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3 points
Version 1.0.0
1,343 downloads
This mod makes a number of adjustments to the entire Leviathan jail break sequence: Carth and the rest of the party have any equipped masks and weapons hidden for the pre-boarding conversation on the Ebon Hawk. The initial scene of the three Sith troopers discussing the chosen jail breaker changes the commander to red armour, as seen elsewhere in the game. The player's force cage in the torture room is now positioned next to Bastila's. Static cameras have been adjusted accordingly. Fixes a couple of missing static camera assignments for player responses during the torture sequence. The entire party (aside from the chosen jail breaker) now get put in the party cell. The party cell's door is changed to a forcefield. The jail breaker can elicit randomised responses from a few party members when clicking on the cell forcefield before freeing Bastila, Carth, and the player. HK-47's initial cutscene when chosen as the jail breaker has a new custom stunt animation (derived from TSL's disabled animation). The technician working on HK now starts the scene standing behind him rather than in front. Restored the second technician when HK is the jail breaker that Bioware cut (for some reason). Both of the HK technicians are switched from Sith trooper to Sith commoner appearances. The player starts the final escape scene inside their force cage like Bastila and Carth rather than standing at the doorway. The entire party is now present for the final escape sequence, not just Canderous. Canderous now remains in his equipped gear if he was the chosen jail breaker rather than switching to basic clothing. The party are now shown getting their gear and then leaving for the Hangar Bay. Canderous, Mission, and Jolee will equip basic clothing when they grab their gear if they were left naked as the chosen jail breaker. The player now has their pre-Leviathan gear automatically re-equipped at the end of the escape scene, as was Bioware's original intent. All of the party's pre-Leviathan inventory is now automatically returned, rather than needing to manually loot it from a locker. Fixes some minor geometry gaps and smoothing issues in the detention block main room. Fixes the force cage placeable's walkmesh, which was misaligned. Installation: Run INSTALL.exe. By default, T3's response to the jail breaker clicking on the party cell will be gibberish for everyone except HK. If you want it to be in English/Basic regardless of the jail breaker choice, copy dp_lev40_con_pd1.ncs from the OPTIONAL folder and paste it into your Override folder. Compatibility: It is highly recommended that you use this mod in conjunction with the K1 Community Patch. If doing so, make sure to install K1CP first. This mod is NOT compatible with Fair Strides's Party on the Leviathan mod. I did consider trying to integrate Juhani's cut Leviathan conversation into this mod, but it doesn't really work in its existing state. If you are a Juhani simp thirsting for more of her, use FS's mod instead. Probably not compatible with K1R. Use at your own risk as no support will be offered. Known Issues: Some of the other jail breaker start scenes, like Jolee's and Mission's, could use some tweaks to address minor annoyances. I'll look at those in a future update. The techs equipping blasters and attacking at the end of HK's initial cutscene are a bit wonky. That probably needs to be integrated into the cutscene itself. I didn't test with a female player. I think I got them all, but some of the specific fem PC/Carth camera angles might be off during the torture sequence. Please advise if that is the case. It's still possible to lose Canderous's pre-Leviathan equipped gear forever if he is the chosen jail breaker and you don't manually loot the patient gear container before leaving. You can still be affected by the stealthed/invisible jail breaker bug, since K1 lacks a de-stealth script function unlike TSL. K1CP addresses this. Bioware handled the transition from the Hawk to the Leviathan in a really odd way. It's possible that they encountered a sequence break that caused them to take the approach they did, which I have now changed. I didn't encounter any problems while testing, but it's potentially possible that the initial cutscene on the Leviathan could fail to fire. Let me know if anyone encounters that. Credits/Acknowledgements: Thanks to @bead-v for KOTORMax and MDLEdit. Thanks to @Cortisol for Holocron Toolset. Thanks to @JCarter426 for helping out with some script troubleshooting. -
1 point
Version 1.0.1
198 downloads
======================================================== KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS ======================================================== Dark Hope and Jorak Uln's IGM HD Endar Spire Textures Recolored for TSL's The Harbinger 1.0.1 ================================= Author: ConansHair Contact: PM me on DeadlyStream For: TSL Date:06/09/22 - 1.0.0 08/01/22 - 1.0.1 ================================= DESCRIPTION: Sometime around the year 2016 I believe, Dark Hope released IGM for K1, with incredible HD textures for just about every environment. (For more info on IGM, please contact https://deadlystream.com/profile/16561-dark-hope/.) Sometime afterward, Sith Holocron recolored the IGM Endar Spire textures for use with TSL, and the results were amazing! So, with kind and gracious permission from Dark Hope, Jorak Uln, and Sith Holocron, I present to you: Dark Hope and Jorak Uln's IGM HD Endar Spire Textures Recolored for TSL's The Harbinger! What this Mod does: Updates TSL's The Harbinger's interior to HD textures in the same green/teal color scheme as the vanilla interior, with amazing results, that simple...Haha!! I have also included new Loadscreens showcasing the new interior, as an option, for those who wish to do so... Mods used in the making of the screenshots (These Mods were used in the making of the BEFORE screenshots, as well.) https://deadlystream.com/files/file/2028-harbinger-bridge-repairs/ https://deadlystream.com/files/file/1374-harbinger-hull-fixes/ https://deadlystream.com/files/file/949-tsl-backdrop-improvements/ https://deadlystream.com/forum/files/file/321-improved-peragus-asteroid-fields/ https://deadlystream.com/forum/files/file/361-replacement-peragus-ii-artwork-by-trench/ ___________________________________________________________ COMPATIBILITY: WILL NOT BE compatible with any other Mods that alter The Harbinger's interior...Should be compatible with almost everything else. Optional Loadscreens: It is HIGHLY RECOMMENDED that you download and install Sith Holocron's https://deadlystream.com/files/file/1255-replacement-loading-screens-for-kotor2-original-pack-with-or-without-tslrcm-part-1/ (All 3 Parts) BEFORE installing the Optional Loadscreens, as you can expect full compatibility with said Mod...I attempted to recreate these TO THE BEST OF MY ABILITY... ___________________________________________________________ INSTALLATION: Extract the zip file somewhere on your PC, and simply copy/paste (overwrite, if prompted) the contents of the "For Override" folder to your TSL Override directory. For additional instructions, see below:(BUGS:) Optional Loadscreens: Simply copy/paste (overwrite, if prompted) the contents of the "Optional Loadscreens" folder to your TSL Override directory. ___________________________________________________________ UNINSTALL: Simply remove the files from your TSL Override directory. ___________________________________________________________ BUGS: This Mod's files are in the TGA/TXI file format...If REPLACING any other texture overhaul Mods that are in the TPC file format, WITH THIS MOD, be sure to open your TSL Override directory and remove any duplicate TPC files, as TGA's and TPC's with duplicate filenames WILL NOT WORK in-game! ___________________________________________________________ CREDITS: ALL Credit for Original Textures goes to Dark Hope and Jorak Uln. This Mod would have not been possible without IGM, so primary credit resides with them. Credit for any Recolors goes to Sith Holocron. Again, this Mod would not have been possible without him, as I was unaware of the IGM before this. Any further color adjustments, touch-ups, and/or alpha adjustments by ConansHair. TXI's verified and game tested by ConansHair. Loadscreens made by ConansHair, using ndix UR's TSL Loadscreen Templates, and also using Sith Holocron's TSL Replacement Loadscreens as guides. ___________________________________________________________ THANKS: Dark Hope: Many thanks for the kind permission to release this Mod, and for being the inspiration for so many of us...Thank You!! Jorak Uln: Many thanks for the kind permission to include original textures with this Mod...Thank You!! Sith Holocron: Many thanks for the original recolors, for proofreading this ReadMe file, and for the kick in the pants and polite urging of me to release this as my first mod. Thank You!! Also, many thanks for patiently answering the million questions I had whilst getting this Mod ready for initial upload!! Thank You!! ndix UR: Many thanks for the TSL Loadscreen Templates! Fred Tetra: Many thanks for KotOR Tool! Many thanks to the Modders whose Mods were used in the making of this Mod's screenshots! Also, I want to thank all the Modders out there whose work I've consistently studied and learned from. ___________________________________________________________ LEGAL: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. NEITHER THE AFOREMENTIONED COMPANIES NOR THE AUTHOR ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date, but I don't wish others to do so. Usage in other mods must be requested AND approved by a consensus of myself, Jorak Uln, Sith Holocron, and Dark Hope, before your use. -
1 pointSo, with the help of Dark Hope, she managed to figure the issue. Some areas need to be erased and others extended, I don't know why but that's how it worked out. I'm working on updating the texture.
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1 pointAh, that's good to know, still learning the ropes on how this game works. In that case it sounds like it should be fairly straight forward Natural Law. Use one of the two tools I mentioned to do a straight conversion, and then use a 2da editor to remove the texture entry, if there is one, for HK in appearance.2da.
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1 pointThat has nothing to do with the model. It's due to the textures being overriden by appearance.2da. Odyssey has no problem dealing with multiple texture assignments per model. Half vanilla game content works that way.
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1 pointI did this for my own game. You can do this with either MDLOps, or the Kotor Blender extension for blender. I will warn you, however that because of the way that HK is implemented - with more than one texture file assigned to the entire model - the conversion process was not straight forward. While a straight conversion allowed me to get the model in game, it did not however work with it recognizing the multiple textures. Personally I opted for resizing the UV's and moving them all to a single texture, since things like a 4k map for just the head seemed overkill to me. There may be a simpler way of getting TSL to recognize all the single textures, however.
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1 point
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1 point
Version 1.0.0
3,803 downloads
The archive contains 2 textures: the texture of the woman's form and the shape of the man. The resolution of the textures is 2048X2048. This resolution allows you to carefully draw each piece of equipment. Attention was paid to everything: rivets, buckles, shadows, cloth, chevrons. Enjoy. -
1 point
Version 1.0.0
1,098 downloads
Weapon Model Overhaul Patch ------------------------------ The purpose of this mod is to provide a patch to finally be able to use Toasty Fresh's weapon models' mod in Kotor 2 and the excellent reskin by Fallen Guardian. When I first started diving into modding for Kotor 2 one of the first mods I stumbled across was Toasty Fresh's Weapons Model Overhaul mod (and Fallen Guardian's retexture of it), which provided what looked like some great high resolution version of the game's vanilla swords and vibroswords. Unfortunately, when I tried to add it to my TSL override folder, it immediately caused the game to crash. Now, after learning more about this game and its mods I was finally able to revisit it and patch it so that those models will work with TSL as well (thanks to PoopaPapaPalpatine for reminding me about it). While there is already an excellent blaster mod in the High Quality Blasters mod. Toasty Fresh's mod really does an excellent job of providing a high resolution version of the game's vanilla swords and vibroweapons, particularly when paired with Fallen Guardian's retexture. If you, like me want to use those weapons on your TSL game, this patch should allow you to do so. THIS MOD IS A PATCH, YOU STILL NEED THE ORIGINAL MOD TO GET THIS TO WORK. You can find the original mod here: https://www.nexusmods.com/kotor/mods/1096 I also personally recommend Fallen Guardian's retexture which can be found here: https://deadlystream.com/files/file/369-weapon-model-overhaul-texture-rework/ Since I mainly wanted the melee weapons out of this mod, I separated the swords and blasters into two separate folders for your convenience. ------------------------------ Installation ------------------------------ First start by installing Toasty Fresh's mod by dragging the files in it to your override folder. If you want Fallen Guardian's textures, install his mod next overwriting all relevant files. Finally move the files in this mod to your override folder overwriting any conflicts. ------------------------------ Uninstallation ------------------------------ Simply delete the contents of this mod from your override folder. -
1 pointGiven the fact that I did not modify or touch the textures at all, I'd be very hesitant to add them here unless I got explicit consent from the original creator, or creators depending on whether you are talking about the creator of the models or the textures. I hadn't really thought about the extra blasters since I figured most would use the High Quality Blaster mod instead. I am well versed in 3D modeling and image editing however, and would be capable of creating extra models or textures for this in the style of its original mod. If they are not too many, I may consider adding those here as a future release.
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1 pointNone. But you can edit the UTCs in the tslpatchdata folder yourself to add them. Note, however, that would only affect the stunt party members inside the party jail cell. If you choose Mission or Jolee as the jail breaker they would still end up naked, at least without some additional script work. Canderous as well, but he has his gear stored right next to his start point.