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Showing content with the highest reputation on 08/20/2020 in all areas

  1. 3 points
    Haven't posted here for a while, time for an update. Regarding my Ahsoka Tano mod I've posted about a few months ago, progress is good. The head is complete and working well in-game. I've also worked on her outfit of the S7 finale. While it is well under way, I need to finish painting the textures before moving on to skinning the model. Since the oufit seems to bear Mandalorian patterns, I think I'll make the outfit available in-game (probably technically working as a disguise) as a reward for completing the hand-to-hand combat challenge in the Mandalorian camp on Dxun or something like that. I don't want to release the head separately and then go back to update the file to include the outfit, but I'll drop a "beta" version of the mod containing just the head here. Feel free to report any bugs on this thread or by DM. Moving on, the other day I've posted a pic of a WIP model I'm working on. The idea behind it is to create all new models that'd replace the boring default commoner clothing for the PC. I'll create upgradable items with interesting stats to give the user an incentive to actually use the new clothing other than just the new aesthetic. While I've teased the male model the other day, the female version is actually pretty much done. I've literally spent dozens of hours working, scrapping and recreating the damn thing, but I've now come to something I'm very happy with. And here it is. But wait, you might be wondering.. ..and yes it do! Next step, finishing the male model! Ahsoka_beta.zip
  2. 1 point

    Version 6.0.0 Beta

    1,246 downloads

    TSL Armor Expansion Project Version 6.0.0 Beta Authors: 90SK, Kristy Kistic, L0rdReV@n88, VarsityPuppet, RGB, SithSpectre, MVacc224 Replacement mod for: Jal Shey/Zeison Sha M class, Armored Flight Suit K class, Light C class Armors, Jedi I&N class robe items. Alternate version of all JS new items included as patch "New Era Tunics TSL" Bao Dur's head model has been modified to seat in default bodies by Kristy Kistic. Special thanks to Shem for keeping it in the flow. Giveitem/KSE Codes for all new items: GIVEITEM CODES: Darth Bandon Armors: "deluxe001" through "deluxe010" Jedi Heavy Armors: "jediheavy1" through "jediheavy17" and "jediheavy25" through "jediheavy34" Other New Items: "tunic08" to "tunic22" "antique16" to "antique20" zs18 mod light_jedi prototype hybrid echo iridorian aratech baragwin cortosis This mod will update and patch the Loot and Immersion Upgrade. It will also work on its own and should run fine with or without TSLRCM/M4-78EP. This mod includes: All the skins for JS/ZS armors from Jedi Items + and Loot and Immersion Upgrade 3.3b replaced with new armor skins. The new merchant replacing Gegorrann sells cloaked armors. A new player armor, replacing the player armband. Padawan Robes Redone skins, instead of the cloaked tunics in Loot and Immersion Upgrade. A new Def. 15 Iridorian Heavy Armor skin sold on Onderon. Ubese Disguise and Icon as a_light_11 Khoonda Militia Armor is sold on Onderon with icon and description "giveitem khoonda_armor" Bonus Armor "giveitem light_jedi" Bonus Item "giveitem mod" for a new Dark Jedi disguise with icon. The Baseitems.2da patch is to lift force restrictions on cloaked heavy armors. Otherwise, they will be force restrictive. This mod is patchable with previous builds, same items etc. I added lots of extra armors available through KSE or Giveitem codes All items have been patched. TSLRCM Compatibility: With the addition of the mercenaries at the Onderon exit, an encounter with TSLRCM HK-50s is removed. Gegorrann, the merchant NPC in the Onderon main square, is removed/replaced with this mod. Installation: Copy all files from mod archive into your Override folder. Uninstallation: Remove all of the mod's files from Override. Credits: Do not upload this mod on Steam Workshop. Do not reupload this mod anywhere. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  3. 1 point
    Very ambitious project and impressive results so far, @Thor110! I’m curious how K2 Expanded Galaxy are going to handle the planets from K1? Will visiting these planets be mandatory or optional? About quests/side quests for K1 planets: Are you planning on creating entirely new side quests or reusing the majority of the side quests from K1?