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Showing content with the highest reputation on 10/13/2019 in Posts

  1. 3 points
    Despite the sparse updates recently, the texture production is going pretty well actually. For the upcoming K1 Overhaul I will open a thread soon, but I can assure you guys it's a massive, epic mod that blows any of my previous mods out of the water. Literally. For instance all textures (already > 7 GB) have been remade over the years from scratch, and it doesnt use repetitve tex either - e.g. some computer panels using the same vanilla texture like the Sithbase ones are now divided into at least 6 totally different animated panels with original designs from the movies. original vanilla panel: Ep VII: Mod: Panel EP VII: Mod: Or this lock mechanism inspired by BF2 is only used for a tiny texture to make the SB door panels feel more realistic: To get an appropriate feel to Taris Lower City i also made some cyberpunkish Light tech and such: But there's much more to come!
  2. 2 points
    Well glad you like it! Things like wind & vegetation effects would be certainly cool but probably not possible... However, filling the skyboxes with numerous objects would simluate variety to some degree. Dantooine btw. is done with Naboo in mind: Mod: For the Crystal cave im still thinking about emulating the shimmering effect on the rocks here: Still WIP:
  3. 1 point
    I was in my local supermarket when I spotted this. This. This is a thing. Apparently the original price for a 12 packs of cans - according to the supermarket anyway - was over 20 bucks. (I'll provide a shot of it tomorrow when I return to that supermarket.) Apparently there are several different can pictures. (The Darth Maul cans apparently are all gone and who knows who else they stuck on these things.) The only cans left "feature" Kylo Ren. Now the going price is two 12 packs for 5 bucks. This must be rancid. So I did what anyone would do in this situation. I bought two of them! I was musing about this for most of the day: what to do with this potentially noxious substance. (Besides - duh - drink it.) But how to do it? I settled on the obvious - I must make a reaction video consuming this swill. But when should I release the video? Then it came to me. April 1st, 2020. I'll record a video drinking it on Monday and then record another video on March 31st, 2020 - drinking it again. The reason for the delay is so I can see a before and after of me. I'll be real with you folks - I've gained way too much weight since retiring from the military as of May 1st. Having a deadline to improve how I look (and feel) will prove helpful to making serious in-roads on efforts to curb my weight. Also, if this stuff is as rancid as I expect it to be - think of the extra hilarity of knowing I'll have drink this stuff twice. So . . . thoughts?
  4. 1 point
    This looks incredible! Are you editing the areas models to not have duplicate panels in the same area? And what are your thoughts on the more natural looking worlds like Kashyyyk / Dantooine, which don't feature as much technology as other planets. i.e. swaying vegetation or bugs crawling across rocks etc? As much of your work features animated textures.
  5. 1 point
    ?? There's nothing to work out, just time to devote to it. The basic skeleton of the scene is already done and will be included in K1CP v1.8: All I have to do for the hologram version is edit a couple of extra scripts.
  6. 1 point
    Here are a couple more small issues on Taris. First, there is an odd facing choice during Largo's conversation in the North Apartments. As you can see from the screenshot, Largo very briefly and unnaturally turns to Carth as he lectures the PC for being too generous: The next one involves Matrik's "death" in the Lower City Apartments (don't worry, this isn't about #249 on GitHub). Matrik kneels down to set the detonators only for them to magically appear a couple meters in front of him: Oh, and I should probably ask now... Do you mind if others report things on GitHub or would you rather do that yourself, more or less?
  7. 1 point
    I need to test the version with Juhani present, since this is a DS save so she's dead. And some of the other player reply choice permutations. Once that is done the scene setup/DLG fixes will all be done (the latter of which are for K1CP - see the vanilla scene here), but the holo/monitor side of things may need some further work. And I think I will adjust the timing of the monitor switch so it happens as Mission says "T3's picking up massive power fluctuations on the ship's sensors" rather than right at the start of the previous line where he is beeping. That way it will look like her air typing is actually bringing up the information.
  8. 1 point
    Sorry for the very late reply - no, it's very unlikely that I will continue this old series. However, the unreleased textures on my HDD are advancements of those Mods and I hope to find the time to release them. ----------------------------------------------------- The mod is NOT dead, though I can't promise anything, I hope I can release the K1 version soon. Short glimse of the remade red/white cantina sign seen here: Set the flame and let it burn:
  9. 0 points
    I'm not sure if this topic belongs here, so please inform me if and where should I move it. I've written a simple CLI python App for installing mods based on yaml file. Example config below: sh_animated_cantina_sign: file_name: "SH_AnimatedCantinaSign.7z" type: "Suggested" thigh-high_boots_for_twilek_body: file_name: "[K1]_Thigh-High_Boots_For_Twilek_Body_MODDERS_RESOURCE.7z" type: "Recommended" variants: npc_replacement: path: "NPC Replacement" malak_hd_dark_hope: file_name: "Malak.rar" type: "Suggested" variants: blue_eyes: path: "Malak (Blue Eyes)" delete_files: - "N_JediMalekH02.tga" I don't know if KOTOR community have ANY need for such a thing. I had found a great pleasure in using DAOModInstaller and MassEffect3 Mod Installer. I think it's great way to show game for new players without making them spend hours on doing things by hand. At this moment KMI can extract 7z / rar / zip (requies 7-zip installed on host) and move them to override folder (while deleting some files from mod dir if nessesery) Primary target is to create a few "fixtuers" so people would just get zips (unfortutnatly from many sources at this time, we have DS, Nexus, some megaupload links, filefront etc. so I don't see option for making it without manual downloading anytime soon) Of course anyone intrested can edit YAML file which allows changing order of mod installation etc. In long shot I'd like to at least handle conflict between mods and make KMI able to wait for additional user input. What do you think? Is anyone intrested in this project? I'm open to new ideas or simple suggestions / requiments. After all I don't want to end as only user. PS I'll make code public after cleaning. It's horrible mess. I'm also in progress of making bins for windows.