Thanks!
i can safely say that the reworked areas / textures for this newest overhaul will be unlike anything i did before. The heightmaps have a ton more detail, the shine is directly linked to the texture noise itself , thus way more natural and overall the tex designs are much more linked to the movies than games for more realism.
This, and the splitting of planets into different areas visually makes it a very large project.
Current status for K2:
Harbinger tex = done, but K2 has a nasty bug with a low res overlay that needs to be solved.
Beta: Peragus, Korriban, Dantooine, Ravager (only minor tweaks)
Alpha: Telos, Onderon, Nar Shaddaa, Goto (still some work ahead, but nothing major)
To be done: Ebon Hawk, Malachor, Dxun, M4-78 (major work to do)