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Showing content with the highest reputation on 02/19/2019 in all areas

  1. 1 point

    Version 2.0

    24,914 downloads

    HD NPC Portraits for Knights of the Old Republic v2.0 - 20200119 by ndix UR (DeadlyStream user) This modification adds high resolution rendered portrait images for NPCs. The 1K portraits have 256x the resolution of the 64x64 originals. The portraits are rendered to match the poses, expressions, colors, and lighting of the vanilla portraits as closely as possible given the following constraints: Only vanilla textures (and my own additional maps based on same) are used While the textures are quite low-res, most of the work was in material setup using a modern rendering engine, so even the vanilla textures still wind up looking much better than they have any right to. This is because of real lights, shading, and material properties, of which the original diffuse textures are only a part. I didn't really redo geometry, beyond appropriate use of edge split and subdivision surface modifiers. It also includes 1K versions of the darkened placeholder portraits before you meet characters in-game. BONUS There's a portrait for Trask Ulgo, because why not. Also I've included additional alternative non-vanilla expressions for Mission & Jolee because I don't care for their vanilla expressions. INSTALL / UNINSTALL To install, copy the TPC files from the package Override/ folder to the Override/ folder for your KOTOR game installation. To uninstall, remove the TPC files for this package from your KOTOR game Override/ folder. LEGAL THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. The content of this mod is free for use and reuse, with no expressed or implied warranty; you can redistribute it, in original or modified form. If you do, a credit of some kind is nice but not required.
  2. 1 point
    Did you load a save before entering the level? Because otherwise the edited UTC won't stick.
  3. 1 point
    I was thinking I'd make next character a bounty hunter. The gender will be female but . . . would you mind helping me choose the species? Here are your choices . . . Answer via the poll. Once we lock down the species, we can further narrow down the look. By making your poll choice, you are essentially choosing the look of the Bounty Hunter for a sound set to be released in the future. (I have not started work on it yet.) For Mandalore!
  4. 1 point
    whaaaaattt~! Yep, still going at xbox modding, juuusssst taking a break. :P
  5. 1 point
    A small teaser of a side project I've been working on in the spare time.
  6. 1 point
    Someone will have a new blaster [and possibly; looks]: Starring the exquisite Sithspecter's "High Quality Blasters for Modders".
  7. 1 point
    I've played previous versions of M4-78 and, while I did not notice many changes with 1.3, several of the quests seemed clearer to follow (although that might just be because I know where to go and what to do). The one thing I definitely noticed was the industrial zone loading area was better. Far less lag when opening the boxes and moving the escort droid out of the corner is good. I had no issues with the mod (apart from the weapons mod one I reported in the bug thread) and can't really suggest any changes or improvements. Great mod, good quality and really enhances the game.
  8. 1 point
    I have completed planet M4-78 (mostly) and I must say, it's a really nice addition. It was far longer than I suspected it would be. High quality, robotic voices really added to the overall immersion. This mod has successfully reminded me how Star Wars droids have their own personalities and such.
  9. 0 points
    There are still some technical issues that needed to be resolved that were causing crashes during testing. But honestly I kind of lost interest in a public release once TOR ports were allowed. The interesting part for me was modelling them and getting them in-game, and I have already done that. I don't really see the mileage in going to the effort of making a functional version for release when the average slob is just going to assume it was ported directly from TOR. Plus I already have enough on my plate at the moment with other stuff. Maybe I'll get back to it at some point, if the mood strikes me.