High Quality Blasters 1.1

   (29 reviews)

26 Screenshots

About This File

A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

 


High Quality Blasters


By Sithspecter

 


Description:

 

When Knights of the Old Republic won Game of the Year in 2004, none of the awards were for the blaster models. While the storyline and gameplay are top notch, the default weapons are sadly lacking in quality. Extremely low polygon models combined with 64 px by 64 px textures make them horrendous to look at. On my last playthrough of KotOR, I had enough of the ugly blasters. Who wants to pay thousands of credits for a terrible looking grey-ish blob that's supposed to be a top notch firearm? Nobody, that's who! So I sought out to fix this problem and provide high quality models and textures.

 

This mod completely replaces the existing blasters with newly modeled firearms, complete with high quality textures. Special care was taken to retain the form and look of the original items, but in a high quality package. Each weapon was carefully textured based on close examination of its default counterpart. It's a much improved package that I hope will be a permanent addition to your KotOR override folder for years to come.

 

Use:

 

Use of High Quality Blasters is extremely easy. Put all the files in your Override folder, then play the game. That's it!

 

The new models will automatically appear when you load up your last save.

 

However, this mod does make a couple .uti changes to avoid doubling up on weapon textures. I've applied a new model and texture to a few items that share a model and texture in the default game. The following items are affected:

 

Baragwin Assault Gun
Baragwin Disruptor-X Weapon
Baragwin Heavy Repeating Blaster
Baragwin Ion-X Weapon
Carth's Blaster
Genoharadan Blaster

 

What this means is that if you already have one of these items, it will still show up as high quality, but it will share a texture with another high quality item. If you re-acquire one of these through cheats or KSE, it will appear properly. If you start a new game, everything will appear properly. This will not negatively affect the gameplay in anyway.

 

A note about the Sith Sniper Rifle:

 

I discovered that the Sith Sniper Rifle is widely used as a blaster wielded by Sith Troopers. It looks somewhat comical used by them (predominantly fired from the hip). So, I have included something of a patch that allows the Sith Troopers to use a regular looking version of it with the new texture. The Sniper version can be found at Kebla Yurt's store in the Upper City North of Taris and in a container in the Sith Academy on Korriban. If you want to cheat more Sith Sniper Rifles that look like a sniper, use the following code:

 

giveitem g_w_blstrrfl006

 

Installation:

 

1. Run "High Quality Blasters Installer.exe" in the zip file.
2. Follow the on screen instructions, and point the Installer to your game folder (not Override folder)
3. Profit

 

Version 1.1:

 

If you have installed High Quality Blasters previously, you can install this version over it and it will still be fine. However, if you want to fix the bug of the blaster randomly appearing under the Ebon Hawk on Tatooine, you must remove the following files (make sure of exact filenames):

  • w_ionrfl_004.mdl (NOT w_ionrfl_04.mdl)
  • w_ionrfl_004.mdx (NOT w_ionrfl_04.mdx)

 


INCOMPATIBILITY:

 

IF YOU HAVE TOASTY FRESH'S TOTAL WEAPON OVERHAUL OR FALLEN GUARDIAN'S WEAPON MODEL OVERHAUL TEXTURE REWORK, YOU SHOULD BE ABLE TO INSTALL THIS MOD OVER THOSE MODS WITHOUT AN ISSUE.

 

HOWEVER: DO NOT INSTALL TOASTY FRESH'S TOTAL WEAPON OVERHAUL OR FALLEN GUARDIAN'S WEAPON MODEL OVERHAUL TEXTURE REWORK OVER THIS MOD. IT WILL LIKELY CAUSE THE TEXTURES TO BE WRONG.

 

Bugs:

 

Due to differences between the body models (especially female), the weapons will sometimes appear to clip the hands especially in the female off-hand). There is nothing I can do about this without introducing more issues, it is something that happens with the default weapons, and you will have to live with it.

 

Changelog:

 

Version 1.1:

 

Fixed an issue where a blaster rifle randomly appeared under the Ebon Hawk on Tatooine.
Fixed an issue where Bith instruments were replaced by pistols.
Fixed the Assassin Droid and War Droid models to accept the high quality repeating blaster texture for their weapons.

 

Credit:

 

Thanks to 90SK, Fair Strides, Varsity Puppet, and Kexikus for providing feedback for this mod.
Credit goes to Kexikus for the inspiration from your screenshots. They look fantastic so I modeled the screenshots for this modafter your High Definition Skyboxes mod.

 

Permissions:

 

Do not upload this mod or assets from this mod, modified or not, to other sites without my express permission. I have uploaded this mod to multiple sites and can provide support on those sites.

 

Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 1.1

Released

  • Fixed an issue where a blaster rifle randomly appeared under the Ebon Hawk on Tatooine.
  • Fixed an issue where Bith instruments were replaced by pistols.
  • Fixed the Assassin Droid and War Droid models to accept the high quality repeating blaster texture for their weapons.
  • Like 6
  • Thanks 2
  • Light Side Points 1



User Feedback

Recommended Comments



This is a fantastic model pack! It feels like they came right from The Old Republic.

 

If it wouldn't be too much to ask though, do you think you could port this pack over to TSL? Trust me, I know how much of a pain in the ass it would be to do that with the additional weapon types and file changes. I had to make my own modifications using ToastyFresh's Weapon Overhaul TSL beta and I had to convert and edit a good number of models. I'm asking because TSL especially feels really devoid of high quality blaster models. 

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When I convert this to TSL, it will likely be a direct port of this mod. There are far too many individual weapons in TSL for me to create a texture unique to all of them, so pretty much what you see here is what will be in TSL. It's really not that much work to convert, as all the textures won't require anything and I already have all the ASCII models available. It's more an issue of motivation because I simply do not care for TSL.

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Additional textures are not needed, trust me. Most of the guns just re-use the same textures from Kotor and the ones with TSL-unique textures, of which none come to mind, can just share some other textures instead. That won't be a problem.

 

Motivation-wise, I understand fully. I've been playing more Kotor than TSL. I'm indifferent to the situation because I already set up my TSL to have all blasters replaced with custom models (ToastyFresh & some other models here) but I'm just asking because I know for sure that some would be interested.

 

By the way, my favorite designs are the Blaster Cannon and the Genoharaden blaster. :)

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I would really love to see this ported to TSL.  Your version of the heavy repeating blaster model alone is a million times  better than the stock super low res model or the weird, boxy model that Toasty did.

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This is downright genius! So necessary for my kotor 1 playthroughs now ! Thanks Sithspectre.

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Not sure if this bug is from this mod or another, but Bith on the Taris Upper City Cantina carry an musical instrument and pistols! XD It's hilarious, I'd understand if it were the lower city.. but the uppercity? I mean come on! Why would the paid musicians bring guns to such a high establishment. I guess you can never be too safe with Sith patrolling the planet.  

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Not sure if this bug is from this mod or another, but Bith on the Taris Upper City Cantina carry an musical instrument and pistols! XD It's hilarious, I'd understand if it were the lower city.. but the uppercity? I mean come on! Why would the paid musicians bring guns to such a high establishment. I guess you can never be too safe with Sith patrolling the planet.  

Bith Musicians with Guns

 

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Not sure if this bug is from this mod or another, but Bith on the Taris Upper City Cantina carry an musical instrument and pistols! XD It's hilarious, I'd understand if it were the lower city.. but the uppercity? I mean come on! Why would the paid musicians bring guns to such a high establishment. I guess you can never be too safe with Sith patrolling the planet.  

 

Thanks for bringing this to my attention. I will fix this bug so that it doesn't occur anymore.

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Thanks for bringing this to my attention. I will fix this bug so that it doesn't occur anymore.

ahaha I don't know. It's grown on me xD

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NO!!! He fixed the gun wielding musicians!!! NOOOO D:
Oh well, i guess i'll never download the new one D:, sadface for life!

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Is the TSL Patcher for this mod broken? When I extract the archive and try to run High Quality Blasters Installer.exe, I get the error "Unable to locate the instructions text! Make sure the 'tslpatchdata' folder containing the 'info.rtf' file is located in the same folder as this application."

 

There's no info.rtf in the tslpatchdata folder, either.

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There are currently two files of the same name available for download, both named "High Quality Blasters 1.1.zip".

One is 23.7mb, the other 23.71mb. They differ in only one file, the first one has a "~$Info.rtf" file, and the second one the correct "Info.rtf". So I'd guess you downloaded the wrong one by mistake.

 

When installing the second version on my game, it put out a single warning that some file doesn't exists, but that could be a problem on my end.

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I want to report a bug it seems that  The Baragwin Ion-X Weapon from yavin model  is invisible, just bought it today but when i equip it to my character , when i take a look at my character he is using an invisible gun, all other models seem to be fine so i hope you can take a quick look. Love your work and hope to see more of your work soon Sithspecter

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I want to report a bug it seems that  The Baragwin Ion-X Weapon from yavin model  is invisible, just bought it today but when i equip it to my character , when i take a look at my character he is using an invisible gun, all other models seem to be fine so i hope you can take a quick look. Love your work and hope to see more of your work soon Sithspecter

20180211122748_1.jpg

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On 2/9/2018 at 7:32 AM, reader15 said:

I want to report a bug it seems that  The Baragwin Ion-X Weapon from yavin model  is invisible, just bought it today but when i equip it to my character , when i take a look at my character he is using an invisible gun, all other models seem to be fine so i hope you can take a quick look. Love your work and hope to see more of your work soon Sithspecter

I was having the same issue - renaming the two files w_ionrfl_04.mdl and w_ionrfl_04.mdx to w_ionrfl_004.mdl and w_ionrfl_004.mdx (like all the other ones) seems to solve the problem

  • Like 2
  • Thanks 1
  • Light Side Points 1

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