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Showing content with the highest reputation on 05/10/2020 in all areas

  1. 1 point

    Version 1.0.1

    529 downloads

    Darth Malak Animation Fix By Alvar007 ------------------------------------------------------------------------- DESCRIPTION: This mod adds all the humanoid animations to Darth Malak that were missing on his model while keeping his original ones so that he can have all the animations that the common NPCs have. It also adds him to the selectable character menu with a custom portrait so that you can play with him from the beginning without using KSE. Alternatively, you can use a disguise robe item that I have included to play with him or not whenever you want in the game. INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override). To use the custom item you need to enable cheats and type "giveitem darthmalak_armor" without quotes in the console. COMPATIBILITY: This mod should be compatible with any mod that doesn't change Darth Malak's model and/or appearance in any way. BUGS: Before entering the character creation screen, make sure that Darth Malak is NOT in the preview of the class you want, otherwise the game will crash when you select him. Just reload the game until he is not there and then you can select him changing to his head (it will appear invisible given the fact that he is a full body model but he will show up fine in game). ------------------------------------------------------------------------- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  2. 1 point
    As I mentioned last time, I was going to tweak the Tatooine skybox some more even though I had considered it almost done quite some time ago. The reason for that was that I had never been able to really match the skybox lighting and sand color to the ingame terrain. I had come closer with V2 than in my initial release but I wasn't really happy with it yet, so it had been on my agenda to go back and fix that. You can see that in the following image. As you can see the shadow parts of the dunes are way too dark so they don't blend with the foreground terrain at all. So I set out to fix that and now, approximately a hundred iterations later I finally arrived at a result I'm happy with. The lighting in the game is very cheaty with several different light sources creating that yellow-orange-ish light, making it impossible to replicate that with two suns and a uniform sandcolor as I had it in the skybox. I considered changing the ingame lighting for a while but that didn't turn out any good so in the end I just cheated myself. I added a third sun that lights only the ground and recolored individual parts of the sand dunes to get the correct colors in every direction. It took a lot of iterations but now I'm really happy with the result. While doing so I also realised that the skybox terrain didn't match the ingame one either. You can kinda see that on the screenshot above although it was more obvious in other places that the skybox dunes were just too small. So I widened those as well. That cause issues with the overcomplicated and unflexible way the terrain was set up. This was after all the very first terrain I ever created in Terragen and hasn't really changed much since then. So I basically rebuilt the terrain. You don't see that in the end result but it's working much better now. But I guess that's enough talk from me and you want to see some screenshots. So here you go: It's the same perspective as before but the terrain and skybox blend much better. And just for fun, here's another screenshot: That's another skybox checked off and thus almost finishing K1. Only Manaan underwater and a few fixes here and there remain.
  3. 1 point
    Hello, @Alvar007! Thanks for taking time to update your new FLIRT animation. I did test it on my local install and I can show you what it looks like in this video here. Forgive the rather low resolution. In the video above I set the FLIRT animation for the lines "Well, of course, darling. Whatever Tanis Venn can do. You know, very few human females come to Tatooine..." and "Sure you do. Tanis can tell you all about the thrill of the hunt, man versus beast. It's all very exciting." As you can see there is a problem that I am also having with the drinking animation which is the cycling of the animation itself. I don't know anything about how the game plays animations and how/when they reset them but ideally the FLIRT animation should always start with the winking so that if the dialogue line is short, there is still a good chance that the player sees it. For that reason it is also important that it is 2-3 seconds long. In the video the new animation you created doesn't almost ever start at the beginning but comes after some time. Many times the game doesn't even manage to play it because the spoken line ends. Another problem is that it seems there is no actual winking (see from minute 1:16 to 1:21). I have uploaded my files here. Thanks again for all your hard work. S_Male02.mdl S_Male02.mdx
  4. 1 point
    He says to the guy making a documentary on M4-78 EP. Yeah, I do.