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Showing content with the highest reputation on 05/03/2023 in all areas
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1 pointView File Party Model Fixes For K1, Part II Those of you familiar with Party Model Fixes by redrob41 know it is a cool mod that fixes up some of the game's models for your K1 party members. Cool enough that I figured it was time for a sequel -- we are going to do even more fixing up of our compatriots: Carth: His unique outfit has a holster which hung by some leather that was missing a texture on one side, rendering it invisible from certain angles. This fixes up that issue, alongside some bonus texture mapping fixes to his opposite pouch and jacket, including the collar fix that redrob41 worked on in their original mod. Zaalbar: Our wookiee friend had some hairs that went missing depending on the angle, again due to missing textures on the opposite sides of some geometry. This fixes that right up, alongside some other messy texture mapping for some of his fur. Jolee: Sometimes Jolee likes to just hang out in a swim suit, socks, and... some kind of bizarre ankle brace. I could not tell you what it does, but it is unlikely to be doing its job given that it disappears when viewed from the other side. This fixes up another classic case of one-sided texture syndrome, and makes some small improvements to texture mapping. Mission: Originally Mission was set to just use adult models when wearing various armors, likely due to time constraints. Therefore, I have made some alternate armor models more suitable for a kid to use. These are just edited versions of the vanilla models, with similar texture mapping, so it is all very vanilla-looking and compatible with any texture mods. This will add the new models to your game and set her appearance.2da row to use them. Her unique models in vanilla are fixed up less noticeably to reflect the changes, and include similar texture mapping fixes to the arms that redrob41 did. This mod is intended to be installed after redrob41's Party Model Fixes, but does not require it to work. All changes will be applied immediately, and do not require that you start a new game. Installation: Download the included .7z file and extract it anywhere of your choosing on your computer. You can unzip a .7z file with tools such as Archive Utility on MacOs, or by with free programs like PeaZip on Windows and Linux. Simply run this installer, directing it to the location of your main game folder with the executable. For Steam installations, this would be "Steam\steamapps\common\swkotor". The installer is an .exe file, which Windows can run natively. Mac and Linux users might consider checking out Cortisol's HoloPatcher -- a new tool that is meant as a cross-platform alternative to traditional KotOR mod installers. Alternatively, executable files can be run on Mac or Linux with programs using tools such as Wine. If you are having trouble with either of those options, I have included some instructions for manual installation in the download's "ReadMe" file. If you happened to have previously installed another mod which placed an appearance.2da file in your override folder, the installer will give you a warning reporting as much upon completion. This is of no concern -- so long as you get no other warnings or errors, the mod is installed correctly and ready-to-go. The mod will overwrite any conflicting model files (.mdl/.mdx) in your override folder, but not any appearance.2da file it finds there, merely edit the existing one. Be sure to back up anything you want to keep ahead of time. The Included Files list below contains all the files that will be installed to the override folder. Uninstallation: Delete all of the files listed below from your override folder. If you had an appearance.2da file in your override folder prior to installing, you can find a backup version in the mod's "backup" folder, which was automatically created during installation, and place that in your override. If you are unsure whether or not a previous mod had put that file there or not, it is better to make use of the backup. Included Files: Compatibility: This mod is fully compatible with any mod which does not replace any of the model files (.mdl/.mdx) listed above. Files that edit appearance.2da are compatible so long as they do not change Mission's armor model cells. If you intend to install Party Model Fixes by redrob41, I recommend doing so before installing this mod, or what you install here will be overwritten. Expect compatibility with most any texture/reskin mods -- so long as they do not replace models (.mdl/.mdx files) as well as textures, there should be no conflict. Acknowledgments: Thanks to seedhartha, NdixUR, Symmetric, and Purifier for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I would also like to thank Stoffe and Fair Strides for making inter-mod compatibility infinitely more feasible with TSLPatcher. Shout-out to ConansHair for pointing out that weird bright spot on Zaalbar's rump. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. Submitter PapaZinos Submitted 04/26/2023 Category Mods K1R Compatible Yes
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1 pointMore updates are planned, of course! However, I know GL as it was before had quite a few bugs and I decided to release what I had made last year. At this current time, I'm in my "Kotor 1 Only phase" if you can't tell by my most recent mods. GenoHaradan Legacy will get more updates and some of my ideas are content related, though I also have designs upon the M4-78 mod so don't expect Geno anytime soon.
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1 pointThanks for this new bunch of model fixes, PapaZinos! Much appreciated. 👍
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1 pointFirst of all, sorry for my bad English, I use a translator, I have been porting the 1.8.6 content restoration mod for xbox, it is almost ready, all the contents of the override, StreamMusic and StreamVoice folder are ready, only the module folder is missing , I have been testing and it gives more than anything problems in some parts of telos and nar shadda, I have been looking for the files when it gives an error and for now I have already found 4, 2 of telos and 2 of nar shada (I think you have to upload it to 3 to telos since after defeating atris he returned me to the telos military base, so I have to find the .mod that gave the error) for now those errors in the module folder I don't know how to solve them, I thought if I converted the . mod to .rim solved the errors, but doing that makes the .rim act as vanilla, that is, the game acts as if they were not installed, so I still have to search XD I thank the user YourSoul1sMine, my friend jeyson and the youtube channel AlvarosFilm, since they have all helped me with instructions or tests to adapt the mod I leave you a print of the mod working: and well, the nar shaddaa errors are in the 301nar and 305nar files, which give this black cinematic error, in addition to the fact that a restored combat looked the same and could not advance, here I leave print and good on telos I did not take print, but for now the files that give error are 201tel and 232tel, which give error of damaged game, there is another that gives the error after defeating atris, which instead of damaged game sent me back to the Telos military base but I still haven't identified which one it is
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0 pointsAnd updates to RCM that I've yet to account for are likely. CONFESSION TIME: I've kinda taken a break from KotOR modding and Star Wars in general, as I have far greater pursuits to occupy myself with. I've been doing a lot of writing and playing other games that before I never would have given thought to, not to mention taking my faith far more seriously. Logically, that means certain things would have to fall to the side to make room, and Star Wars ended up being one of those things I lost interest in, something I never thought possible. This puts the future of the mod in a bit of a pickle: I can't spend much time working on keeping it updated, because that would require sinking hours of productivity into playtesting that I can't commit to anymore. I apologize for my silence and my absence, but only now have I actually gained the courage to say as much. So, though it pains me greatly, and I'll probably regret it in the short-term, after much careful contemplation on the matter, I have to believe this is what's best: PartySwap is up for adoption. If you would be interested in taking over future development, send me a DM explaining why you're the right person for the role and what your plans for the mod would be going forward. Why such a fuss? It sounds lame, but this mod is the biggest contribution I've made to the world to date. I don't want to just hand it over and suddenly have it botched and butchered beyond recognition like Disney's Star Wars - so yes, there's a bit of pride here. I feel like I'm handing over my child. Until next time.