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Showing content with the highest reputation on 03/06/2021 in Posts

  1. 1 point
    Thanks! When I was browsing the forums to learn how to pull this off, your posts helped a lot!
  2. 1 point
    Sounds like you installed 'Visas Unmasked' before TSLRCM, which overrode the hoodless Visas appearance. If you've got a save before recruiting Visas then reinstalling 'Visas Unmasked' should solve the issue.
  3. 1 point
    I think you are misinterpreting things, I believe what you think is a hood are the arms and the black part is the normal under shirt.
  4. 1 point
    Thanks! i can safely say that the reworked areas / textures for this newest overhaul will be unlike anything i did before. The heightmaps have a ton more detail, the shine is directly linked to the texture noise itself , thus way more natural and overall the tex designs are much more linked to the movies than games for more realism. This, and the splitting of planets into different areas visually makes it a very large project. Current status for K2: Harbinger tex = done, but K2 has a nasty bug with a low res overlay that needs to be solved. Beta: Peragus, Korriban, Dantooine, Ravager (only minor tweaks) Alpha: Telos, Onderon, Nar Shaddaa, Goto (still some work ahead, but nothing major) To be done: Ebon Hawk, Malachor, Dxun, M4-78 (major work to do)
  5. 1 point
    @DasRoteBaron Thanks. The TSLpatcher is designed to be modular. So if you only want to update the existing sabers in the game to have the ambient lighting and the new blade models you can choose to run just this part. So you can freely pick and choose what you want. Say you don't like black core sabers. Then you simply run the patcher only for the base game sabers and than a scond time to add the unstable blades. Be aware that in order to use the crossguard sabers you NEED to install the related cores sabers first. So if you want unstable crossguard sabers you must first install the unstable sabers. I hope this helps and that you can play with just the sabers you actually want. Cheers and stay safe.
  6. 1 point
    Let me see if I've got this straight - and please, correct me if I have any of this wrong... You modded up your game with many mods - none of which you've listed. (Listing all mods is required.) Then - you uninstalled those many mods (excepting TSLRCM) - without starting a new game. Is that about right? Edit: I'm going to head off to sleep right now. If @Kimosabe answers in the affirmative to both of the bulleted lines above before I get back, please feel free to jump in and explain why deleting several mods in the middle of a playthrough might be . . . problematic.
  7. 1 point
    Not at the moment, gimme a minute and I'll have SLM and DHRM up and running with the new blade models, hilt models, and ambient lighting out in a couple weeks....
  8. 1 point
    Permission granted. Make sure to credit him.
  9. 1 point
    @Sith Holocron, I'm interested in this mod