SEM - Super Enhanced Mod

   (2 reviews)

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About This File

Main Mod's Original Review on Filefront:

 

[spoiler[Let me start out by saying this mod is not for the faint of heart. If you're not an experienced player, and by experienced I mean you're insanely good at the game, you won't want to get this mod. Why? You'll die a miserable death, likely early on in the game.

 

Now that I've completely scared everyone off, let's get to the nitty gritty bits of this mod. It's got a lot of changes, and veteran players should really enjoy them. I can't go over all of them, because there are too many plus Shem wants to leave you with some surprises (they're good surprises, by the way), so here's an overview:

 

Lightsabers: The basic premise of a lightsaber is it is a beam of energy that curves back on itself to create a blade. Now how could a blade of pure energy be less powerful than a slab of metal? Shem wondered the same thing. Sabers have been enhanced to do more realistic amounts of damage, plus they will add a +10 modifier to your blaster deflect skill. Base damages for both games are around 40-50. OMG UNBALANCED! No, not at all. As I go along you'll see why it's not unbalanced.

 

Blasters: How often does a stormtrooper take six blaster bolts before going down? Never! They're down on one shot usually, aren't they? Blaster fire is now beefed up to be deadly. This is a good thing and a bad thing. Bad thing - if you get shot, you're in trouble. Good thing - the same is true vice versa, plus that +10 modifier to blaster deflect will make you a lean mean blaster blocking machine, and if you deflect those bolts back at your enemies they're still beefed up and will make for a quick and easy kill.

 

Armor: The idea that wearing a heavy set of armor will block you from using the Force is rediculous. The Force extends beyond such silly physical limitations, and Shem agreed with this as well. As a result, armor will not longer restrict you from using the Force, regardless of what it is. Tired of being 'Forced' to wear those Jedi robes when you'd rather be off galavanting across the dune sea in Calo Nord's armor? No problem. Armor also doesn't penalize your dexterity any more, although I'm not quite sure that's more realistic than the way it originally was.

 

This mod makes several changes to pieces of Shem's older mods, so if you are prompted to overwrite any parts of any of Shem's other mods you may feel free to do so without hesitation. If you're a hardcore player I'd definitely recommend giving this mod a try.

 

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

 

~Inyri

 

 

Also you will need the Ultimate Sound Mod for this to work properly. Make sure that is installed first before you install this mod and let the baseitems.2da file from this mod overwrite the one from the Ultimate Sound Mod. If you're not interested in that mod, you will still need to download it and get the cb_ls_powerup.wav, cb_ls_powerup1.wav, cb_ls_powerup2.wav, cb_ls_powerdown.wav, cb_ls_powerdown1.wav, and cb_ls_powerdown2.wav files. That way the double-bladed and short lightsabers make a on/off sound.

 

Addon's Original Review on Filefront:

 

 

This mod adds some new features to Shem's Super Enhanced mod. Either 60 or 110 to be exact, depending on which game you use it for. Those that found the Super Enhanced mod to be a little too challenging might appreciate this update.

 

Some Changes:

  • Darth Bandon has been better balanced, and his armor will now be worth getting for K1
  • new additions to the unknown world for K1
  • Darth Nihilus has been enhanced to be more challenging for K2
  • Darth Sion has been enhanced to be more challenging for K2
  • additional content during the Darth Traya battle for K2
  • new items to protect you and help you get through the game for K2
  • hitting "recommended" for stats will now give you a stat boost, for those that find the mod a little too challenging, for both games
  • many other smaller surprises for both games


So if you want to try out this great mod, but are concerned it might be a little too strenuous, grab this add-on to make it a little more playable for the average gamer. After all, a mod just for the pros is no fun at all.

 


~Inyri

 

 

Malkior's Tweak pack (no Filefront review):

 

An addon approved by Shem that tweaks the grenades, mines and most of the non-humanoid creatures in the game to be up to par with the rest of Shem's work...


What's New in Version 08/14/2019 09:38 PM   See changelog

Released

No changelog available for this version.

  • Light Side Points 1



User Feedback

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is there anyway to get the ability to use force powers with armor separately without downloading the whole mod? for te life of me i cant find one that works since 1.8.4 came out... ;( 

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Making combat more lethal is generally a good thing. It seems to me that, with weapon damages boosted, stacking AC to not get hit is a lot more important. Might be a stealth-nerf to everything that isn't a dexbuild

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Hey. This mod is great and all but I've noticed that some weapons (e.g. lightsabers and grenades) seem to have not been altered from the vanilla game in terms of damage at all for me. I tried uninstalling (by putting the tslpatcher folder files into override, deleting them, putting the backup files that weren't dialog.tlk into the override folder and putting the dialog.tlk file from the backup folder into the main game folder) and reinstalling but it was still a problem. Could someone help me pls? Perhaps I also need to make a new save?

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Hey. This mod is great and all but I've noticed that some weapons (e.g. lightsabers and grenades) seem to have not been altered from the vanilla game in terms of damage at all for me. I tried uninstalling (by putting the tslpatcher folder files into override, deleting them, putting the backup files that weren't dialog.tlk into the override folder and putting the dialog.tlk file from the backup folder into the main game folder) and reinstalling but it was still a problem. Could someone help me pls? Perhaps I also need to make a new save?

Have you used TSLRCM?

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Played the TSLRCM on Difficult for the umpteenth time, and immediately DLed and began this mod on Difficult.  Bad move.  :)  

 

Great mod, still playing on Difficult, and loving it!  Thanks, Shem!

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I don't know if what I will say was adressed but in the Visas/Nihilus cutscene I experienced an gamebreaking bug. To sum it up, Nihilus doesn't turn to Visas and when the cutscene is going to end the game breaks. The only solution I found was taking out the n_darthnihilu001.utc.

 

I don't know if somebody can solve this bug, since Shem is no longer an active modder as far as I know, if anyone could solve it I appreciated. It's a great mod.

 

Thank you and good day to you all guys.

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On 12/6/2015 at 6:16 AM, Fair Strides said:

I've never had an issue with the Remove Force Powers for Armors mod here on this site...

If you help him he'll never learn to use the internet properly

 

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On 12/1/2018 at 9:18 PM, Ragnar33 said:

If you help him he'll never learn to use the internet properly

 

You mean the Search function on this site? 

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Hey, I think that this mod is causing me to CTD when Visas talks to Nihilus about the Exile. I use all of Shem's mods, TSLRCM, M4-78EP, Ultimate Duel Room, and Ultimate Workbenches on the pre-patch Steam version. Any ideas why?

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11 hours ago, Domino5555 said:

Hey, I think that this mod is causing me to CTD when Visas talks to Nihilus about the Exile. I use all of Shem's mods, TSLRCM, M4-78EP, Ultimate Duel Room, and Ultimate Workbenches on the pre-patch Steam version. Any ideas why?

Try to remove n_darthnihilu001.utc from your Override.

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22 hours ago, DeadMan said:

Try to remove n_darthnihilu001.utc from your Override.

That comes from the TSLRCM installer, correct?

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1 hour ago, Domino5555 said:

That comes from the TSLRCM installer, correct?

SEM has one and it most likely causes conflict with TSLRCM.

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10 hours ago, DeadMan said:

SEM has one and it most likely causes conflict with TSLRCM.

I also found advice that I should do the following:

Removing k_align_movie.ncs from override should switch you back to normal cutscene.

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Uh, how do I get through the Zhug Brothers section? Because the conversation to choose companions never starts, due to the Zhug Brothers starting combat prematurely.

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