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Showing content with the highest reputation on 11/25/2019 in all areas

  1. 2 points
    Assuming you haven't implemented it (or plan to) already, one way of managing the tips thing (which I find a weird nomenclature btw, why not just call it a donation?) might be to add a dedicated field to the mod submission page where the modder can enter a PayPal address or whatever. Maybe with a default message to the effect of "The author has opted out of tips/donations for this mod". It would make it a more consistent enduser experience rather than making them have to ferret through different readmes for the information. And it would keep that junk out of the actual important information about the mod.
  2. 1 point

    Version 3.1.2

    84,113 downloads

    This is the first part of an ongoing series. The purpose of this mod is to bring the much more up-to-date design choices from SWTOR to Kotor. All textures have been made from scratch; the big animated screen on the bridge comes with whooping 81 pics and 5k resolution for maximum quality. Update 2.0 brings brand new lighting to the ship, utilising warmer colors like in SWTOR, as well as new polished window frames & a new Planet retexture. Update 3.1 out now! It brings a lot of visual improvements over previous versions - new doors, animated consoles & more.... Video covering mod Showcase (Ver. 1.0) / Installation Process: Installation: Download the file, extract its contents with an archive extraction tool such as WinRAR or 7zip, and move the contents to your game's Override directory Compatibility: This mod uses cubemaps, so there could be minor incompatibilites with mods that uses custom cubemaps too. ( but i actually dont know any mod that does that) Just to be on the safe side, i recommend to install my mod last. Beside that it should be compatible with everything that doesnt retexture the Endar Spire or the Stars/ Planet Taris outside. Credits: I want to thank Darth Sapiens for his wonderful Cubemap-Ressource pack, which enabled me to do a lot of things that would otherwise been not possible. Also a big thanks goes to Xuul for making one of his fantastic videos for this mod. Enjoy!
  3. 1 point
    I see bastila got plastic surgery and became a bounty hunter for the exchange xD
  4. 1 point
    Hi everyone! This is my first time posting here, and I’m so glad I found such an awesome community for modding KotOR/TSL! I’m not exactly sure if this is feasible for KotOR/TSL, but I would love to see if there is anything out there regarding respawning enemies. In my humble opinion, the two KotOR games are magnificent RPGs with engaging turn-based combat. A lot of the fun that goes into creating an effective build is lost though when you’ve murdered everything by the time you’ve reached a high level. I’ve never developed a mod for either of these games, but I’d love to try to get something like this going if there isn’t anything already out there! I envision a simple toggle-able respawn mechanic that would activate when the player leaves and renters an area. Zones like the Duxn jungles would be perfect for this! Let me know your thoughts, especially if you have some good experience with modding gameplay to this level!
  5. 1 point
    Hey, I was wondering if anybody has made or could make a togruta mod for KOTOR 1 and/or 2? I've searched everywhere and I could only find one person who tried but got their mod taken down due to not requesting for permission from the original creator of the mod's head. Really wanna play as a togruta so if anybody could help please hit me up <3
  6. 1 point
    This is a very nice Bastila reskin! She still has the same feel as in vanilla, which is something I personally prefer with reskins - but much higher detailed. And there is a really pretty effect on her eyes and lips, that makes them shiny. And I am very impressed by her outfit texture too, it also has a beautiful effect on it, where there is some shiny detailing, very subtle but I really love it.