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Showing content with the highest reputation on 08/30/2023 in all areas

  1. 1 point

    Version Demo c.06

    720 downloads

    Bioware: For such an amazing game! Obsidian: For such an amazing sequel! Feat. ThePal - Song For The Masses (Creative Commons Attribution) Fractal Flame algorithm used created by Scott "Spot" Draves Sound Effects by BlueZone Corporation Opening Crawl made with MakerMoon Fotor.com AI Reimaging and Editing tk102: Scripting Knowledge Stoffe: Scripting Knowledge Darth333: Whereami Armband & Scripting Knowledge 90SK - Manager/Fixer N-DReW25 – Setting/Manager HARIII – Level Prototypes/Manager Thor110 – Red GUI, Expanded Galaxy Project & Developer Adviser Guru bead-v – Developer Adviser Guru & K-GFF Research Fair Strides – Developer & Developer Programs, NPC Auto-Level, ModHex, K-GFF Research Sithspecter – Sleheyron Model Developer DarthParametric – Jal Shey Skirtless Model, TOR Sith Pureblood Head Port, Workbench Camera Tweak VarsityPuppet – Armored Robes Model & Developer Adviser Bullobrien – Talon/Yimille Original Skin svösh – Mech Malak Original Texture Malkior – Foliage Texture Guru tjsase – M4-78 Movies Uncompressed 1.0.0 newbiemodder – GONK Droid Darth_Sapiens – G0-T0 Overhaul RGB – Cloth Texture Guru NiuHaka – Dread Cyborg Skin RedHawke – Sith Hood Model Koolizz – A Closer View Camerastyles.2da Quanon – Yavin IV Models and Level Modeler InSidious – K1 Lost Modules Pack Stoney – Ebon Hawk Placeable deathdisco – Meditate Script Imptactular – Yoda Model Animation Fix Marius Fett - Lightsaber TOR Hilts and Editing Logan23 – Content Editor and Developer, Plot Editor Based on Star Wars by George Lucas IN MEMORY OF LucasArts This mod replaces Knights Of The Old Republic II: The Sith Lords It will totally reshape TSL into Knights Of The Old Republic Edge Of Darkness Enter the console code "warp 091ebo" Future content including additional side-quests, planets expanded, and party members. You are welcome to inquire about addons, ideas, and mods for Edge Of Darkness. Locations include: Thyferra, Raxus Prime, Dromund Kaas, Tatooine, Zeltros, and 6 other planets. It was inspired by older text-based games It is meant to be a throwback to 2004 gaming. It was created over the course of 8 years by 90SK & Holowan Labs Special Thanks: DeadlyStream.com & LucasForums.com OPEN ENDING / CLIFFHANGER Launcher Confirmed for disc version / Disc version working. Please start a new game to use the mod IMPORTANT DISCLAIMERS: This mod cannot be uninstalled. I recommend you clone your TSL directory to install it, so you can swap back and forth. V-Sync Setting is Required to be "On" In Edge Of Darkness You must disable “Frame Buffer Effects” in your TSL Graphics Settings Menu In-Game. Delete your previous Override out of your Edge Of Darkness directory before updating to most recent Please know that you will have to reinstall TSL to uninstall Edge Of Darkness. Run Holopatcher at your preferred processor bit rate. Select your installation directory and preferred version of EoD to Install. Click Okay and allow installer to complete. You must start a new game, and a fresh installation of KOTOR 2 is “required” to install, unless you're updating your version. Please make a new OVERRIDE and MODULES Folder Permissions: Please do NOT claim credit for this mod and do not use assets from this mod! NOTES: Please reinstall your TSL if you want to Uninstall Edge Of Darkness. Known Compatible Mods (Use the following mods for Edge Of Darkness): TSL Vibro-Weapons HQ High Quality Blasters for TSL by Sithspecter CHEATS in EDGE OF DARKNESS: warp 091ebo – Go back to the Ebon Hawk giveitem killsaber – One Hit Kill Lightsaber giveitem d3_location – WhereAmI Armband After that, Copy/Install your downloaded mod archive into the Knights Of The Old Republic 2 directory containing Edge Of Darkness. Please consider this mod a WIP Concept Beta that is being shared for ideas and fun! Contact 90SK on ModDB.com or DeadlyStream.com for Questions/Comments/Ideas Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  2. 1 point
    Good afternoon. I will post my current work here.
  3. 1 point

    Version v1.1.0b4

    5,580 downloads

    Please see http://github.com/th3w1zard1/KOTORModSync for the main repo. Please report any bugs or problems you encounter. While I test this heavily, it's difficult to find any and all problems when incorporating 200+ mod's instructions across dozens of operating systems and platform combinations. If you happen to notice something odd or out of place, please report them. KOTORModSync is a multi-mod installer for KOTOR games that makes it easier to install and manage mods. I usually install the Reddit mod build every year or so. The process takes about an hour and it's repetitive moving files, running tslpatcher, deleting specific files, and occasionally renaming some files. The last time I installed the modbuild I made a mistake on a single different step, 3 times in a row. Most mistakes require a full restart from the beginning. This is tedious, so I decided to create an installer creator in C# to simplify the process. Goals Mod creators work really hard on their mods. It's the least we can do to install them and use them, right? However, who wants to reinstall to vanilla and spend several hours reinstalling mods, just to add 1 or 2 extra mods on top of it? Other mod managers I've tried were either too difficult to configure, require significant changes to a hard-to-understand configuration file, or only provided limited functionality for defining new mods. KOTOR mods definitely can have complex dependency relationships with each other in regard to compatibility, due to the nature and age of TSLPatcher. Usage If you are an end user just wanting to install some mods, simply load up the instruction files provided, choose the mods you want from the left list and any options, and press 'Start main install' Watch Xuul's tutorial video here: Effortless Modding with Kotor Mod Sync: The Ultimate Guide for Star Wars KOTOR Mods (youtube.com) If you are a mod developer, this program contains a full-blown instruction editor that'll allow you to quickly create instructions for your mod and define its compatibility with other mods. See Dependencies/Restrictions and InstallBefore/InstallAfter explanation - Pastebin.com for more information. See the video tutorial here: Creating involved instructions for KOTORModSync - YouTube Features Can install the https://kotor.neocities.org/ mod builds in about 20 minutes from a vanilla install. Supports TSLPatching on mac/linux without wine! Select the individual mods you want for an install - the dependencies and incompatibilities will automatically be chosen and sorted. This means end users don't have to worry about specific instructions regarding other mods in the list. All the compatibility steps are handled internally by KOTORModSync and the default instructions files provided here. An end user simply can select the mods they want to install in the left list, and any customizations if they like, and simply press 'Install All' to have everything installed automatically. This program has a built-in GUI editor and an installer packed into one. Modbuild creators can create instructions with little to no knowledge of the format and easily share them with end users. End users can install everything from the instruction file with a simple click of a button. Edit any instructions and verify the configuration with built-in tools. Some support to dry run an install. A flexible configuration editor and parser utilizing TOML syntax. This is very user-friendly and similar to INI which TSLPatcher already uses and most modders are used to. Create instructions files with complex dependency structures for multiple mods, and have end users install everything exactly according to the instructions created. No more manually copying/deleting files: KOTORModSync handles all of that for your end user. Platforms KOTORModSync is a cross-platform 32-bit and 64-bit .NET application. It is compatible with the following operating systems: Windows 7 and 8: Compatible if running .NET Framework 4.6.2 or higher. Windows 10 and 11: Fully compatible with any Windows release. Linux and Mac: Fully compatible - choose one of the two that match your operating system. Users do not need to download any additional runtimes: everything is self-contained within the application. Linux You may need additional X11 libraries. In order to get this working on WSL, for example, I had to install the following packages: sudo apt install libsm6 libice6 libx11-dev libfontconfig1 libx11-6 libx11-xcb1 libxau6 libxcb1 libxdmcp6 libxcb-xkb1 libxcb-render0 libxcb-shm0 libxcb-xfixes0 libxcb-util1 libxcb-xinerama0 libxcb-randr0 libxcb-image0 libxcb-keysyms1 libxcb-sync1 libxcb-xtest0 Then you can simply run in a terminal like this: ./KOTORModSync If you run into problems with the Linux or Mac builds, please contact me and I'll try to get a fix ready for the next release. Credit Snigaroo This man saved me a countless amount of hours. I'd still be struggling through game glitches and mod-specific instructions I didn't understand. Actually, I'd probably still be on Dantooine trying to determine why I'm getting visual glitches and crashes which he solved with the one-word message 'grass'. Cortisol Created HoloPatcher and the PyKotor library that KOTORModSync uses to patch mods. These projects are the main reason KOTORModSync can be supported on Mac/Linux. While the PyKotor/HoloPatcher projects have had some issues, this guy was more or less available for comment if I had questions on how I could fix any remaining problems myself. JCarter426 There were so many KOTOR-specific things to learn, without his help I'd still be trying to deserialize encapsulated resource files. His time and patience were incredibly useful to the project and this project would be impossible without him. Testers: Lewok from r/KOTOR Thank you for helping test that obnoxious UAC elevation problem legacy Windows apps like TSLPatcher have. Other notable users Fair-Strides Provided the perl source code of TSLPatcher on GitHub, and generally maintained the TSLPatcher project in Stoffe's absence. Stoffe Creator of TSLPatcher Thank you to the entire KOTOR modding community for what you do. KOTORModSync - Official Documentation.txt KOTOR1_Full.tomlKOTOR2_Full.toml KOTOR1_Spoiler_Free.tomlKOTOR2_Spoiler_Free.toml KOTOR1_Mobile_Full.tomlKOTOR2_Mobile_Full.toml
  4. 1 point

    Version 5.2

    54,979 downloads

    In an attempt to salvage some material from the now defunct SW:KotOR Upgrade project, I have decided to share this modification with the community. This file is meant to replace the original dialog.tlk that comes with the original game. It is meant to be used exclusively with the English version of the game. It is technically compatible with every other modification that alter this same file by patching it, provided this is installed first. Two versions are offered: one that includes only corrections and a revised one that includes most of the changes found in the PC Response Moderation modification by Kainzorus Prime. Enjoy!
  5. 1 point
  6. 1 point
    How convenient that you commented here! This is the perfect opportunity to announce that I do plan on making a compatibility patch for your Crashed Ship mod, with this patch the Mandalorian NPCs in your mod will have some of the new appearances from this mod (and maybe a few HOB items will be placed on the Ship as loot). This might not come for a while but it definitely on the agenda! I actually didn't make the female Mandalorian models, it's from Inyri Forge's Female Mandalorians mod from all the way back in 2008. As I don't make models, I won't be able to make a realistic replacement for Inyri's old model... but if anyone else is interesting is making a realistic female Mandalorian model based on the comic Dark Hope linked I'm more than happy to integrate it into the mod.