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Showing content with the highest reputation on 05/08/2020 in Posts

  1. 1 point
    Not really. Basically, by removing those polygons you'd end up with holes in the model. That would mean you'd have to remodel and retexture most of the model to achieve the result you've described. In that case, editing any of the existing armors would require much less work to obtain the desired effect.
  2. 1 point
    Thank you very much for your help, I changed the "publishedfield" value to 0 and it worked perfectly!
  3. 1 point
    It's a Russian translation, no content changes.
  4. 1 point
    Fantastic! If I may come with a couple of suggestions before you call this final: 1) In my opinion the time he stays with his neck tilted after winking should be reduced drastically. The new animation is more or less 7.5 seconds long and it would benefit being shortened to 4 seconds to make it smoother 2) I noticed he winks twice and if possible i'd remove the second instance 3) I also noticed the eyebrows seem to flutter at some point (0:18) - perhaps that can also be removed? Cheers! PS By the way, I already have S_Male02.mdl and S_Male02.mdx in my override due to several enhancements/tweaks made in the past so once the FLIRT animation is final could I upload my current version here so that you can add to it so that I can preserve all content?
  5. 1 point
    Ok I have merged succesfully between the two anims, I have tested it in game and it works fine: And because it's a looping animation it works with the vanilla DLGs too. You can test it and tell me what you think. Also guys after this I will be focusing on my machinimas, so I'll be busy with that. custom flirt animation.zip
  6. 1 point
    @JediArchivist Like @Effix said, check the VDF to see if "PublishFileId" is present. If the value is "2075761409" and it's failing, then change it to "0" or remove the line entirely.
  7. 1 point
    Did you reuse the same vfd? Steamcmd adds a line to the vfd after you publish a mod, "publishedfileid" "1234". Perhaps that line was in your vfd, Steamcmd couldn't find the mod because you manually deleted it -> can't update item with that number. You can reuse the file to publish a new mod, just remove the line with "publishedfileid".
  8. 1 point
    We were updating both RCM and M4 russian localisation, because my testing team has failed it miserably so there was a bunch of gamebreaking bugs in 003EBO (which is different for both mods), so we had to act kinda recklessly (my apologies, if anything). It's pretty much stable now.