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  1. 1 point

    Version 1.2

    26,458 downloads

    Animated Ebon Hawk Monitors (Not including Galaxy Map) ============================================================= AUTHOR: Sith Holocron, Dark Hope, and Xarwarz ORIGINAL RELEASE: 06 APR 2016 UPDATED RELEASE 01: 19 JAN 2019 UPDATED RELEASE 02: 09 APR 2022 GAMES: Star Wars Knights of the Old Republic 1 & 2 Description: ------------ When Xarwarz was working on a sample of a monitor texture for the Ebon Hawk, I had suggested to him that it could use a bit of animation to liven it up. Towards that end, I asked Quanon if he could render out a frame frames of a wire-frame model of the Ebon Hawk. I added in some sine wave activity and threw in some Aurebesh for good measure. One of the monitors was now animated. The other frames have more subtle animations in them - you can see the computer inputs going up and down and various colors changing around. Though I've placed this in the Knights of the Old Republic 2 section, this mod is compatible with both games. Installation: ------------- For Star Wars Knights of the Old Republic 2 - Extract the "LEH_scre01.tga" and the "LEH_scre01.txi" files into the SWKotOR2/Override folder. For Star Wars Knights of the Old Republic 1 - Extract the "LEH_scre01`.tga" and the "LEH_scre01.txi" files into the Star Wars Knights of the Old Republic/Override folder. Uninstall: =============== Take them out again. Known Bugs: =========== None known at this time. Legal Disclaimer: ================= All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Credits: ======== LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. (http://www.lucasforums.com/showthread.php?t=153502) Xarwarz: For putting together the original texture! @Quanon: For providing the wire-frame models of the Ebon Hawk! @Dark Hope: For her original cockpit texture, for releasing her version to Deadly Stream, allowing me to adjust it as I see fit, and to include it in this package. @ebmar: For adjusting Dark Hope's new texture by adding a little depth to it and adding the overlay over the monitors shown in the “With Glass Overlays” folder. Here's what it looks like in game. Thanks to @Mellowtron11 for providing the game save so I could get this video done relatively quickly! BTW: Looking for something a little more subtle? Check this mod for an alternate look.
  2. 1 point
    New and Improved!! Now with Glass Overlays!!...(still not including Galaxy Map!!) Bwahahaha😂🤣 Thanks to: @Sith Holocron, @Dark Hope, @ebmar, @Quanon, & XarWarz, for allowing us all to have the sickest Ebon Hawks available!!
  3. 1 point

    Version 1.0.0

    272 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 09.04.2022 Installation: Inside the "For Override" folder are 3 folders: "Bark", "Grass" and "Skybox". This mod is modular, meaning you don't have to install all 3 texture options if you don't want to. The Bark and Skybox folders will contain the tree and skybox textures, copy the files within Bark and/or Skybox and paste them into your Override folder. If you have an option to overwrite, then that means you have another mod which already modifies the Bark and/or Skybox texture and you'll need to choose whether or not to install the Bark and/or Skybox textures. Inside the Grass folder you will find the folders "Grass 1", "Grass 2", "Grass 3", "Grass 4" and "Grass 5". Each grass folder is a different mod, you should only install ONE grass mod! The screenshots on the mod page will show you WHAT each grass mod does, do keep in mind that some grass mods might do minimal changes and will require TWO texture changes whereas other grass mods might change the ENTIRE aesthetic of K1 Dantooine and will change up to FIVE textures. Just like the Bark/Skybox textures, simply select the grass mod you want and copy the files directly into your Override folder. Description: In K1, Dantooine has a few unusued textures for grass, trees and skybox. This mod will simply replace the vanilla textures with the unused textures, you have a few textures to choose from. 1) Tree: The Trees of Dantooine will sport a more realistic tree texture. 2) Skybox: This skybox appears to have been an incomplete draft by Bioware, do keep in mind that the "roof" of the Skybox does not exist in the game files and thus is missing from the mod. 3) Grasses: Up to 5 different grass textures exist in the game files meaning you can only install 1 grass mod (Please consult the Mod's Screenshots to see what each Grass mod does). Known Bugs: This mod shouldn't have bugs but if there is report it on Deadlystream.com. Incompatibilities: Will be incompatible with any mods which modifies the following files: "LDA_bark02.tga" "LDA_bark02.tpc" "LDA_bark04.tga" "LDA_bark04.tpc" "LDA_rock04.tga" "LDA_rock04.tpc" "LDA_graspatch01.tga" "LDA_graspatch01.tpc" "LDA_grass2.tga" "LDA_grass2.tpc" "LDA_grass07.tga" "LDA_grass07.tpc" "LDA_rock06.tga" "LDA_rock06.tpc" "LDA_sky001.tga" "LDA_sky001.tpc" "LDA_sky002.tga" "LDA_sky002.tpc" "LDA_sky003.tga" "LDA_sky003.tpc" "LDA_sky004.tga" "LDA_sky004.tpc" This mod uses the TGA texture format, meaning any TGA mods which use the same files will be overwritten by this mod. However, if you install TGA and TPC files of the same name together, it will probably crash your game so be sure to make sure none of these files are present in your Override folder. Do keep in mind, let's say if you install the tree and grass textures but NOT the skybox textures then you'll be able to use another skybox mod (And vice versa). Report any unknown incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: Bioware: For such an amazing game Fred Tetra: For Kotor Tool And everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.