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Showing content with the highest reputation on 06/01/2024 in Posts

  1. What you have described is planned, yes. Like how Heart of Beskar and Czerka Redux exist to overhaul Mandalorians and Czerka, a similar mod will one day be made for the Sith!
    1 point
  2. Check your Override folder for the presence of PMHA05 textures - PMHA05/PMHA05d/PMHA05d1/PMHA05d2/PMHA05d3 - either TGA or TPC. If the former, see if there are any TXIs of the same name. Also, make sure when using KTool that you have enabled the option to read 2DAs from the Override folder. You could just be looking at the vanilla 2DA.
    1 point
  3. Gimp's fine. What I recommend is that you learn how to use it.
    1 point
  4. So I came across some screenshots for KotOR that are dated 2002, I would imagine some or most people have seen them and that they might even be floating around here somewhere. But I thought I would post them anyway just in-case they aren't. I figured seeing as there is some oddities to the screenshots as opposed to how things are now, that it might be a valuable resource or just a bit of fun to look at. screen2, screen3, screen5 and screen8 show the most notable differences. Thor110
    1 point
  5. You could take a look at row 148, 149 and 150 there - on their envmap column what they're set to? They should be as DEFAULT to have the alpha/blending punchthrough for the head part and/or appropriate armor shader to work properly.
    1 point
  6. Saddam Hussein?!
    0 points
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