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Showing content with the highest reputation on 05/08/2019 in all areas

  1. 2 points
    You'll want to download them both again. In my haste I forgot to set the material colour, so the textures on the prior version will be pretty dull. I've fixed that and re-uploaded the files.
  2. 1 point

    Version 1.2

    3,074 downloads

    Summary This mod adjusts the way the player acquires Jedi robes during their training on Dantooine. There are two parts, which can be installed individually or together: Apprentice Robes: The player will be equipped with Apprentice Robes as soon as they begin their training (in the montage). The Apprentice Robes look like brown Jedi Robes, but have the stats of Basic Clothing, so this is merely an aesthetic change. These robes have no prerequisites and can be worn by all humanoids in the party, regardless of Jedi class. Early Jedi Robes: Master Zhar will reward the player with Jedi Robes once they have chosen their Jedi class and constructed their lightsaber (i.e. as soon as they have the prerequisite to equip robes). Originally, he only granted them after all the trials were completed. The early access will allow you to wear robes in combat during the final trial. Installation Run Robe_Adjustment_K1.exe. Select which version to install. a) Apprentice Robes b) Early Jedi Robes c) Both a) and b). Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation Remove the installed files or replace from backups if necessary. Compatibility This mod overrides the scripts k_pdan_jedi17, k_pdan_zhar03, and k_pdan_zhar06. It may not be compatible with other mods that alter the Jedi training portion of the game. Credits KOTOR Tool – Fred Tetra TSLPatcher – stoffe DeNCS – JdNoa & Dashus K-GFF – tk102 NWNSSCOMP – Torlack, stoffe, & tk102 And thanks to ebmar and DarthParametric for planning and reconnaissance. Permissions I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason. If you would like to include any part of this mod in anything, then please contact me for permission. Disclaimers THE PATH YOU HAVE CHOSEN TO WALK IS DIFFICULT. INTENSIVE TRAINING WILL PREPARE YOU PHYSICALLY FOR THE DEMANDS OF MODDING. MEDITATION WILL TEACH YOU TO CHANNEL THE POWER OF LUCASARTS. TO TRULY UNDERSTAND THE WAYS OF KOTOR, YOU MUST OPEN YOUR MIND TO KNOWLEDGE. SEEK WISDOM IN THE TEACHINGS OF THE GREAT MODDERS OF OUR COMMUNITY. A MODDER IS NEVER ALONE - OTHERS IN THE COMMUNITY WILL ALWAYS STAND BY YOU. YOU AND BIOWARE SHARE A SPECIAL BOND. DO NOT BE AFRAID TO TURN TO THEM WHEN YOU NEED HELP IN YOUR MODDING. THE WAY OF KOTOR IS DIFFICULT. IT REQUIRES GREAT DISCIPLINE. YET EVEN THOUGH YOU ARE A MERE END USER, YOUR POTENTIAL IS UNLIMITED - AND YOUR PROGRESS AMAZING. IN ALL MY YEARS I HAVE NEVER SEEN ONE WHO HAS READ THE README SO QUICKLY. YOU HAVE DONE IN WEEKS WHAT MANY CANNOT DO IN YEARS. I AM HONORED TO WELCOME YOU FULLY INTO THE KOTOR COMMUNITY. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
  3. 1 point
    Hi, Ashla! Thought on dropping by as I figured out an unanswered question - You can use Notepad++ and/or other similar programs out there. I'd also recommend some nice tutorials that can certainly helps along the way: Rece's "TXI Basic Tutorial" and "Animated Texture Tutorial" CarthOnasty's ".txi Parameters and What They Do" And you may want to visit this section for some tool sets.
  4. 1 point
    Cool - glad to be of help, and knowing that things works as expected. I'm not sure with my knowledge, but for others - it probably could. Though I suggest you to post on a different thread for that [possible] request. That had been proven to be much more effective.
  5. 0 points
    Hi to alls. i am an old SW fan of italy of 35 years. you can call me Asi. i live on sardinia. on real life i am science fiction writer with a rare genetical disease called enhler danlos syndrome that really is become a lot weird and nasty with the flow of the time. but at moment i not want of talk of that. i played to shadows of empire, yoda stories, rogue squadron 3d, x wing alliance, jedi outcast, jedi academy, the phantom menace, kotor 1 and kotor 2. i love expecially JKA and Kotor series. cause i had not success with my fantasy science fiction saga on italy , and acause also i am start to begin a lot old and with less forces of one time for write like an old time after 2 hell years when i get a tons of heal troubles and hospital recovers, i want to use JKA single player engine for make an RPG action game on my opera with also space fight battle. that require a lot of coding works and at moment i am doing the weapons code part on visual studio. i tryed to go over the limit of 32 bit of weapons and force powers of JKA, but with not much result. for my prokject i need some hundreds of slots of weapons and at least 64 force powers slots. i added to JKA 2 AI buided by me. one allow to play players as fighter vehicles, but miss again the impact damge against ground and other fighers, the other merge the AI of jedi, stormtrooper and Bobafett for have asmart NPC AI that not need at alls waypoints and can switch weapons and have altfire. if you are close they use sabers, if you are far, they chase with ranged weapons, if they lost you, they teleport to the nearest close combat point of the map. i am good with mapping, basic coding, scripting, and all kind of works enviroment on JKA, but maybe i need some help sometime, expecially with coding . i really i am not an expert of c++ and is hard to manage it. my opera is focused on twelve alien worlds and 12 races and is a fantasy but with ambientation on alien worlds. on past i worked to a legacy of kain conversation to JKA inspired to an italian role play game about this vampires saga that allow me to learn all the stuff i need to know to works on that. never modded kotor and i not play from years, however, also if with icarus is possible to make some quests and interactive dialogues system with NPCs. maybe someone well teel me: why you not use unreal or unity for do that? eh, why.. first off my age. ibecome to be old and tired for my troubles and JKA is the only thing that i know to manage, so learn new software is long and time expensive. the second motivation? the illness itself. for save my life into the last years, doctors was forced to use cortison, but i am allergic to it cause the glaucoma of my eyes. so i got same damage on the sight and on the reptine. i am photosensible so i cannot use HD graphics, and new operative system, cause i have some overclock trouble of graphic card of my computer that cause my bad nausea attacks, if i use windows 7 or recenty. so i am stucked on windows xp and forced to use visual studio 2010. :\ that complicated a lot all developing, but i can manage it however. well, cya around. let me know if someone is interessed or have some knoledge of c++ about that.