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About This File

Carth Taris hideout dialog restoration

Hello there everyone !

After my first music overhaul mod, I decided I wanted to upload something you already have with K1R. However, as the latter is incompatible with many of the mods you may want to download (like me), but you still like Carth and you want him to take care of you (as well as feeling like an actual hero who wants to fight even badly injured), this is for you. It restores his lines post Endar Spire's escape when he got you to the abandoned apartment right after your vision and fixes some stuff in his dialog. What this mod does not do however, is make him talk to you from the window instead of directly in front of you. I saw someone asking for this but my modding skills are too low atm. It might come in an update though, so stay in touch and don't hesitate to tell me if you think this is a good idea.

WARNING : This is now included in the Restored content for K1CP mod by @N-DReW25 AND Sleheyron Story mode by @SAO1138. If you're planning to play with one or even both of them (which I genuinely recommend btw !), DO NOT install my mod or it will break your game. However, there are other (bigger and better) mods waiting for you in my profile, especially if you're a fan of Manaan and/or Korriban !

Installation :

Unzip my folder, take the .dlg file and put it in your override folder.

- You’re ready to go, enjoy ! If you liked the mod, please consider putting a like, a 5 stars or even a simple review, it helps a lot even if it doesn't cost you much. So thank you in advance.

I hope this helps you enjoy Carth a bit more, because I discovered it when I played K1R at 3rd playthrough and I remember thinking I would've liked this for my first playthrough.

Uninstallation : Delete the file from your override folder.

Incompatibilities / issues : you think it's too small ? Don't worry, soon it will change this dialog even more... For actual issues, don't hesitate to report to me. I don't know of any. However, as this modifies only the Carth Taris hideout dialog file, it should be compatible with anything that doesn't change it too. It is compatible with K1CP, which you have to install before my mod for them to work together (it's obvious, this mod is very small and precise so it comes last while K1CP is almost a complete overhaul so it comes first). It won't be compatible with K1R (also obvious, since it is made for a non K1R build).

Big thanks to Cortisol for his amazing Holocron Toolset, which I used to modify the dialog file, and to the Deadlystream community, especially all the inspiring modders that keep the game alive, and obviously to the Kotor community in general (even more to those who will download the mod lol). Have a nice play, and may the Force be with you !

 




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Question if you don’t mind. I know the version of this mod included in Sleheyron makes it where the cutscene doesn’t play where the player gets out of bed, and the beginning dialogue is the only thing that plays when you talk with Carth. Does this occur with your version?

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23 minutes ago, Squall Lionhart said:

Question if you don’t mind. I know the version of this mod included in Sleheyron makes it where the cutscene doesn’t play where the player gets out of bed, and the beginning dialogue is the only thing that plays when you talk with Carth. Does this occur with your version?

Hello, I don't mind people asking questions, we modders are here for that !

About the mod, I actually can tell you what happens exactly... because I made that hideout module for Sao's mod myself. So for Sleheyron, as you mentioned, we completely remade the scene for 2 reasons : first, his mod completely broke it for some reason, and secondly, I wanted a way to have Carth look at the window while we were asleep, coz let's be honest it makes no real sense for him to be looking at us all the time we sleep and dream and suddenly we wake up and he's like "ah ! you're awake !". I did try to keep the scene where we get up, unfortunately without success.

My mod doesn't do that at all. All it does to the vanilla scene is add the restored lines while we're still almost asleep like in K1R (with a black screen). So no, it is not the same thing, and no, it is not compatible with Sleheyron. Hope that helped you !

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4 hours ago, The_Chaser_One said:

 

My mod doesn't do that at all. All it does to the vanilla scene is add the restored lines while we're still almost asleep like in K1R (with a black screen). So no, it is not the same thing, and no, it is not compatible with Sleheyron. Hope that helped you !

That definitely helps! It makes perfect sense, especially gameplay wise. Thank you so much!!

  • Light Side Points 1

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