Previous message about the KotOR Modding Tutorial Series I am writing that will show you how to create an entirely new planet with 2 levels as well as cover any information that could help people make small mods for the games as well as covering how to start a Total Conversion.
Greetings, Thread Master!
Here to report that the installer seem to be invisible a.k.a there is no TSLPatcher included with the package. 😅
Looking forwards to constructive response of this report and many thanks in considering!
Old message about patch information.
Any more input about the best versions to use is welcome as I am open to re-extracting the files to use the best versions.
That's great I'm glad you were able to enjoy it. I tried to keep the flow as much as possible.
Though I am curious what I've done that would make it unable to be transfered across, leave it to me to find someway to break something...
More progress:
I was originally going to do Nar Shaddaa next but my idea of getting the buildings from SWTOR proved more complicated than expected/hoped.
So instead I worked some more on Dxun. I remade big parts of its landscape, added bushes etc. There's still a lot to do but here's what I have:
Then I also started working on Malachor. That one turned out really well so far. The clouds are still very much a placeholder but the terrain is pretty close to being done.
The green glow on the ground comes from my attempts of having a low fog that's lit from below. That's partially working but the ground glowing green is an unintended sideeffect that's maybe impossible to get rid of. In that case I'll have to find another solution or just skip the green glow from below *insert spooky music here*