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Showing content with the highest reputation on 05/22/2021 in all areas

  1. 4 points
    Since TOR released a set of the Star Forge robes not too long back, I figured it might be a useful basis for a hybrid version with the vanilla cape and loincloth (the TOR version is only painted on) married to SS's flowing robes animations. At this point I've done the initial import, scale, and pose, and am now ready for the transfer to the KOTOR rig. Thanks to the Blender I/O script, I was also able to bake out the tinted textures, which is much easier than trying to approximate it manually as I have had to do in the past. Here's where it's at currently: I still need to fiddle with a few bits and pieces, and there will no doubt be plenty of tweaking to do once the rig transfer is done and I can test out animations. I also have some folded down hoods taken from other sets that I will try to marry to this torso for a hoodless/maskless version. But that will require a fair bit of massaging to get them to fit, so I'm saving that for later. Still not sure about the cape. I think having it white as well would be a bit too overpowering, but I'm not entirely sold on the brown. And I haven't done anything for the DS black version as yet. Since there's no TOR version of that colour scheme for this set, I'll have to cobble something together myself.
  2. 1 point

    Version 8.2

    3,014 downloads

    DHRM 8.2 ---------------------- Kaidon Jorn May 2021 This mod will replace the default vanilla game saber models into new higher poly lightsaber models, each color of blade has it's own unique hilt, with Crazy34's new 3-D lightsaber blade models. This time I removed my old hilt for the yellow bladed saber and changed it to a model I made years ago for SotOR (K1) and made it into a double bladed version as well. I can't say enough about Crazy34's new blade model and textures (which I tweaked to my own preferences), his work has really changed the game on these and it's something a lot of us have been wanting for many years. Kudos to him for all his hard work, I might not have done all this if it weren't for him. They will be enjoyed for years to come. To install run the .exe and choose the location of the game (not the override itself). To uninstall take them all back out.
  3. 1 point
    Hey all So I wanted to place an invisible placeable on an enemy with his OnDeath script. So that I may have you loot him normally, but have another script fire after you've looted him and gotten the part to the quest. here's what I could think of... void main() { if ((GetJournalEntry("ache_saber") == 20)) { CreateObject(64, "ache_lens_cont", GetLocation(GetObjectByTag("infernal_sith", 0)), 0); } ExecuteScript("k_def_death01", OBJECT_SELF); } So the placeable is invisible and holds the part. Then dings the quest entry. Would this work or what am I forgetting/not doing right? I appreciate any help. EDIT: Hey nevermind. What I was doing worked. I just forgot to include the script that jumps the quest entry up. So then i moved the other items he drops to the invisible placeable so there's only one "Remains". Then looting that puts the quest up a notch. Woot. i did it!
  4. 1 point
    Never used it before. Tried it now, and it couldn't open existing .dlg files because of some error. Funny thing is, this just happened to me too. I never noticed this problem before, because I always use DLGEditor to work with dialogs (I needed to open TSL dialogs and internal dlg editor of Kotor Tool doesn''t work correctly with TSL dialogs). So, once again, I suggest you download DLGEditor, set up TLK path in File/Set TLK File Path; set up Mod: KOTOR. Then: 1. Extract some .dlg file with KotOR Tool, but don't open it with KotOR Tool after extracting. 2. Launch DLGEditor and open extracted .dlg file, edit and save it.
  5. 1 point
    Took all day just to get the power button in the right place, re arrange the map, reskin, and export. Then to convert the saber to Crazy34's blade models. Best I could do really, not being too savvy anymore.
  6. 1 point

    Version 1.0

    1,866 downloads

    I made this armor's cause id like to how theyre looks So thanks to KotorTool and some other stuff ofc Thx to Fred Tetra i can finally release these armors.
  7. 0 points