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About This File

A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 31.05.2025


Installation:
Please install the K1 Community Patch FIRST before this mod! No exceptions!

Once you click on the INSTALL.exe, you'll be given a few options. Each option will install a different alien species into your game, to get all the aliens the pack offers you'll need to install all options one after the other.

Bith- This option will add 4 new Bith variants across the game.

Ithorian- This option will add 2 new Ithorian variants across the game.

Duros- This option will add 2 new Duros variants across the game.

Devaronian- This option will add Devaronians to the game. They come in 5 variants with each variant having a matching Czerka variant.


Description:
This mod adds brand new aliens to the game whether it be entirely new aliens or expansions to the already available aliens from the vanilla game.

Each and every alien, both vanilla and new, shall have five variants. For expanded pre-existing aliens, for example the Rodians (when they are added) will only have one new appearance as there are already four generic Rodian variants in the vanilla game whereas the Duros get two new appearances as they only have three whilst the Bith get four new appearances as they only have one.

New aliens, if applicable, shall have unique soundsets and new VO wherever possible. These new aliens may replace pre-existing aliens, for example a Devaronian may replace a Twi'lek and its Twi'lek VO whilst other hypothetical aliens like the Zabraks may replace previously human NPCs with Zabraks.


Known Bugs:
This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.


Incompatibilities:
To be added!


Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.


Thanks to:
SilverEdge9: For the Brotherhood of Shaodow: Solomon's Revenge mod, this mod photo sourced and modified elements of Lukeo H'tiba's texture for one of the Biths.
RedRob41: For his artwork in the Revenge of Revan mod by Logan23, this mod photo sourced and modified elements of his Bith textures for several Bith redesigns.
BithBiter: For his TSL Party Project mod, this mod photo sourced and modified elements of his Bith texture for several Bith redesigns.
Bioware: For such an amazing game!
Obsidian: For such an amazing sequel!
Fred Tetra: For Kotor Tool!
h3w1zard1: For the HoloPatcher!
Everyone who downloads the mod!


Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 1.1.0   See changelog

Released

* Added 3 new Echani

* Added 32 new Gamorreans.

  • Like 7
  • Thanks 1



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Not sure on whether I installed mod correctly, but Devaronian on Taris in Alien area near our hide out had "-1" instead of a name. 

 

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On 10/26/2025 at 6:41 AM, Shay Ordo said:

Not sure on whether I installed mod correctly, but Devaronian on Taris in Alien area near our hide out had "-1" instead of a name. 

I'll have a look at that and see why that is.

 

Are you using the English version of Kotor?

 

2 hours ago, JasonRyder said:

How did you add 32 new Gamorreans? That's quite a few! 

So there are four Gammorrean texture in the vanilla game, each one with their own unique outfit (their clothes) and appearance (their skin).

 

I categorized the "appearances" into four categories based on how I would describe them: young adult, adult, old, and very old.

 

Let's say that the young adult Gammorrean is wearing the red outfit and the very old Gamorrean is wearing the blue outfit, I made it so that instead of different appearances wear different outfits I added all different outfits for all Gammorrean appearance types.

 

So 4x4=16.

 

I then added four more additional clothing outfits, one of them being green.

 

So 4x8=32.

 

The difference in-game is very subtle so it won't be immediately obvious, but every Gammorrean UTC in the game has been given one of these 32 new appearances.

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On 11/9/2025 at 2:26 PM, N-DReW25 said:

I'll have a look at that and see why that is.

 

Are you using the English version of Kotor?

 

So there are four Gammorrean texture in the vanilla game, each one with their own unique outfit (their clothes) and appearance (their skin).

 

I categorized the "appearances" into four categories based on how I would describe them: young adult, adult, old, and very old.

 

Let's say that the young adult Gammorrean is wearing the red outfit and the very old Gamorrean is wearing the blue outfit, I made it so that instead of different appearances wear different outfits I added all different outfits for all Gammorrean appearance types.

 

So 4x4=16.

 

I then added four more additional clothing outfits, one of them being green.

 

So 4x8=32.

 

The difference in-game is very subtle so it won't be immediately obvious, but every Gammorrean UTC in the game has been given one of these 32 new appearances.

Yep. English only. Also has a weird case on Tatooine Czerka base with Rodian trader being invisible. (his name tag is there, but model doesn't load into the game.)

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5 minutes ago, Shay Ordo said:

Yep. English only. Also has a weird case on Tatooine Czerka base with Rodian trader being invisible. (his name tag is there, but model doesn't load into the game.)

This could be one of the NPCs I replaced with the Czerka Devaronian. I shall investigate this when I get around to it.

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