This mod adds fancy VFX and SFX alignment change both to the dark side and light side in two available style; TOR and TSL.
-= BACKGROUND =-
Not much of a background -- just my curiosity fueled with @DarthParametric's invaluable insights and assistance trying something never been done [at least to release stage until this mod was attempted] and documented previously to K1 based on its successors; The Sith Lords and The Old Republic.
-= ABOUT THIS MOD =-
TOR style -- adds IN-cutscenes VFX and SFX based on TOR's
TSL style -- adds POST-cutscenes VFX and SFX based on TSL's
TOR style no SFX -- adds ONLY IN-cutscenes VFX based on TOR's
TSL style no SFX -- adds ONLY POST-cutscenes VFX based on TSL's
* Preview [v1.0.1] --
To its VFX base it's using ported TSL models and texture [for the dark side ones] provided by DarthParametric. As for the SFX, I had them ported from TSL -- originally comes as mus_s_darkshort and mus_s_lightshort.
-- provided as well user-friendly uninstaller for convenience purpose.
-= KNOWN ISSUES =-
TOR style -- at some potential cases [depending on how the cutscenes were set up] the SFX and/or VFX won't show up if the camera/frame far-off from the Player. In SFX's case -- because Players' presence on-screen's needed as they're the medium for the SFX output
TSL style -- as using a spawned placeable's OnHeartbeat [which checks for and] to trigger the VFX and SFX for ONLY every ~3 seconds, they will not fired instantly. Delays are to be expected with this one. Also, as I didn't include ratio check to DS and LS gains sometimes you'll see LS status with DS' VFX/SFX and vice-versa. That often happens if there are multiple alignment sets in one continuous cutscenes
There are module-specifics scripts that alter the alignment which is outside the scope of this mod -- at least at this current stage. With that in mind sometimes you won't see the mod's working although there are alignment change's happening
-= FINAL REMARKS =-
There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod.
Hope you enjoy the mod as much as I do!
-= INSTALLATION =-
Run the installer, pick only one of the available options then hit the [Install Mod ->] button!
-= UNINSTALLATION =-
Available in the _uninstall folder -- make sure to read the Readme first!
-= COMPATIBILITY =-
Is NOT compatible with mods that share the provision; doing same thing, same assets etc and/or anything that hard-overwrites 2DAs coming from this mod.
-= REDISTRIBUTION =-
I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions -- so be considerate to not redistribute this mod or re-release it on any websites.
If you're to use the assets from this mod - please be kindly to ask for permission first -- that way I know what's up, and if it's interesting enough I might offer to be involved, hahah. Or at least we'll talk. Cheers!
-= CREDITS =-
The Almighty Force
BioWare, Obsidian Entertainment and LucasArts for Knights of the Old Republic/The Sith Lords/The Old Republic
DarthParametric for ported TSL assets, indispensable insights and assistance on this project as well the past-present knowledge, and his creation that I took learn from. He helped me as well with providing some useful information for the uninstaller
Sdub for bringing my attention to v1.0.0's game-breaking issue -- hence the mod's update
JCarter426 for SithCodec and Odyssey++ --
-- and Inyri Forge for all their awesome work that I look up to. Had learned a lot from their mods and been practicing using their methods
Fred Tetra for KotOR Tool
bead-v for MDLedit
ndix UR for tpcview
stoffe for TSL Patcher and Fair Strides for the updates [bundled with K1CP]
VarsityPuppet for 2DA Editor Alpha
TK102 for K-GFF
djh269 for K1 saves [entire playthrough] that's really helpful for testing of this mod
Tool Makers wasn't mentioned -- can't make it without y'all!
Members of DeadlyStream
All active/inactive modders that direct/indirectly influenced me to get into modding
DS for being a home -- a place to hangout, to discuss and hosting my work
DS staffs for tirelessly improving and maintaining the site
Snigaroo/Sniggles for hosting #mod_development which essential during mod's early stage creative-process
- eb
What's the difference between batch converting files before adding them to the overrides, or before uploading to the site? All XNView is doing is converting the files and copying them.