For those who want to change the range
Open k_inc_gensupport.nss with a text editor (notpad++'s good)
check for "CheckRangeFromLeader"
You'll get :
*int GN_CheckRangeFromLeader(float fDistanceLimit = 10.0f);
--> If the partyleader move to more than 10m away from partymember, then they move back to partyleader (with the message "moving to leader" prompting).
*else if (nNPC_AI == NPC_AISTYLE_JEDI_SUPPORT) {
if (GN_CheckRangeFromLeader(10.0f))
return;
--> In combat if a partymember got the style jedi support it will not move outisde of 10m away from partyleader.
* else if(nNPC_AI == NPC_AISTYLE_PARTY_RANGED) { // ST: Ranged Style
//RWT-OEI 08/28/04 - Ranged Support will stand back and use ranged weapons. If
//they are attacked by someone with melee they will switch to their alternate
//weapon config if that config has melee weapons in it. Must stay within
//10 meters of party leader at any time.
if (GN_CheckRangeFromLeader(10.0f))
return;
--> In combat if a partymember got the style ranged it will not move outisde of 10m away from partyleader. I think this one apply to grenade thrower too but I'm not sure (I haven't the game installed so I cant test it right now).
You can change the 10.0f value to whaterver you want and see if it solve the issue.