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Showing content with the highest reputation on 02/15/2022 in all areas

  1. 1 point

    Version 0.1.0

    146 downloads

    This is a simple Python utility that lets you create new lightsaber textures for KotOR and TSL. Note that (especially in KotOR) creating a new lightsaber colour requires more steps than this - a future project will make this a one-click process for users, but for now I'm releasing this as a standalone tool for mod developers. Installation You should have Python 3 installed. There are no other dependencies. Just download and unzip the zip archive from this page, and you should be good to go! I'll be releasing a Windows .exe version at some point. If you're not comfortable using the Python script, either wait for that or ask me (or one of the many helpful people on DeadlyStream) to make your lightsaber textures for you. Usage Run the script editor.py using Python, with a command like "python editor.py". This will open up the editor. You can choose the glow and core colours for the saber texture, and then save it using one of the bottom two buttons. The texture will then be saved in the current directory. Bugs There might be some bugs, but it's a pretty simple script and it seems to work fine. FAQ The lightsaber looks dark in-game! For a bright lightsaber, you should select a colour with both Saturation and Brightness parameters set to 100% (in the second tab in the colour picker). Then you can use the Hue slider to choose a colour. Can I use this for my mod? Sure, feel free to use the textures for your own mods! I'd appreciate it if you credit this tool for helping create the lightsaber textures. Can I redistribute this program in its entirety (with or without attribution)? Please don't redistribute this program elsewhere on the internet. I will keep it here, so you can point people to it. How do I take this texture and put it straight in the game (not as part of a mod)? I'm working (along with others on DeadlyStream) to make an "end-user version" of this tool, as part of a larger modding project. Stay tuned! The lightsaber core looks weird! You should probably leave the "Core" colour to its default value (pure white) to get lightsabers that look like the ones from the base game. But if you want to experiment, the option to change the core colour is there!
  2. 1 point
    Has anyone seen this Ebon Hawk animation? This is genuinely amazing
  3. 1 point
    Normally I wouldn't backport a character from another epoch into KotOR, but now I'm really contemplating using this mod and roleplaying as Ahsoka Tano's random distant ancestor 😅 By the way, SWTOR has a background character which could similarly be Ahsoka's relative (or simply a nod) — https://starwars.fandom.com/wiki/Hellena_Tano.
  4. 1 point
    Video This recording contains every voiceover from Star Wars: Knights of the Old Republic II - The Sith Lords that is not referenced in any dialogue file anywhere in the game. This is not a comprehensive representation of the game's cut content. Some lines of dialogue were never recorded, while others are referenced in dialogue files but inaccessible through normal gameplay. This is also not representative of what content has or has not been restored or could or could not be restored. Some of these lines have already been restored by The Sith Lords Restored Content Mod and other mods. Some of these lines exist in isolation, and it would be difficult to restore them without the availability of other assets. Some of these lines were from the E3 demo or recorded for testing purposes and intentionally unused. Finally, there are some edge cases with lines relating to content which is already in use in the game. Many are alternate takes of existing lines, and some were phrased slightly differently. What it is, however, is everything that would otherwise be impossible to find without scavenging through all the voiceover files. There are some interesting finds here. List unreferenced_vo_k2.txt
  5. 1 point
    Thank you for y'all responses. I'm modifying Kotor 1. So i'm might just have to replace the Star Forge/Darth Revan's model slot (J) in order for the new robes to appear correctly since I don't know how to script.
  6. 1 point
  7. 0 points
    Really glad somebody took the time to finish the mod and couldn't hope for anyone better to do the job!