Well thanks! This is indeed a good question.. and difficult to answer ^^ What i can say, is - its making surprisingly good progress in both quality and quantity, and using e.g. UHQ nature resources recently has helped a lot actually - so, i already can see the finish, but its still some way to go.
I know what you mean. But as Malkior said -especially K2 art design is not well thought and if i can achieve a better look- why not? Since those FMV only play for a few seconds anyway- but keep in mind that the game play goes on for hours & hours and its better to have those 10 sec inconsistency instead of compromises in overall visual quality .
That doesn't mean I don't try to make it as canon as possible, but I try to up the color variety whenever i can, every area should look unique after all:
Especially areas like Telos Military Base & Ravager look too generic in vanilla game, so I also changed the color scheme:
Bare steel visible on the edges when turning the camera
Countless improvements have been made for Dantooine, including 8k rock textures:
WIP skybox:
Animated brushed aluminum panels when turning cam:
Ultra-realistic 8K grass texture:
You can see the sand grain in game:
New marble & windows for Onderon, shimmering in sunlight: