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Showing content with the highest reputation on 09/08/2024 in all areas

  1. 2 points

    Version 1.0.2

    43 downloads

    Convince, push the blame, or gaslight your favorite Jedi Master to spare him… Or be the one swayed in return! Description: This mod allows players who take General Vaklu’s route on Onderon to complete the questline without having to kill Master Kavar. This can be achieved (or failed) through various dialogue paths, exploring different topics such as proving General Vaklu to be the best choice for Onderon, convincing Kavar that he is fighting a battle he cannot win, guilt-tripping him, and more. The main focus of the mod is to add more interactions with Kavar, who was a mentor and a friend to the Exile — a connection that was scarcely explored in the vanilla game. It also adds complexity to Onderonian politics, allowing the player to shape Onderon's future without the necessity of killing a Jedi. Additionally, this mod allows players who initially sided with Vaklu to betray him and switch sides at the last possible moment. Key Features: Spare Master Kavar and meet him later on Dantooine, without following the “light” path on Onderon. Change sides after sparring with Master Kavar, keeping Queen Talia on the throne. End Kavar’s life prematurely, skipping his third-phase fight. Multiple ways to persuade Kavar, allowing you to roleplay your character in various ways. Notes: The mod is unvoiced. After careful consideration, I decided against using voice cloning or synthesizing due to the controversial attitudes toward such practices. If you decide to join Talia after sparring with Kavar, there will be no reward from the Queen after completing the storyline — you did ransack her city, after all! Some dialogue paths will require you to have neutral or light alignment to succeed. Force Persuasion requires you to have the "Dominate Mind" ability; otherwise, it will fail. Bugs: There is a known issue, possibly unrelated to this mod, where during the final fight against Vaklu, the General refuses to defend himself. Many players have reported this problem, which can interfere with the mod’s thematic elements. Unfortunately, I am unsure of the cause or how to fix it, so any help would be appreciated. The Lost Jedi quest will not be updated, and the Master of the Palace quest will still state Kavar died, even if your spared him on Vaklu's path. Will be fixed in the future. Kreia's dialogue does not update accordintly? Will probably fix aswell when I find out what exact dialogue does not update. Credits: Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset Mods on Screenshots: Canonical Jedi Exile, by michaelfung2000 The Exile's Robe, by Ellimar
  2. 1 point
    I think the Jedi Temple textures aren't being changed as I believe it's meant to resemble the original Jedi Temple mod for K2. But the Jedi Temple has been reworked from the Demo. To name a few changes, the medical room you wake up in now actually resembles a medical room, the weird ray shield has been replaced with a giant door, and the weird speeder was removed with its Jedi mechanic being moved to another location who is now sorting through a filing cabinet instead. I'll see with Logan if he's fine with this being shown to the public, though I must put a firm emphasis on my earlier comment:
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  5. 1 point
    Hey EAF97, I'm a big fan of your mods and was hoping you could share this head model you used for Brejik? PMHH02 is my go-to head for my Exile, and I like this skin tone much better than the yellow-greenish KotOR 2 uses. Please let me know if possible, thanks!
  6. 1 point
    That looks incredible, though I personally don't like what is displayed on the screen ( even if it still looks amazing ) because these terminals appear all over the place and I feel should have a more generic screen being displayed as they do originally. Other than that though it looks fantastic and I am just nit picking to be honest.