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Showing content with the highest reputation on 10/02/2023 in all areas

  1. 1 point
    Presumably it means it can't find it, which is odd if it can find everything else. You can try checking the hash of chitin.key in the game's base directory to make sure it isn't corrupted. The SHA-512 hash of mine is: F51CB6038F897CF6281FB3E64294E8EA7AF0A9ED2C4C47F138CBFD84250763B4DEEF62DF03C852C88B8592AF9D096ED011F507285FE4E8C84508BF0AD1E9F123 If you don't already have a means to generate file hashes, you can try this online tool - https://emn178.github.io/online-tools/sha512_file_hash.html. Simply drag and drop chitin.key onto the page to generate the hash for it and compare it to the one I posted above (note that tool produces lowercase hashes while mine is uppercase, but that doesn't matter). Alternatively, this is the option I use myself - https://github.com/namazso/OpenHashTab/releases/latest Per the name, it adds a new tab to the Properties window in Explorer that will list hashes of the selected file, like so:
  2. 1 point
    @Sithspecter What is the discord server for deadlystream? I'd like to contribute, I have some background in audio work, as well as soundtrack, and I know some bash scripts. I have experience in C/C++ python and assembly if that helps. Also I think we could use language model algorithms for some of the voice actors to speak the roles for the Sleheyron sequences (Carth / Bastila / Canderous / HK-47 / Mission / Juhani / Jolee etc)
  3. 1 point

    Version 1.2

    1,901 downloads

    This mod will change Bastila's head to look more like the game cover art. Fully weighted for talking and facial expressions, along with hair movement. Screenshots taken without the retexture included. Also includes a small fix for Bastila's standard clothes texture. VERSIONS: Original version: Darth_Tempust-Improved_Bastila_Head.zip Improved version: Darth_Tempust_Improved_Bastila_Head_Edited.7z Alternate version with Bastila's custom animations (and the improvements of the previous version): Darth_Tempust_Improved_Bastila_Head_Edited_with_Anims.7z More information in the changelog below. INSTALLATION: Extract the files from the 7z file and place them in the Override folder. Head model: p_bastilah.mdl and p_bastilah.mdx Retexture: P_BastilaH04.tpc If you do not want the standard clothes texture fix, do not place P_BastilaBB01.tpc in your Override folder. ORIGINAL RELEASE DATE: 02/03/13 Originally shared on LucasForums (Holowan Laboratories) as a WIP. Re-uploaded as abandonware. The current version contains improvements by DarthParametric. CREDITS: Developers of STAR WARS: Knights of the Old Republic. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. Also if you obtained permission you have to include a copy of the readme in the file. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  4. 1 point

    Version 1.0.0

    2,546 downloads

    Re-texture of PFHA05, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi. To Install 1. Download: HD PFHA05 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  5. 0 points
    Hi everyone, Here is a quick pic of a new Corellian beast, which will be found in the jungles on Corellia. Image is attached All thanks to Redrob41 art skills. With the topic of Upscaling textures, ...I know Redrob41 has been doing some and some of the new characters which might be upscaled vs the vanilla. I will need to touch base with him on the topic of how much will be upscaled. If we do Upscale all textures for RoR there will be a discussion on wither it will be part of the initial final game/mod or as a separate optional texture mod. I don't want to show you to much so we can surprise you all. We are plugging away at the mod with updates to the build every week. Logan23