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Showing content with the highest reputation on 09/14/2020 in Posts

  1. 2 points
    @Alvar007 if Salk hasn't completely sapped your will to live, I have an animation suggestion for you. The Gamorrean model lacks the animations for both throwing grenades and activating shields, yet there's at least one example of combat in K1 where both actions are guaranteed to occur (Vorn Daasraad during the Genoharadan quest). Not sure about how much piggie action there is in TSL, but Obsidian didn't add those anims to that version either.
  2. 1 point
    After looking around on the forums, I realized that editing the GUI of KotOR (and possibly TSL) is quite painful and most people use K-GFF (very great tool, but not visual). I then found xoreos-tools (part of xoreos - a very cool open source project). So this weekend, I started up making my own version of a tool which should help a lot with the process of laying out things nicely. The project is not fully complete, but it is ready for some beta testing! A few features so far - Visual display of all images (I think) + bounding boxes - Supports drag + drop / resize - Nested view for only what you care about (cleaner than K-GFF) - Cross-platform - works on linux / windows / mac (with caveats) - Light / Dark Mode for all of you who look at too many bright things (like I do) Getting Started Guide: https://github.com/amcolash/kotor-gui-editor/blob/master/README.md Release Page: https://github.com/amcolash/kotor-gui-editor/releases Source Code: https://github.com/amcolash/kotor-gui-editor Changelog 0.0.4 (9/17/2020): First Public Release
  3. 1 point
    View File Movie-Style Holograms For Twisted Rancor Trio Puzzle This mod replaces the 2D billboard holograms used in the Twisted Rancor Trio puzzle in the Taris Lower City Apartments with full 3D holograms, coloured blue like in the movies (and TSL). Also fixes some missing sound effects that were intended to play when activating each hologram. You may also be interested in my Movie-Style Rakatan Holograms and Movie-Style Holograms for Endgame Cutscenes mods. Changes: Replaces Bith 2D sprite with four separate animated 3D Bith models, each with a different instrument Replaces singer 2D sprite with animated 3D model (two different anims) with semi-custom texture to look like the original Adds emitter VFX Only switch emitter light on when activated instead of always on Repairs broken activation sound effects Known Issues: Because meshes do not self-occlude, there are some artefacts when viewing from certain angles. Requires a save before entering the Taris Lower City Apartments (East) for the first time due to GIT changes. Acknowledgements: Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to @CarthOnasty for the original idea, which I shamelessly stole (I did wait 2 years though) Submitter DarthParametric Submitted 06/20/2020 Category Mods K1R Compatible Yes  
  4. 1 point
    Too soon to tell. Not TSLRCM for sure. Today I implemented a way to import more complex models into my map tool. This means it could be actually possible to make a decent-looking module by only using Tiled and this tool. There's still one problem with rotating models, though: I found Bioware's quaternion implementation rather... "original", I still haven't been able to crack it. I can completely bypass this problem if I find a way to export changed pivot points from kotormax. In the meantime, I implemented a way to tell the tool how to rotate specific models for specific rotations. UPDATE: OMG I DID IT! Imagine being finally able to make new modules on the fly! Can you believe it!? And this is just a rough module with a couple of very low quality models!
  5. 1 point
    Nope. No, it isn't. I switched the format of my sheet that keeps track of all the things I do and that new one doesn't lend itself to be such a presentation.
  6. 1 point
  7. 1 point
    I had an evil thought about a skybox suggestion last night: Cathalan.