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2 points
Version 1.0.1
1,183 downloads
----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: TSL Effixian's Zeison Sha & Jal Shey Alternative 2021 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This mod replaces all Zeison Sha and Jal Shey armors and adds a few variations that you can only cheat in*. I've tried to keep them in line with each other, but there's quite a few differences between the female and male versions. The female version uses the Atris 3D robe model (provided by DarthParametric) and the male uses the Disciple's model. * Apart from that, without TSLRCM and without cheating it's practically impossible to acquire some of these robes. https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Robes#Armor Armored Jedi Robe (item: a_robe_06) Replaces: Zeison Sha Initiate Armor • Dantooine (Enclave Courtyard) - Purchased from Daraala Files: PFBM02, PMBM02 & ia_ClassZS_002 Cost: 350-490 Cannot Equip: Bao-Dur Defense Bonus: 4 Max Dexterity Bonus: +4 Saves: Fortitude +1 Does not restrict use of force powers. Polar Historian Robe (item: a_robe_07) Replaces: Jal Shey Neophyte Armor • Onderon (Merchant Quarter) - Purchased from Gegorran • Nar Shaddaa (Refugee Landing Pad) - Purchased from Geeda after opening up trade routes Files: PFBM03, PMBM03 & ia_ClassZS_03 Cost: 570-840 Cannot Equip: Bao-Dur Defense Bonus: 3 Max Dexterity Bonus: +4 Charisma: +1 Skills: Persuade +1 Does not restrict use of force powers. Ansata Librarian Robe (item: a_robe_11) Replaces: Jal Shey Advisor Armor * • This item is either very common or randomly placed throughout the game. Files: PFBM07, PMBM07 & ia_ClassZS_07 Cost: 1300 Cannot Equip: Bao-Dur Defense Bonus: 3 Max Dexterity Bonus: +4 Skills: Persuade +1 Charisma: +2 Wisdom: +1 Does not restrict use of force powers. Robe of the Living Force (item: a_robe_16) Replaces: Zeison Sha Warrior Armor • This item is either very common or randomly placed throughout the game. Files: PFBM01, PMBM01 & ia_ClassZS_001 Cost: 5000 Cannot Equip: Bao-Dur Defense Bonus: 5 Max Dexterity Bonus: +4 Saves: Fortitude +1 Does not restrict use of force powers. Ancient Master Robe (item: a_robe_20) Replaces: Jal Shey Mentor Armor • This item cannot be obtained through any conventional means. Files: PFBM06, PMBM06 & ia_ClassZS_006 Cost: 11500 Cannot Equip: Bao-Dur Defense Bonus: 4 Max Dexterity Bonus: +4 Skills: Persuade +1 Charisma: +4 Wisdom: +1 Does not restrict use of force powers. Sith Lord Robe (item: a_robe_26) Replaces: Darth Malak's Armor TSLRCM only, this item is not random loot in the vanilla game. Files: PFBM05, PMBM05 & ia_ClassZS_005 Cost: 25000 Cannot Equip: Bao-Dur Defense Bonus: 7 Max Dexterity Bonus: +4 Restricted to: Dark Side Strength: +1 Regeneration: 2 Does not restrict use of force powers. Armored Dark Jedi Robe (item: a_robe_37) • This item can only be obtained through cheats (giveitem a_robe_27). Files: PFBM08, PMBM08 & ia_ClassZS_008 Cost: 350 Cannot Equip: Bao-Dur Defense Bonus: 5 Max Dexterity Bonus: +4 Strength: +1 Saves: Fortitude +1 Does not restrict use of force powers. Sith Inquisitor Robe (item: a_robe_38) • This item can only be obtained through cheats (giveitem a_robe_28). Files: PFBM09, PMBM09 & ia_ClassZS_009 Cost: 350 Cannot Equip: Bao-Dur Defense Bonus: 4 Max Dexterity Bonus: +4 Skills: Persuade +1 Charisma: +4 Wisdom: +2 Does not restrict use of force powers. ------------------------- INSTALLATION ------------------------- Extract the zip somewhere, copy the files to your override folder. You don't need to start a new game, but Zeison Sha and Jal Shey armors that you have acquired will keep their original item name. You can choose to only take parts of this mod, for example leave out the changed item names, male or female updates, icons. Feel free to contact me for help with that. * Note: Similar to my Zeison Sha & Jal Shey Reskin 2020 mod: In the vanilla game the Jal Shey Neophyte Armor (a_robe_07) and the Jal Shey Advisor Armor (a_robe_11) use the same texture and icon. I've changed that in this mod. However it won't change a Jal Shey Advisor Armor (=Ansata Librarian Robe) item that you've already acquired in a save. That said, you don't need to start a new game if you want to use this mod, if you do already have the Jal Shey Advisor Armor (=Ansata Librarian Robe) then it will simply look the same as the Jal Shey Neophyte Armor (=Polar Historian Robe). ---------------------------- COMPATABILITY ---------------------------- This mod will conflict with other mods that change the Zeison Sha and Jal Shey armors. This includes a couple of my own mods. ------------------------- UNINSTALLING ------------------------- Remove from your override: a_robe_06.uti a_robe_07.uti a_robe_11.uti a_robe_16.uti a_robe_20.uti a_robe_26.uti a_robe_37.uti a_robe_38.uti ia_ClassZS_001.tga ia_ClassZS_002.tga ia_ClassZS_003.tga ia_ClassZS_005.tga ia_ClassZS_006.tga ia_ClassZS_007.tga ia_ClassZS_008.tga ia_ClassZS_009.tga PFBM01.tga PFBM01.txi PFBM02.tga PFBM03.tga PFBM05.tga PFBM06.tga PFBM07.tga PFBM08.tga PFBM09.tga pfbmm.mdl pfbmm.mdx PMBM01.tga PMBM01.txi PMBM02.tga PMBM03.tga PMBM05.tga PMBM06.tga PMBM07.tga PMBM08.tga PMBM09.tga pmbmm.mdl pmbmm.mdx ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation. You will likely get permission to reuse material from this mod in your own mods if you simply ask me. -------------------- THANKS TO -------------------- DarthParametric for providing me with a headless Atris robe model With the above in mind, I'd like to also thank those that did a similar mod: mjpb3 and Oldflash Stoffe and Fred Tetra for the needed tools and tutorials waifu2x.udp.jp for offering free AI upscaling ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
2 pointsThe Qel Cay Droma robes from the comics could be made using the onderon soldier armor model from tsl as the base. I saw a lore friendly reskin of the normal jedi robes that mimic the comic style robes and i liked the idea.. than I saw the onderon soldier and a light bulb went off in my head. It's the perfect model to use to make some custom Qel Cay Droma robes, CAN SOMEONE PLEASE MAKE THIS A THING?
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1 point
Version 2.0
24,224 downloads
This is a restoration of the original Handmaiden sister appearance. In the original release of the game, the Handmaiden and her sisters all look alike, even even though they comment on her difference in appearance. The developers actually made a unique head for the sisters, but it was left out of the final release of the game. I took that head and merged with the body model used for the Handmaiden sisters in the game, thus restoring their intended appearance. -
1 pointYou can use the Model Viewer. No fancy shading and things, but it does allow you to preview your texture changes in a few seconds.
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1 pointPublished version 3.2.0. Thank you guys for asking and making me look at things more thoroughly. I've fixed some custom meshes related issues, particularly modifiers not being applied on export. More importantly, I've added an option to merge duplicate vertices and mark sharp edges, which is a similar feature to smoothing groups in Max. This is important because KotOR models have a LOT of duplicate vertices, which is exactly how smoothing groups work - they create additional geometry where surface needs not to be smooth. Same result can be achieved with sharp edges and Edge Split modifier in Blender. Some example screenshots: New Import Options Normals Algorithm = None (normals are ignored) Notice sharp edges on the head, despite normals not being imported. That is because of duplicate vertices. Normals Algorithm = Custom (MDL normals are used as is) Notice how smooth edges on the left arm are. There are duplicate vertices there, but custom normals make them look smooth. Normals Algorithm = Sharp Edges, Sharp Edge Angle = 10 degrees (duplicate vertices are merged and sharp edges are marked) Notice how edges on the head are still sharp, despite duplicate vertices being merged. That is the result of these edges being marked as sharp. Unfortunately, edges on the left arm were not marked as sharp, because we could not merge duplicate vertices there - they have different UV coordinates. This happens on more than one model - maybe I'd need to improve the algorithm in the future.
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1 point
Version 1.0.0
184 downloads
"Poison weapons and upgrades" mod for Star Wars Knights of the Old Republic II: The Sith Lords VERSION: 1.0 RELEASE DATE: October 11, 2021 AUTHOR: LoneWanderer --------------------- 1.Description --------------------- Adds 3 poison weapons (2 with new models) and 6 melee upgrades with custom icons. KOTOR I had several poisoned weapons, which were quite fun to use, but in TSL poison damage type was limited to mostly useless or rarely used grenades, mines and droid special weapons. The goal of this mod is to make gameplay more varied and interesting by adding new obtainable poison weapons and upgrades. Weapons: Naga Sadow's Poison Blade - inside Korriban's Academy Poison Short Sword - can be bought from Samhan Dobo on Telos Sith Poison Double-Bladed Spear - from Dark Jedi Apprentice inside Freedon Nadd's tomb Upgrades (can be created using a workbench): Mild Poisonious Edge - Poison, Mild Damage DC 15 (requres skill: Stealth 6) Average Poisonious Edge - Poison, Average Damage DC 25 (requres skill: Stealth 14) Severe Poisonious Edge - Poison, Virulent Damage DC 30 (requres skill: Stealth 22) Deadly Poisonious Edge - Poison, Deadly Damage DC 50 (requres skill: Stealth 32) Average Weakening Edge - Poison, Average Weakness DC 20 (requres skill: Awareness 10) Deadly Weakening Edge - Poison, Deadly Weakness DC 40 (requres skill: Awareness 28) Since level cap was raised from 20 to 50 in TSL and autobalance system increases the level of enemies to match the level of Main Character, this means that in the latter half of the game most enemies will have very high resistance to poison, which makes it ineffective. To counter this imbalance, 2 additional levels of poison damage were added: Deadly Damage and Deadly Weakness. Also, to increase the chance of poisoning enemies, you can try lowering their Fortitude using, for example, Force Scream. As a bonus Poison Short Sword and Sith Poison Double-Bladed Spear have new models (see License information in section 6.Credits). The correct shadow models were kindly created by DarthParametric. CHEATS. 'giveitem poisn_short_01' - Poison Short Sword 'giveitem poisn_spear_01' - Sith Poison Double-Bladed Spear 'giveitem sadow_blade_01' - Naga Sadow's Poison Blade 'giveitem u_m_psn_edge_01' - Mild Poisonious Edge 'giveitem u_m_psn_edge_02' - Average Poisonious Edge 'giveitem u_m_psn_edge_03' - Severe Poisonious Edge 'giveitem u_m_psn_edge_04' - Deadly Poisonious Edge 'giveitem u_m_wkn_edge_01' - Average Weakening Edge 'giveitem u_m_wkn_edge_02' - Deadly Weakening Edge --------------------- 2.Installation --------------------- Run "TSLPatcher.exe" installer and select your TSL folder. ------------------------- 3.Uninstallation ------------------------ Delete installed files of the mod from Override folder. Copy the files (except dialog.tlk) within the generated "backup" folder and place them in the Override folder, place dialog.tlk in your TSL folder. If you installed other mods after this one that modify dialog.tlk, iprp_onhitdc.2da, itemcreate.2da, itemcreatemira.2da, poison.2da, upgrade.2da, then you should uninstall those mods first. ----------------------- 4.Compatibilty ----------------------- This mod is compatible with TSLRCM. New weapons use model variation 20 of short sword and double-bladed sword. New upgrades use item icon slots ip_pltuseitm_113 - ip_pltuseitm_118. If items from other mods use these model variations or slots, then they will overwrite each other appearance. ----------------------- 5.Permissions ---------------------- This mod may not be modified or distributed without the explicit permission of the author. This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months. -------------- 6.Credits -------------- Poison Short Sword uses model "Modern Sword" (https://skfb.ly/669CC) by Vladimir that is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Sith Poison Double-Bladed Spear uses model "Spear" (https://skfb.ly/6sWQT) by DafVader that is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Fred Tetra - KOTOR Tool TK102 - DLG Editor Stoffe and Fair Strides - TSLPatcher Blue - KotOR Scripting Tool Special Thanks to DarthParametric for creating models used as weapons' shadows ---------------- 7.Contact --------------- PM me on DeadlyStream or Nexus. Disclaimer THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.