really like it! Especially the rusted areas near the point of entry. Going to grab this for my current playthrough for sure!
  4. 0 points
    Hrm, I was supposed to add a K1 version as a modder's resource. I guess I never got around to that? Whoops. Shouldn't be a big deal, I just need to recompile the model. I'll take a look at it tomorrow. As to the scaling, regardless of whether you want to scale the body up or the Rodian down, you should do a uniform scale of the whole body, matched against a static target mesh. At least to get things into the ballpark. Then you'll need to tweak to get them to mate nicely. Looks like you've got a scale mismatch between the meshes and the rig.