DarthParametric 3,785 Posted December 23, 2017 View File Diversified Wounded Republic Soldiers on Taris Based on this request thread, this mod attempts to inject a bit of extra variety into one of the minor elements of KOTOR. It makes some changes to the locked kolto tank room in Zelka Forn’s medical clinic in Upper City South on Taris. In the vanilla version of the game, the room has two placeable square kolto tanks, the floating bodies in which both use the PMHC04 (“Mullet Man”) head. For this mod, those were removed and the room model was edited to add two additional round kolto tanks, which match the ones along each side of the room. Additionally, the glass of the tanks had its texture replaced with one of the other variants in the game that is a bit darker and uses an environment/cube map for a hint of reflection. The empty tanks in the preceding room (behind Zelka Forn) were also edited for consistency. For the sanity of those with OCD, the position of the wall light at the back of the tank room was adjusted so it aligns with the centreline of the room. The floating body model from the kolto placeable was replaced with a new one with clean geometry at the neck join to facilitate using any player or NPC head. Additionally, an all-new female body variant was added, posed to roughly match that of the original male version. Two of these new body variants replaced the original two at the end of the room, with a number of additional bodies placed in the tanks along each side of the room. Zelka Forn’s dialogue when you enter the room for the first time seems to indicate that there should be more present than just the two originally depicted in the vanilla game. Due to limitations on the number of possible placeables K1 can deal with, outlined here by ndix UR, the floating bodies are now part of the room model. Installation: The mod includes a TSLPatcher installer for Windows users. Those on Linux or Mac should replace it with the appropriate HoloPatcher version which will run natively on their OS. Known Issues: This mod relies on editing the Taris Upper City South module's GIT (tar_m02ac). As such, it will not be compatible with any save in which you have previously entered the Upper City South level. Given that is the very first level you enter after leaving the starting apartment on Taris, that means you'll typically need to start a new game to utilise this mod. Per some of my posts in the original request thread, I initially experienced some issues with the tank’s glass texture affecting lighting on the body models (and even outright visibility in one instance) depending on the player’s viewing angle. I believe this has been resolved, but it’s possible the problem may still occur on hardware/OS combinations that I have no way of testing. The floating bodies use these player head models. There is no provision for dealing with a clone of the head the player is using now that the mod has switched to incorporating the bodies into the room model. A future update may replace these heads with NPC heads instead. Compatibility: Edited versions of both room models for the medical facility (M02AC_02G & M02AC_02H) are required for this mod, so will not be compatible with any other mod that edits those models. They still use vanilla textures however, so they will be compatible with texture mods. The mod will not be compatible with any mod that edits the two entries for the original tank placeables in the module’s GIT (Placeable List entries 0 and 22). It should otherwise be compatible with other mods that alter the Upper City South module, as long as they utilise a properly set up TSLPatcher configuration. Since it has come up in the comments, Kainzorus Prime's NPC Overhaul Mod is compatible, but ONLY if you install it before installing this mod (KP's mod will forcibly overwrite any and all module files, so install it before anything). Acknowledgements: Thanks to bead-v for KOTORMax and MDLEdit, and ndix UR for MDLOps 2K18 Edition, all of which were required at various points to get this to work. Thanks to ndix UR for many and various discussions and troubleshooting regarding models, compiling, textures, etc. Thanks to Dark Hope for the suggestion to change the bubble VFX. Submitter DarthParametric Submitted 12/23/2017 Category Mods K1R Compatible Yes 4 Quote Share this post Link to post Share on other sites
LDR 234 Posted December 23, 2017 This is the epitome of the mod I never knew I needed... until now. 1 Quote Share this post Link to post Share on other sites
134340Goat 116 Posted December 23, 2017 This is a fantastic mod. In my opinion, worthy of soon joining the Kotor subreddit's mod build 1 Quote Share this post Link to post Share on other sites
Mutilator57 140 Posted December 23, 2017 Superb work, as always. Quote Share this post Link to post Share on other sites
Gray Jedi Adept 5 Posted December 25, 2017 I always found it jarring that it was the same model for every soldier, especially if I was playing as mullet man! Thanks so much for this mod. Will this also be applicable to the captured Jedi on the Star Forge at the end of the game in the future? Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted December 26, 2017 Will this also be applicable to the captured Jedi on the Star Forge at the end of the game in the future? They require a completely different mod. It's in the works, as per the original request thread 1 Quote Share this post Link to post Share on other sites
Gray Jedi Adept 5 Posted December 27, 2017 Awesome. Great job again and I look forward to the Star Forge one as well. Quote Share this post Link to post Share on other sites
Salk 374 Posted June 23, 2019 Hello DP! I have manually uninstalled version 1.1 from my game and tried to install 1.2 in order to remove all those placeables.2da entries that previous versions added. The problem I have is that the tanks are empty. There are no floating bodies anymore. The TSL Patcher doesn't report any error and the update .mdl and .mdx files are correctly in the override folder. I also checked the .git file and entry 0 and 22 are also modified accordingly (plc_invisible). Any idea what the issue might be? Thanks! Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted June 23, 2019 Are you using any texture mods? Check your Override folder for the presence of LSI_Bact03.tga/tpc/txi and delete it/them. Quote Share this post Link to post Share on other sites
Salk 374 Posted June 23, 2019 That was it. I did have a texture replacement and I must say losing it is a big downside effect since the replacement is way better than the original texture. Is there any way I can keep them both? Otherwise it is back to version 1.1 for me. Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted June 23, 2019 You can always put them back after the 30 seconds you see the guys in the tanks. Otherwise, check the TXI for the texture in question and make sure it has the semantic blending additive in addition to whatever else it has. 1 Quote Share this post Link to post Share on other sites
Salk 374 Posted June 23, 2019 Thanks. The .txi addition did it. Cheers! Quote Share this post Link to post Share on other sites