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Showing content with the highest reputation on 10/30/2019 in Posts

  1. 3 points
    Nar Shaddaa is coming together really well and much easier than I expected: A few things to note here: The 2D building backdrops in front of the skybox are still missing. And the windows are all way too yellow. I might also tweak the building distribution a little as it's pretty obviously all the same building on the right. But I'll add the other buildings first as that might already hide this issue.
  2. 3 points
    Bumping a thread, I.E. asking for updates, is against the rules here. The great and terrible Sithspecter will let us know when he has something to share. Any further bumping will be disciplined.
  3. 1 point
    I wouldn't be surprised if they did that. I also wouldn't be surprised if they just never officially mention Johnson again either. I would be surprised if he did make another star wars anything though
  4. 1 point
    So... this has been canned. Yay, some good Star Wars news. Who wants to bet they off the Ruin Johnson trilogy officially in November to get people "excited" for IX?
  5. 1 point
  6. 1 point
    I was never working on a head mod, just playing with the textures (or playing with textures other people had already played with). I have no interest in it. There's nothing stopping someone else from doing it.
  7. 1 point
    I would recommend you to deinstall my other mods, just to be sure. This mod however will be released as a whole, since it's edit so much content (I also plan to hex edit some duplicated vanilla texture spelling for increased performance at same visual quality). That means it's completely incompatible with any other planet texture mod. Only armor, lightsaber, headtextures & partially skyboxes will be compatible. Which is basically a good thing. Consistency is very important to create a believable world and I'm trying my hardest to get every inch fitting in or reminding you of the Star Wars universe, BF & the movies are a great help in that regard.
  8. 1 point
    Well glad you like it! Things like wind & vegetation effects would be certainly cool but probably not possible... However, filling the skyboxes with numerous objects would simluate variety to some degree. Dantooine btw. is done with Naboo in mind: Mod: For the Crystal cave im still thinking about emulating the shimmering effect on the rocks here: Still WIP:
  9. 1 point
    Despite the sparse updates recently, the texture production is going pretty well actually. For the upcoming K1 Overhaul I will open a thread soon, but I can assure you guys it's a massive, epic mod that blows any of my previous mods out of the water. Literally. For instance all textures (already > 7 GB) have been remade over the years from scratch, and it doesnt use repetitve tex either - e.g. some computer panels using the same vanilla texture like the Sithbase ones are now divided into at least 6 totally different animated panels with original designs from the movies. original vanilla panel: Ep VII: Mod: Panel EP VII: Mod: Or this lock mechanism inspired by BF2 is only used for a tiny texture to make the SB door panels feel more realistic: To get an appropriate feel to Taris Lower City i also made some cyberpunkish Light tech and such: But there's much more to come!
  10. 1 point
    Sorry for the very late reply - no, it's very unlikely that I will continue this old series. However, the unreleased textures on my HDD are advancements of those Mods and I hope to find the time to release them. ----------------------------------------------------- The mod is NOT dead, though I can't promise anything, I hope I can release the K1 version soon. Short glimse of the remade red/white cantina sign seen here: Set the flame and let it burn:
  11. 1 point
    well the lights are already done. The tedious part of work is to hex edit the walls for a smoother look & custom texturing. Btw, gave some custom design to spice up the Telos Cantina Floor: vanilla Custom - with reflecting middle section: for the Telos polar academy i got the idea to replace the lights with heaters as a further indication of the coldness of his place - similar to what you see in ME Andromeda / Mankind Divided - although on the downside have to make them in white though:
  12. 1 point
    Using Dark Katarn, huh? Nice. I look forward to seeing what you'll be doing with the Iziz Cantina lights (especially outside).
  13. 1 point
    Planning to put in "iced" textures to the Telos academy - and, yes, they are reflecting when moving ingame: some experiment for different panels style: before: after- Onderon style: