I noticed another texture that is higher resolution in the original game.
LKO_blast01 in KotOR1 is 512x512
where-as
KOR_blast01 in KotOR2 is 128x128
I suspect there's a bundle more textures in there with different names to work out, just came across this while comparing the textures in both versions of the Sith Academy.
There is yours : TSL Rapid Transit System
There is this one by HangoutHermit : TSL Ebon Hawk Armband - Star Wars: KotOR II: The Sith Lords - GameFront
And there is my own version : Ebon Hawk Armband - Mods - Deadly Stream
Don't know if there are any more lying around!
Nevermind, I fixed the problem. Just took 90SK's Canonical Mandalore Mod, renamed the respective tga and mdl/mdx files to those pertaining to Jango Fett for this mod (since he was reskinned as Jango Fett), and dropped them in the tslpatchdata folder to replace the retextures for Mandalore before running the TSLPatcher. It's working now.
Dylan, this mod doesn't cut out the in-game rendered portion of the scene. It only affects the pre-rendered movies that bookend what Zbyl2 recreated in the engine. Trust me - you'll lose nothing of what you love and you'll gain some quality.
Thanks ... Telos is a pain sometimes and the Citadel station skip doesn't give items, crippling you in the future. The fact you gave items and exp is nice cause now I don't have to go through the savegame editor and be like "well, I killed about 25 people ... so that's this much exp ... and if half of them gave items ... and every 7 gave shields ..." ugghh.