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Showing content with the highest reputation on 03/05/2023 in all areas
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2 pointsBravo. I can say with all honesty that this is the first AI generated VO for a game mod that I have heard that doesn't sound like complete and utter garbage (even that Geralt mod that had a custom model created by an AI site was pretty ropey). What website/service are you using to generate it? I'm also curious as to the level of alteration you can apply, since you said the second voice was derived from Vette's lines, yet she is also voiced by Cat Taber and is using her regular voice (albeit a decade on from K1).
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1 pointHello everyone, First a little about the mod that I'm working on: This is a very raw WIP progress update clip, but I wanted to be able to show people more clearly what I was working on, so I figurd I'd shar the clip anyway The mod stage is currently: Created the entire dialoge tree, and setup some conditionals to make Seelah behave immersively to the player in the relatively short conversation they have. Setup scripts for making Mission a Jedi, and giving corresponding class coloured lightsabers (3), along with the "Vao Family Robe" (Custom Jedi Robe unique to Mission, slightly better stats wise to Jedi Mater robes). Setup scripts that through dialogue, allow you to push Mission either to the Dark or Iight side. This means that if during the dialogue with Seelah, that you choose the DS conversational options for training Mission, that she'll have an altered aligntment to DS when she becomes a Jedi. This option is also present for the light side, however given as she's already LS from basegame, all I did with the LS path from a technichal point of view, was to match the the placement on the alignment scale (which were chosen for balance and costumizability reasons). The alignment choice gives you some additional control, over which kind of Jedi you'd like Mission to be, both from a technichal PoV (affects force power usage), but also from an RP PoV. Begun work on using custom AI VA's for Mission and Seelah, and in progress of converting text to AI VA, along with fine tuneing the AI VA work. Lips files created, and will be continued to be created as I make more dialogue voiced. Additionally I've begun work on Missions conversation tree Globally (i.e when you talk to her anywhere), where I've setup conditional scripts so that Mission will have unique alignment restricted responses to some of your questions. This is also a place where you get to ask Mission about everything in relation to becoming a Jedi, suddenly finding out she has a Sister, etc. A brief TL DR overview of the dialogue with Seelah, is that she introduces Mission to "The Vao Legacy" that Mission discovers she's a part of, along with "The Vao Philosophy" that allows for Seelah to teach Mission either the DS or LS side of becoming a Jedi. She informs Mission of her Moter (who was also a Jedi), and the conversation also has a foreshadowing commentary thrown into the mix, as I have plans to continue work on the mod with a minor quest on Manaan once I've finished everything I've set out to do. Mission also has a truly unique "Family Robe" that she gets from Seelah (and which belonged to Misions's mother), that's made from a bug interaction between a RH Robe and an interaction with JC's masters robe (I've gotten permission to use both in my mod, so as to be able to provide the texture installed without user having to do anything). The Mod is near completion, with a TSL installer already setup, but I end up improving or adding new things to the mod, so ETA is currently unknown (particularly as I have an AI VA Quota limit that I'm dependent on). A "don't hang me up on it" estimate should be that it's done around 1 month from now at the latest (might very well be earlier). Progress currently needed still: Work on converting more of the text into AI VA, and fine tune it to sound good. Continue work on Mission Global Dialogue file. If people enjoy my mod, I have a continuation mod planned where I've begun the early steps on making it (very early steps), that involved meeting Seelah on Manaan who's got a lead on the person she believes killed Mission's Mother, that'll involve a minor "undercover with the Sith" aspect, kulmintating in a LS "Have Mercy" or DS "Get revenge" conclusion, that'll serve as the full conclusion to the K1 content I have planned in relation to Mission. Sometimes it can be hard to retain motivation over longer periods of time (I've already spend countless hours on this project), so if anyone has any thoughts to share on what I've written, or just want to let me know that they're excited to see what I've come up with, it would all be very appreciated. ^^ Ps. Will provide a WIP clip of what I've worked on so far, whenever I've managed to exhaust my new AI VA Quota for this month.
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1 point
Version 1.0.1
417 downloads
This mod changes the hologram-overlay texture used by TSL [mostly] for the holo-logs. It is mainly inspired by combination of movie-style and SWTOR's. Preview Blue - Movie-style [STATIC] Description This version uses a static-texture sized at x512. It has an alpha-channel used for scanline effects, which diffuse used mainly for diffuse-color. Blue - Movie-style [ANIMATED] Description This version uses an animated-texture sized at x256/frame It consisted of 25 frames to a 5x5 layout sized at x1280 It is set to cycle procedurally in-game at 12.5 FPS It has an alpha-channel used for animated-scanline effects, which diffuse used mainly for diffuse-color. Disclaimer What's seen in the preview is an end-result from also using a visually-affecting mod, that is DarthParametric's "Fixed Hologram Models and Admiralty Redux for TSLRCM". Requirement It is required for users to have TSLRCM v1.8.6 installed to their game for this mod to be working as intended. K2CP is not strictly-required, but is strongly-suggested to have as this mod were made with CP’s availability in-mind. See `Disclaimer` section above; hence it is required for user to also install the aforementioned mod to have the optimum result. Fixed Hologram Models and Admiralty Redux for TSLRCM - Mods - Deadly Stream Compatibility Compatible with any mods and builds -- long as not affecting `holotex`. It is advised for user to remove any instance of TGA, DDS, or TXI format of the said file in their `override` folder before install. Installation Install `holotex.TPC` to the `override` folder. Overwrite when prompted. Uninstallation Remove `holotex.TPC` from the `override` folder. Known Issues N/A Final Remarks There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. Hope you enjoy the mod as much as I do! Redistribution Do not redistribute this mod or re-release it on any websites. I'd love providing direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use the assets to a project you will be releasing, please be kindly to ask for permission first -- that way I know what's up. Credits The Almighty Force. BioWare, Obsidian Entertainment, and LucasArts for "The Old Republic" video-game franchise. DarthParametric for past-present knowledge, and all his creation that I learn from. JCarter426 and Inyri Forge for all their work that I look up to. I learned a lot from their mods and been approaching a lot using their method. Fred Tetra for KotOR Tool. ndix UR for tga2tpc and tpcview. Cortisol for Holocron Toolset. All the Tool Makers wasn't mentioned -- can't make it without y'all! All streamers of DeadlyStream. All modders either active or inactive. DeadlyStream for being a home -- a place to hang-out, to discuss and hosting my work, and all their staffs for tirelessly improving-maintaining the site. DeadlyStream's #modding [Discord's] channel. -eb -
1 pointYeah, and--as you may well aware of too--in that case it should be directed to @DarthParametric especially for his `Fixed Hologram Models and Admiralty Redux for TSLRCM` mod. It fixes that part of the game, and without it most likely all attempt trying to retexture the [holo] overlays will end up unpleasantly. To be fair I played TSL only recently enough so I wasn't aboard the "x-ray faces and visible-eyeballs issues"-ship like it was couple years ago. But yeah, looking from playthrough footage on the net it looks pretty horrible. Thanks, glad that you see it that way. Actually the scanlines were also there in the vanilla, it's just they're different in several ways. Oh, you mean the greenish-K1-style like this? -- if yes then I actually planned to include it with the initial release, but hold-up until I find it necessary. Think I'll ship it with the next-update, since I currently working on the animated-version of the overlays as well, which pretty much goes like this: Yeah, I agree with you on that, and actually is in my interests regarding their version also.
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1 pointI'm so glad we never have to see those horrifying x-ray faces and visible eyeballs ever again! This implementation is so well designed that it looks like it could have shipped with the game and the additional scanlines were a nice touch to make it stand out more. Out of morbid curiosity though, is there any way to add color to the holograms in a similar visual style to Kotor 1? I'm a huge fan of the Prequel era holos, but the way Bioware decided to do something different made the game feel more like it took place at a much earlier time and helped the game feel more unique at least in my opinion. If it's outside of your interests or scope, I can understand, but I figured I'd ask.
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0 pointsCongrats with the attempt, @EpicStoffer -- impressed with what I've been hearing so far. I'm guessing that AI had troubles mostly with pacing, so maybe you can try editing the tempo. Is there an editor for it? Perhaps you can adjust so they are not in a rush when speaking words that followed by "it", as noticed from your latest splices there. But overall the quality is good. Nice! Was curious so I took an edit on how I'd like the whole sentence to be spoken, then maybe you can catch what I mean: unsureseelah04_test.mp3
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0 points