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Showing content with the highest reputation on 12/10/2019 in Posts

  1. 2 points
    This is how I currently have the TXI information (when it exists) I can certainly have it save the file as well. I'd been ignoring most of the UX design while getting the functionality built in but before I release it I plan to do a few design passes over it.
  2. 1 point
    Hello! Thanks for checking into this, Alvar007. Unless I am mistaken, nobody before you ever attempted to add animations to NPCs so kudos to you. As DarthParametric pointed out, the human TALK_FORCEFUL animation could be a good inspiration for what kind of animation you could create for the Selkath. Probably something very similar would work perfectly fine in their case as well. Cheers!
  3. 1 point
    I'd suggest using the human TALK_FORCEFUL, which is tlkforce in S_Male02, as a guide.
  4. 1 point
    Wow, these are definitely worthy of an animation! I will give it a go this week. Do you want it to be a variant of a normal talking animation or an emotion one like sad, angry, etc?
  5. 1 point
    No worries, I also tag TSL with the thread actually, so I think it's still somewhat relevant. I was also having that thought as I read your post, though as pointed out by DP and JC - and an overwhelming fact that occurs on my attempt - I had decided to live with it.
  6. 1 point
    If it's the same issue as ebmar posted when sabers are are not properly occluding other objects then that's just an inherent render order issue the engine has that affects both games. Likely a deliberate move on Bioware's part, as JC pointed out.
  7. 1 point
    As I said earlier in the thread: Every time someone asks, I bump it back to the bottom of the list. Ask me again in a year's time.
  8. 0 points
    Okay, here it goes. There are more than I even thought. I also encountered one instance of TALK_HORROR, several TAUNT (but I believe it was a series of mistakes) and one TALK_PLEADING for Selkath. But those are rare enough to not bother creating new animations for, I believe. manm26aa: man26_pcexile.dlg Entry 17 Entry 20 Entry 125 Entry 126 Entry 213 Entry 214 (there is probably a typo here because I am sure the developers meant to be TALK_FORCEFUL rather than TAUNT) Entry 0 Entry 4 (there is probably a typo here because I am sure the developers meant to be TALK_FORCEFUL rather than TAUNT) Entry 210 Entry 183 (there is probably a typo here because I am sure the developers meant to be TALK_FORCEFUL rather than TAUNT) Entry 190 Entry 195 Entry 139 Entry 141 Entry 143 Entry 172 Entry 175 Entry 153 Entry 155 Entry 157 Entry 158 Entry 72 (there is probably a typo here because I am sure the developers meant to be TALK_FORCEFUL rather than TAUNT) Entry 146 Entry 145 Entry 189 Entry 22 Entry 23 Entry 123 Entry 124 (there is probably a typo here because I am sure the developers meant to be TALK_FORCEFUL rather than TAUNT) Entry 120 Entry 34 Entry 105 Entry 106 Entry 62 Entry 66 Entry 67 Entry 80 (there is probably a typo here because I am sure the developers meant to be TALK_FORCEFUL rather than TAUNT) Entry 83 Entry 87 Entry 78 (there is probably a typo here because I am sure the developers meant to be TALK_FORCEFUL rather than TAUNT) Entry 70 (there is probably a typo here because I am sure the developers meant to be TALK_FORCEFUL rather than TAUNT) Entry 55 Entry 57 Entry 60 Entry 37 Entry 43 Entry 42 Entry 39 Entry 40 Entry 99 (there is probably a typo here because I am sure the developers meant to be TALK_FORCEFUL rather than TAUNT) man26_selarb.dlg Entry 138 Entry 146 Entry 144 Entry 145 Entry 133 Entry 78 Entry 134 Entry 135 Entry 130 Entry 126 Entry 105 Entry 110 Entry 111 Entry 112 Entry 109 Entry 102 Entry 104 Entry 100 Entry 89 Entry 76 Entry 59 Entry 55 Entry 45 Entry 30 Entry 24 Entry 22 man26_trial.dlg Entry 246 Entry 88 Entry 26 Entry 136 Entry 242 Entry 272 Entry 260 Entry 262 man26_shaelas.dlg Entry 60 Entry 52 Entry 53 manm26ab: man26_selarrest.dlg Entry 1 Entry 2
  9. 0 points
  10. 0 points