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Showing content with the highest reputation on 08/16/2018 in Posts
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2 points"What is your ETA to Tython? The sooner we recover Voleran and the data, the better." "We should be there in the next couple of hours" the Admiral interjected. "We've been traveling all the way from Tatooine... for nearly a whole day" Flint added gruffly. "But we aren't far off. We will meet you at the orbital station by the time you are ready for lift off." the Admiral continued. "Use this time to get yourselves ready. We will see you shortly." The hologram projections disintegrated, as the communication ended. Flint turned to the Admiral. "What do you think about all this, Admiral?" "Your speculation is as good as mine... something definitely does not seem right." the Admiral crossed his arms in contemplation. "but we wont know until we recover either the data or Voleran." "Do you think he has gone rogue?" "I've fought along side with Voleran during the Battle of Coruscant... its hard to imagine he would do such a thing... but its not unheard of Jedi switching sides. Even the most powerful masters of the order. But we wont know for certain until we find him..." "If he has... I will be ready for him..." Flint said coldly. He has killed many Dark Jedi before. The Admiral sighed. "We can only hope it does not come to that..."
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2 pointsAs I said above, that was an animation issue due to it not setting the alpha value of the mesh to its intended value. That's fixed now, at least in the DS cutscene:
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1 pointView File [K1] Legends - Ajunta Pall's Blade This mod replace the default Ajunta Pall's Blade appearance with the "Legends" rendition. # Background # The blade of the fallen, Ajunta Pall's Blade - I have always thought about something that is dark-enigmatic about the blade after hearing those words, so this project was started to accommodate the idea. # About this Mod # This mod replace the default Ajunta Pall's Blade appearance with the "Legends" rendition. The new blade is using the amazing IRobert's [K1] Vibroweapons replacement pack retexture base texture and model, which having that science-fantasy feeling to its design and concept. I edited them later particularly on coloring and scheming to match my interpretation of the blade. IRobert gave permission for everyone to freely use, change or modify the mod with *redistribution* policies applies. * With v1.0.2 included the model fix kindly provided by the infamous Dark Lord of the Sith, DarthParametric. It's a fix for holes in the meshes of the hilt which causes artefacts with the shadow casting. The new blade trying to fits the concept of the true Ajunta Pall's blade, which described as - Those features can be seen on the blade now. # Final Remarks # I suggest you to install VarsityPuppet's Spectral Ajunta Pall Canonical Appearance first and then install this mod after. This mod aims to complete the Ajunta Pall's personal items part. There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Choose your installation preferences - then run the installer [TSLPatcher.exe] and hit the [Install Mod ->] button! Uninstallation: Choose the UNINSTALL option in the installation menu Additionally you may want to remove these items from the Override folder - ireb_apallblade.tpc ireb_apb_glow01.tpc ireb_apb_glow02.tpc iw_vbrdblswd_037.tpc w_vbrdblswd_037.mdl w_vbrdblswd_037.mdx Compatibility: For maximum compatibility, install this mod at the latter stage of your mod's build There's an option for this mod to be compatible with VarsityPuppet's Spectral Ajunta Pall Canonical Appearance and Rece's Ajunta Pall's Swords Revamped. Just make sure to choose it only after those mods has The main installation of this mod is not compatible with the said mods, and/or any mods that hard-overwrite the Tomb of Ajunta Pall/korr_m37aa module For this mod to be fully effective you should at least load a saved game before entering the Tomb of Ajunta Pall [korr_m37aa] module The mod is play-tested with both the latest version of KotOR 1 Restoration/K1R and K1:Community Patch/K1CP installed and is compatible with them Redistribution: do not redistribute this mod or re-release it on any websites. I'd love to provide direct support to my work, which wouldn't be possible if they're scattered everywhere. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to give credits to IRobert, DeadMan, seph6, RevanDark, DarthParametric, BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warmwelcome, welcome. Credits: The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played IRobert, DeadMan, seph6, and RevanDark for [K1] Vibroweapons replacement pack retexture DarthParametric for his assistance on GFF editing in v1.0.1 and the model fix in v1.0.2 and ultimately for the past-present knowledge which allows me to create customs also for all his outstanding creation that I am a fan of VarsityPuppet for the permission to have Spectral Ajunta Pall Canonical Appearance being awesomely stand-out in the screenshots and inspiring me with his work JCarter426 & Inyri Forge for all their awesome work that I look up to - I learned a lot from their mod setup and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial - which guides me on packaging the custom module Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor Fred Tetra for the amazing KotOR Tool bead-v for MDLedit and KOTORmax ndix UR for tga2tpc stoffe for the magnificent TSL Patcher, TLKEd, ERFEdit, et cetera, and Fair Strides for later improves them TK102 for K-GFF Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the mod's users that provides reviews and constructive feedbacks pre v1.0.2 - gerblul, todevuch, JustABitAgroed, Ebony Moon etc. All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site -eb Submitter ebmar Submitted 08/14/2018 Category Mods K1R Compatible Yes
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1 pointI have created a new 2DA editor that should be a little more user friendly than the standard Kotor Tool one. Current Features: It's got copying and pasting It's got filtering (yes, please try it) Some other third thing Features to come: Error logs (this is helpful for me) Row templates Multiple tabs Please download, use a it a bit and report bugs, suggest features. All that fun stuff
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1 pointCould you tell me more about how it's broken? Is the link bad? Is the download itself bad?
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1 pointVery curious and excited to get my hands on this tool, but the download is broken Also- y u do dis
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1 pointIt's known as the "legal screen". There are a bunch of existing mods you can look at to see what they did, like this one. I think the gist is a BIK is required for K1, but a TGA is fine for TSL.
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1 point"When was he last scene? Do we have any leads?" Satele looked up at the hologram projection and nodded. "We believe so. One of our agents on Nar Shaddaa believed she saw Voleran. Her last communication with us ended abruptly however." She turned to the left and grabbed a small handheld hologram projector and activated it so everyone could see what the council had seen. "This came in early this morning." She said simply as the figure of a woman wearing gang colors and clothes that didn't match at all. Her stance and the fierce intensity in her eyes seemed to scream "SIS". "This is Gandala Reskos with the SIS. I have an urgent message for Satele Shan on Tython, We may have found the target but he did...something. Target entered the domain of Kaburka the Hutt for unknown reasons. Shortly after he left, the entire area turned into a bloodbath. T-They turned on each other. Blasters, force-pikes, their bare hands. They slaughtered each other within minutes. Nobody is-" The distant sound of two lightsabers igniting in the background of the hologram seemed to catch Gandala's attention and the hologram's eyes widened in shock and she went for her blaster. "Calling all Agents, he's not-!" All that was heard after that was the sound of blaster fire and the sound of the twin unseen lightsabers deflecting blaster bolts. Finally the hologram cut out. Satele Shan turned off the projector and turned to look at the strike team. "We need to find him." She said quietly. "Your mission is to track down Voleran, determine if our agents on Nar Shaddaa are still alive and recover both the Data and Voleran. We Jedi are stretched to the breaking point. We've already lost many of our number in the Cold War and now that open war once again engulfs the galaxy, we need people with your skills more then ever. You've each been selected due to your past accomplishments and your skills which we believe will be useful in finding Voleran." "It means one of two things. Either he's dead, or he's turned traitor." Jaric Kaedan nodded. "We've considered that as well. But if he did turn traitor we can't figure out why. He's taught Jedi for many years, he fought against the Sith at the Battle of Coruscant and was a firm believer in the ideals and practices of the Republic. If he did turn traitor, we have no idea what his motivations were." Satele spoke up. "Whatever the case, this issue needs to be addressed as soon as possible. We have a shuttle waiting for you in the hanger which will take you to our orbital station. The ship should be able to seat all of you comfortably and is fully stocked." She turned to look at Flint. "What is your ETA to Tython? The sooner we recover Voleran and the data, the better."
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1 pointNice looking blade. I will try it out when I next play KOTOR soon.
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1 point”I’m the true Dark Lord of the Sith, bow down before me”? Seriously, I’m not sure it’s even possible to make the protagonist sound serious without rewriting half of the PC responses in K1...
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0 pointsEither the vertices aren't aligned, in which case you should toggle snap to vertices and move them into position, or they are aligned but don't have the same skin weight data so they're moving differently, in which case you should edit them in the weight table to make sure that all vertices that intersect have the same values.It looks like the neckline of the torso mesh is set to 100% torsoUpr_g: So I'd expect the issue is that the neck is a separate mesh and the lower vertices on it would have to be set to the same.