I am doing a thematic class mod for Kotor 1. And my question is that does deal with the Player Character is that should I focus on single highly flexible class for the Player character, Focus build class(like they are in the vanilla) or make each of the Jedi Classes highly flexible.
One of the aspect of this mod, that I am converting Jedi Sentinel to the Jedi Shadow.
Jedi Shadow Class:
Force Jump Tree will be unlock fully.
Force Immunity tree will unlock fully as well
Force Focus Tree will unlock fully.
Uncanny Dodge will automatic.
Sneak Attack feats 1 to 10 will unlock to use.
All Weapons Specializations will be unlocked and able to be used.
As of right now, I am leaning towards making all Jedi Classes highly Flexible and selectable for the Player. Bastila Shan is supposed to be a mentor to Player Character; so having them the same class makes sense to me, for you only teach what you know. True, the knowledge base for Player Character is Jedi Council and choosing your class make sense as well.
There are other New Non Force Using classes that will reflects their roles and themes.
Zaablar: Mad Claw(Tankier Scout)
Carth: Republic Pilot(Scout with good BAB and Improved Starting Defense and Saving throws)
Canderous: Mandalorian Commando(tankier Soldier)
Mission: Pathfinder(Scoundrel)
T3-M4: Astro-mech
Hk-47: Assassin Droid(i have plans to add Sneak Attack and stealth function to his hides if possible)