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Showing content with the highest reputation on 11/18/2019 in all areas

  1. 2 points
    The textures are almost complete. Here are a few screens of the finished product. I still have to draw her necklace though. I've also been tweaking the head a bit more. I've also added some geometry to the eyelids objects to give her some eyelashes. The eye texture was also modified a bit to look a bit more human-like. And I've created her extra-long lightsaber from the concept. So pretty good progress overall. Off to skinning now and putting everything in game nicely.
  2. 2 points
    Juhani Appearance Overhaul - coming soon to your Override folders.
  3. 1 point
    Alright, I see. I was thinking about using that supermodel for the skirt anyway so that method is welcome. I've played a bit more with the robe and found something I like better: I think the short sleeves work better with the Jedi warrior concept. The idea is that the "naked" appearance will be default. So both as companion and when she's at the Grove. I'll add the cloaked version as an alternative redeemed appearance.
  4. 1 point
    Hah, I have to laugh about all those people on Reddit crying about covering her up. If you do want to do an overlaid robe option though, I'd suggest looking at @JCarter426's TSL robes port Cloaked Jedi Robes and grabbing the modder's resource bundle and using that. You should be able to take something like this: and make it work over the top of your existing model, albeit likely with some positional tweaking required. The hooded version is an addition I added for my Dark Jedi Wear Robes mod, which you are free to use as a basis if you wanted a hood option (although you'd have to lop off her top knot and make it a full body model).
  5. 1 point
    Help IGN realize that Lego Star Wars is not the best Star Wars game by voting in this poll.
  6. 1 point
    Bumping a thread, I.E. asking for updates, is against the rules here. The great and terrible Sithspecter will let us know when he has something to share. Any further bumping will be disciplined.
  7. 1 point
  8. 1 point
    How exactly this impossible difficulty works? It increases enemies' % damage / lowers player's dmg, applies additional penalties to rolls?
  9. 1 point
    I've beaten impossible difficulty quite easily. The main difference with this difficulty as compared to others is that you need to work harder on your team as compared to the other difficulties for success. I found myself relying heavily on my team in many fights. In my case, I enjoy mage characters so I made a pure caster Consular which means 18 wisdom, 16 charisma, 12 constitution, and the rest 8. With these stats, you can even just stand there and Choke/Kill Malak after Force Breach. The last fight was incredibly easy as I used destroy droid for the stasis Jedi with master speed while Force Immunity was on. Then do a force breach and spam choke Malak to death! You need to compose a diverse party with the traditional mage who crowd controls and damages, rogue who has high damage output, and tank. I also did not level up my scout levels; only the initial required level 2 I did but otherwise I saved the levels for Jedi Consular levels (this did make Taris difficulty as I relied on Carth as melee and Mission as a sniper a lot while abusing grenades). The main force powers I used (even though I was a LS Consular, still used dark side powers with impunity as the extra cost is negligible for a pure caster especially after getting some items like Qel-Droma robes and Circlet of Saresh): Destroy Droid Stasis Force Lightning Choke/Kill (this I probably used the most for its damage and crowd control) Force Breach (pesky force users) Force Immunity (survive pesky force users) 1-Rank of Speed to run from enemies if needed Plague* (didn't use this in my first playthrough, still testing it but it cripples big bad guys like Malak. However, this may not be necessary with breach and kill). Heal My star companion was Mission because her sneak attack triggers with stunned enemies. So as a Consular, I would stasis them and she would plow them down very quickly as a dual pistol wielder. She was also my skill bot. If I used my force powers only to kill them such as lightning, I found myself running out of FP which is why I often used her for damage and saved my FP if needed. I did use offensive force powers often but relied on Mission a lot to finish them off. The tank can be one from many options. I used Carth and Canderous as melee on Taris and Bastila with defensive powers and full toughness. Later on I used Juhani. The tank is there for those cases when force powers don't work such as on Korriban with those beasts that are immune to it (that's about it though), and if my Consular were to fall, I needed someone to take damage while Mission would finish them off. If your main character is not a Consular, then try to get Jolee as soon as possible as the crowd controller. You have to often give commands to your entire party to avoid wipes especially Consulars as AI just misuses them even with jedi support script. I also tried two consulars with Jolee and while that made many fights easy, the few where force powers don't work as well got difficult so I needed a diverse team. With this strategy and focus on developing my team, I found impossible very easy as a pure LS caster who has very high wisdom from items where not many enemies can resist the force powers. It is imperative to crowd control the enemies as your first move or a wipe may happen very quickly especially if there are grenadiers! The early game in Dantooine involved Force Choke as crowd control until stasis field was available. So basically I would rotate force choke to keep everyone controlled while my party finished them off. With stasis field you just need to hit one power and lightning them to death! Force choke/kill was always useful though especially for single enemies as it is percentage based damage so it doesn't matter how much health the enemy has. Cheers!