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Showing content with the highest reputation on 02/07/2020 in all areas

  1. 1 point
    I put my original mod on hold since someone else is making it. And, wow, does it look good! So, on to the most neglected project: a new DeNCS. It's currently able to interpret op codes and arguments, so the next step is the higher-level control flow. Here's where you can help: Byte Code - I obtained a list of op codes from here. I need to make sure it's complete and correct. NWScript - I am compiling a list of operators, punctuators, and keywords from here, and here. I need to make sure it's complete and correct. Mapping - This is the big one, making sure script converts to byte code, and vice versa. 100% identical conversion, every time. No pressure. DOT Diagram - I need a program that can make diagrams from DOT DOT Generator - I can generate the DOT from my code, but it would be helpful if something could do this for me, as well. Name - Right now, it's called DeNCS 2020. Narrowly edging out NewNCS. Please, give it a good name. A couple of things I want to address. DeNCS sometimes reports a partial-byte mismatch. At first, I ignored this just like every other modder. However, while testing this tool I compared the output of an NCS file straight from the game to the output DeNCS generated... Well, it looks like DeNCS attempts to convert the NCS to source code, then attempts to convert the source code back to an NCS file. Then, it compares the original NCS to the new one. And, if they don't match? Partial-byte mismatch. I don't know why DeNCS doesn't always perform a perfect conversion, but it's something to investigate. Particularly, since there are reports that even NCS files generated by Bioware and Obsidian had bugs in them. Troubleshooting the NCS files will make this longer since I have no way of knowing what the original files should have looked like. (But, I can guess just like DeNCS seems to do.) This is command-line only. There was never any intention to make this a stand-alone tool. However, development will take longer than I expected, which means a GUI is the least of my priorities. At some point, I want to merge this into a toolset, maybe even the one up above. So, no GUI. (That also means the stand-alone tool won't be around for very long.) Got any feedback? Thanks! Edit: I just downloaded Graphviz, so I am covered with DOT diagrams. I think the included library will allow me to generate DOT, too.
  2. 1 point
    I'm looking for folks to contribute voice lines. The delivery of the voice lines should be for a TV announcer delivering lines indicating that's it's time for a commercial break during a TV show? Line 1: "And we'll be right back to The Star Wars Holiday Special right after this brief commercial break!" Line 2: "And it's now time to return to the Star Wars Holiday Special!" If you wish to include your own take on the lines above, you're welcome to do so. However, keep the lines G-rated. And I'll need the two requested lines first. Contributions are preferred in a YouTube video without music or sound effects. MP3 or WAV files are also accepted. This open casting call is open to men and women.
  3. 1 point

    From the album: Tests

    Happy New Year, all! I figured the fire looked a bit blurry, so I changed the image size to a higher resolution and ran an old-school upscale algorithm. ( Sharpen -> Diffuse:Anisotrophic) to increase the detail.
  4. 1 point

    From the album: Tests

    Just a shot against the environment shield with all of the elements together. I am considering updating the rock texture of the battle ravaged area behind the shield just because it looks quite bad.
  5. 1 point

    From the album: Tests

    One of the trees isolated to hopefully show the textured model in its entirety. Originally I was going to make the bark a darker color, but the lighter tones seems to work better against the canyon wall.
  6. 1 point

    From the album: Tests

    Some details on the trunk base of the trees. This area is the little visited stream toward the back of the module complete with hiker skeletons and backpacks.
  7. 1 point
    No, because those wouldn't be pulled into the compiled script if it didn't call them.