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Showing content with the highest reputation on 01/21/2025 in all areas

  1. 1 point
    I wasn't saying that you specifically should do it, just that Salk's request would make more sense if it harvested the heads and plonked them on the standard bodies. Someone else could do surgery. Left as-is they would be compatible with your textures with no further effort, but if you allow 3rd party mod reuse then they could probably stand to be remapped. You shouldn't be encouraging the use of Workshop mods. And no, loose textures aren't any more compatible with Workshop mods than other mods. Mac and Linux users can use the multi-platform HoloPatcher as a drop-in replacement for TSLPatcher, if it is required.
  2. 1 point

    Version 1.0.0

    31 downloads

    NOTE : This was made specifically for the Expanded Galaxy Project but I decided to release a modders resource version. Manaan - Hotel Missing Room - TSL Levels in K1 by Thor110 This adds in that missing and locked room in the Hotel on Manaan, turns out the walkmesh as there all along, just not the model, so I copied the room from the opposite corner and rotated it's contents then moved them in to the model. ------------------------------------------------------------------------------------------------ Installation: Copy Modules & Override folder to the game directory. Warp to m26ae to look around the level. There is an installer specific version for anyone who wishes to install the empty rooms to the game for a regular playthrough. ------------------------------------------------------------------------------------------------ Thanks to PapaZinos for reminding me room containers can't be rotated and only their contents can. Used KotOR Tool, Blender, MDLEdit-v1.0.4, GIMP and Notepad++ to make this.
  3. 1 point

    Version 1.0

    8,266 downloads

    This mod replaces the Citadel Station backdrop. I've made a new one using high resolution renders of the Citadel models with 3ds Max. New texture resolution is 4096x4096.
  4. 0 points

    Version 1.0.1

    46 downloads

    NOTE : This is included with the Expanded Galaxy Port already. During the course of my texture analysis of both games I came across these Trophy textures and realised that they were smaller versions of the standard creature textures with some slight alterations, so I decided to recreate them as best as I could using the standard creature textures. Images show comparisons of the models using the new and old textures as well as the original creature and trophy textures side by side. More information on all of this can be found in my texture analysis tutorial thread. https://deadlystream.com/topic/11302-kotor-1-2-texture-analysis/ Installation : Drop the files into the override folder etc Thor110