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  1. 1 point

    Version 2.0

    3,880 downloads

    WARNING: If you wish to use both my Crystal cave Redux and my TSL Inspired Crystals mod you will need to install the main component of the Crystal Cave redux mod first, and then install the second option of the TSL Inspired Crystal Mod. Otherwise they won't work together. Crystal cave overhaul and upgradeable crystal 2.0 Author: djh269 Release Date: 16.04.2017 Release Date (2.0): 16.02.2024 Installation: Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic Compatibility: This won't be compatible with any mods that modify the Dantooine Crystal Cave module or mods that edit the vanilla lightsaber item files. It also won't be compatible with any mods that modify the Upgrade.2da file for definite, as there's a very specific limit within the file. You have been warned. Description: - There are two minor side quests that are initiated when you play through the mod. - The first quest starts when you meet a female Twilek on Dantooine. - The crystal cave spawns more crystals, I have used some scripts that were already present but not used and I've added my own. - Fixed the other Kinrath eggs being unusable. - There is a new Mandalorian body, that provides you with a datapad explaining why he and the blue Mandalorian are there. - I've also added the Hive Queen to the crystal cave, a force using powerful Kinrath capable of strong force feats, she's not to be underestimated. I've also added a demolitions backpack to the module to assist in taking her down. - There's also an option to change the vanilla stats of the Kinrath within the cave. - I have also changed the Firkrann crystal icon as it was the same as the Sapith crystal icon. And I've changed the description of the red crystal. - There is a new Twilek Jedi master that spawns on Tatooine, I suggest speaking to him after each planet. - The Tatooine Twilek doubles up as a merchant, he has normal items and "premium" items which you can unlock by progressing through the game. - Both Twileks have upgraded head textures and robes, courtesy of SpaceAlex's Enhancement mod. There's a new personalised crystal that can be upgraded as you progress through the game. In order to upgrade the crystals you have to do it in the following order: Here are the stats of the crystals: Main Option 1 - Normal Lightsaber Stats - Main Option 2 - Lowered Lightsaber Stats - Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: This mod won't be compatible with any mods that makes changes to the Dantooine crystal cave or any mod that makes changes to the upgrade.2da file. But it has been designed to be compatible with my TSL Inspired Crystals mod, but you have to follow the first paragraph above. Permissions: - The only thing you can't use is the info.rtf or the tslpatcher. Anything else is fine. - For usage of Spacealex textures consult his release page on Lucasforums. - For usage of the scripts found within K1CP consult their release page on Deadlystream. Thanks: The Kotor Community Patch team that has let me use their scripts for the mod. Spacealex for his brilliant NPC Enhancement mod and for making it a modders resource. JC2 for his excellent patience in providing me with dialog and conditional script tutorials! N-DReW25 for his assistance and usage of his info.rtf file. Fairstrides for his unquestionable patience whilst helping me out in the past. bead-v for his module editting assistance. Kexikus for his tslpatcher advice in making my mod more compatible. Bioware for such an amazing game. Fred Tetra for Kotor Tool and everyone who downloads the mod. Holowan labs for the endless pit of information for Kotor modding. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE#
  2. 1 point
    The game will default to angle 1 if the angle it was otherwise told would result in camera clipping. This may be down to how your characters are positioned when the scene is triggered.
  3. 0 points
    Absolutely! First, you'll want to UV unwrap the head. I recommend watching this tutorial, it is for Blender but the underlying principles will apply for any 3D software. Once you have your UV layout nice and flat, you can start the texturing process. There are a few ways to go about this. You can either use real photographs of human faces and manipulate them to fit your UV layout. It's the kind of process that was used a lot for low-poly models from older generations of video games. You can also paint the textures by hand, which is my preferred way. It's not as daunting as it sounds, but I do recommend some sort of graphics tablet to make your life easier. I heavily recommend Substance Painter for this part, you can get it with a 30-days trial here. This software allows you to drag and drop pre-made materials and blend them together using masks. There are a lot of nice tutorials on Youtube for that. For 100% hand-painted textures, 3D-Coat is a nice alternative. I also recommend making a high-poly version of your model even if it's just the low-poly subdivided a few times, as long as it has the same proportions as the low-poly one. The high-poly will allow you to bake mesh maps such as the normal map, AO map, curvature map, etc. directly in Substance. KoTOR only uses diffuse maps (and technically normal maps, too) but you'll be able to overlay the details of the mesh maps on top of your layers in Substance. Alternatively, I've been playing around with SoMuchDiffuse, which is a plug-in material for Substance painter that directly integrates the detail from the mesh maps in a colour map, perfect for games like KoTOR or Dota, which it was developed for. It's not free however, but it only goes for USD25.